psionichamster |
Weapon Skill (WS)2d10 + 20 ⇒ (7, 2) + 20 = 29
Ballistic Skill (BS) 2d10 + 20 ⇒ (5, 1) + 20 = 26
Strength (S) 2d10 + 25 ⇒ (5, 8) + 25 = 38
Toughness (T)2d10 + 27 ⇒ (5, 6) + 27 = 38
Agility (Ag) 2d10 + 20 ⇒ (6, 10) + 20 = 36
Intelligence (Int) 2d10 + 20 ⇒ (3, 10) + 20 = 33
Perception (Per) 2d10 + 20 ⇒ (1, 3) + 20 = 24
Willpower (Wil) 2d10 + 15 ⇒ (4, 1) + 15 = 20
Fellowship (Fel) 2d10 + 15 ⇒ (10, 2) + 15 = 27
Wounds: 1d5 + 10 ⇒ (5) + 10 = 15
Fate Points: 1d10 ⇒ 6 (2)
Almagafor |
Let's see what I have to work with, stats will inform on a few things.
Base Rolls: 2d10 ⇒ (6, 9) = 152d10 ⇒ (5, 3) = 82d10 ⇒ (4, 7) = 112d10 ⇒ (6, 5) = 112d10 ⇒ (8, 6) = 142d10 ⇒ (4, 3) = 72d10 ⇒ (10, 6) = 162d10 ⇒ (5, 6) = 112d10 ⇒ (8, 9) = 17
Wounds: 1d5 ⇒ 3
Fate: 1d10 ⇒ 6
Reroll on lowest: 2d10 ⇒ (4, 6) = 10
Seth86 |
Drake
Profile
WS BS S T Ag Int Per WP Fel
35 33 35 43 31 51 33 35 25
Movement: 3/6/9/18
Wounds: 11
Corruption Points:0
Insanity Points: 1
Fate Points: 2
Skills:Ciphers (Secret Society), Common Lore (Machine Cult +10, Tech +10), Demolition, Forbidden Lore (Adeptus Mechanicus), Literacy, Scholastic Lore (Tactica Imperialis), Secret Tongue (Tech), Security, Speak Language (Low Gothic), Tech-Use +20, Trade (Copyist)
Talents: Basic Weapon Training (Las), Pistol Weapon Training (Las), Melee Weapon Training (Primitive, Power), Technical Knock, Electro Graft Use, Unshakable faith, Machine (1), Hatred (Tech Heretics), Binary Chatter
Traits: Stranger to the cult, Mechanicus Implants
Armour: Mesh Combat Cloak (Arms 5, Body 5, Head 5, Legs 5)
Weapons:
Great Weapon* (2d10+3 R; Pen 4; Primitive, Unwieldy, Mono),
Laspistol (30m; S/-/-; 1d10+2 E; Pen 0; Clip 30; Reload Full; Reliable),
Las Carbine (60m; S/2/-; 1d10+2 E; Pen 0; Clip 40; Reload Full; Reliable),
Staff* (1d10+3 I; Pen 0; Balanced, Primitive)
Gear: Backpack, Charm, Clothing, Sacred Machine Oil, Combat Ration Pack (5), Data-slate, Glow-globe/Lamp pack, Flak Vest, Mesh Combat Cloak, Laspistol, Las Carbine, Charge Pack (pistol), Charge Pack (basic), Mono Great Weapon*, Staff*, Spare Parts: 1d10 ⇒ 10
As a note. I am very new to the 40k RP. So i hope this build is okay and works =^^=
Almagafor |
Goal for tomorrow: Interview write up
Imperial Tarot: 1d100 ⇒ 47"Violence solves Everything" +3 to WS
Random Minor Power: 1d100 ⇒ 76Trick
Roderick Kaplan
Homeworld: Noble
Career Path: Dreg -> Outcast -> Outlaw -> Renegade, Nascent Psyker
WS 34, BS 40, S 31, T 28, Ag 40, Int 31, Per 34, WP 31, Fel 52
Wounds 12, Fate 2, Corruption 0, Insanity 0, Movement 4/8/12/24
Characteristic Advances: BS Simple, Ag Intermediate, Fel Intermediate
Skills: Speak Language (Low Gothic, High Gothic), Literacy, Ciphers (Acolyte, Underworld), Blather, Charm, Deceive +10, Awareness +10, Dodge, Concealment, Common Lore (Imperium, Underworld)
Talents: Ambidextrous, Melee Weapon Training (primitive), Basic Weapon Training (Las, SP), Pistol Training (Las, SP), Sound Constitution (x1), Peer (Administratum, Nobility, Underworld)
Traits: Etiquette, Nascent Power, Supremely Connected, Vendetta, Wealth
Gear: Autogun w/1 Clip, Autopistol w/1 clip, Brass Knuckles, Quilted Vest, Poor Quality Clothes (Street Clothes); Chrono, Filtration Plugs, Photo-Contacts; Long Las w/ red dot laser sight w/ 2 charge packs, Hardened Body Glove, Frag Grenades x6, Blind Grenades x2, Photon Flash Grenades x2
Gelt: 125
Warchest Wish List: Reinforced Footlocker w/ Biometric Lock, Several Sets of Clothing ranging in quality from Poor to Best, Chameleoline Cloak, Synskin, Mars Pattern Mark IV Command Laspistol w/red dot laser sight, Stun Grenades
Almagafor |
Radavel: Mechanics are done, aside from random powers which I'd like to do at the start of play and bonus gear. So I'm essentially good to go, I just want to flesh out my background which I'll try to do after work today.
Seth: Looks good to me, you do need to indicate which characteristic advances you took. I might pick up Ciphers(acolyte), it makes some shadowy stuff a little easier for the group as a whole, though its not strictly necessary.
psionichamster |
Zek
Guardsman Sergeant
XP: 2400
Spent XP: Background Package (200), Skills (1100), Talents (800), WS Simple Advance (100), BS Simple Advance (100)
Characteristics:
Weapon Skill (WS) 34
Ballistic Skill (BS) 31
Strength (S) 43
Toughness (T) 35
Agility (Ag) 36
Intelligence (Int) 33
Perception (Per) 24
Willpower (Wil) 20
Fellowship (Fel) 27
Movement: Half 3 / Full 6 / Charge 9 / Run 18K
Skills:
Awareness (Per)
Carouse (T)
Demolitions (Int)
Dodge (Ag)
Drive (Ground Vehicle) +20 (Ag)
Pilot (Military Craft) +10 (Ag)
Speak Language (Tribe Dialect)(Int)
Speak Language (Low Gothic)(Int)
Survival (Int)
Swim (S) +20
Talents:
Melee Weapon Training (Primitive)
Pistol Training (Las)
Basic Weapons Training (Las)
Unshakeable Faith
Basic Weapon Training (SP)
Pistol Training (SP)
Basic Weapon Training (Launcher)
Common Lore (Imperial Guard)
Heavy Weapon Training (SP)
Quick Draw
Rapid Reload
Traits:
Background Package: Soldier of the Margin Crusade
Equipment: 500g-100-40-150-15-30-25-5-3
Cash: 32 throne gelt
Guard Flak Armour (All, AP: 4, Wt 11kg)
Sword (Melee, 1d10+4 R, Primitive, Balanced, Wt 3kg)
Knife (Melee, Thrown, 1d5+4 R, Primitive, Wt 0.5kg)
Lasgun (Basic, Range 100m, ROF: S/3/-, 1d10+3 E, Pen 0, Clip 60, Rld: Full, Reliable, Wt 4kg)
Ammo: 3 charge pack, ManStopper Bullets (+4 Pen) (30), Shotgun Shells (100), Bullets (60)
Overcharged Long Las (Basic, Range 150m, ROF: S/-/-, 1d10+4 E, Pen 1, Clip 20, Rld: Full, Accurate, Reliable, Wt 4.5kg)
Stub Revolver (Pistol, Range 30m, ROF: S/-/-, 1d10+3 I, Pen 0, Clip 6, Rld: 2Full, Reliable, Wt 1kg)
Combat Shotgun (Basic, Range 30m, ROF: S/3/-, 1d10+4 I, Pen 0, Clip 18, Rld: Full, Scatter, Wt 6.5kg)
Field Uniform
1 week corpse starch rations
Backpack
Clip/Drop Harness
Gas Mask
Grapnel
Micro-Bead
Imperial Infantryman’s Uplifting Primer
Almagafor |
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When you next see him Interrogator Kaplan is wearing an Arbites uniform, it would of seemed odd to think of the overly fastidious Kaplan in such a uniform but he fills it nicely and it appears tailored. He leads you to an interrogation room more reminiscent of a precinct fortress than the Tricorn Palace. Behind a pane of armored glass sits Roderick in a state of half undress, his chest is bare and while one could never describe him as muscular he is excellently toned. Electoos dance along his flesh, they appear to be criminal in origin but the quality of their workmanship is far above any ganger's means. He looks up at the armored glass after a few moments, though if he senses your presence it is hard to determine.
“There's our boy, honorable inquisitor. We rounded him up in the guise of Arbites, not really necessary though, he was curled up with some pretty little thing and quite asleep when we arrived. Maintained the cover just in case though. He's dropped his name and a few connections, if we were actual Arbites we'd likely of let him go by now.” The interrogator smiled, “If we were actual Arbites. If you don't mind honorable inquisitor, I'd like first pass at him.”
The interrogator nodded without waiting for acknowledgement and produced a vox bead, “Tapped into my own network, any questions just speak into it and I'll get answers. His full file is on the desk there.” With that the interrogator went through a side room and into the interview chamber.
“Good evening Lord Kaplan,” he began but was quickly cut off by a string of invectives. Raising a hand for silence, Interrogator Kaplan continued, “do you know why you've been brought in?”
“Oh, I truly don't know” the young noble said in that tone of practiced boredom that only those born into power and money can properly enunciate, “maybe that thing in Dross hive? But I've already cleared that up with the Administratum, big misunderstanding really.”
The interrogator smiled and shook his head slowly, the noble's visage began to grow irritated. “No, Lord Kaplan, not that at all.”
“The skycar then, I already paid for all the damages.”
“Wrong again, Lord Kaplan.” The interrogator's slow shake of his head was a measured movement, long practiced to draw out a specific, desired response. By the look of irritation on the noble's face, it appeared to be working.
“Maybe that shipment from the underhive? As I told the commandant, I'm sure that the proper papers were simply misfiled.” Lord Kaplan was maintaining his calm, but a practiced eye could see his mind turning over, trying to figure out the situation and why this low level arbiter would be so brave to bring in someone of his station. “If not that, then I simply have no idea what you could want to talk to me about.”
The interrogator's grin nearly touched his ears, he clearly enjoyed his work. “Oh, I'm sure you do.” Interrogator Kaplan reached into his pocket and withdrew a small object, no larger than his palm, and tossed it almost cavalierly onto the table. The young noble eyed it a moment, not quite understanding what he was looking at. The look of puzzlement faded first into one of recognition, then terror. The small object was a simple, stylized, “I”.
“No.” Roderick's voice was firm, but the tiniest tremor shook it. “No, not again, I was cleared of suspicion, cleared of charges. I served my Emperor three times and that was supposed to be it, you weren't calling me again.”
The interrogator reached down and recovered his Rosette, “Now that's not quite right, little lord. We said we'd let you go on your crimes against the citizens of Fenksworld. The next time we cleared you of any wrongdoing on that little incident on Malfi. That last time you volunteered, used one of the old dead drops to alert us to that xenos artifact smuggler, I was kind of proud of you when I read that.”
“Yeah, volunteered so you wouldn't surprise me and drag me into another of these waking nightmares.” Roderick sneered.
“And today you get to volunteer once more, little lord. It seems that the Emperor needs a little sociopath like you once more.” the Interrogator chuckled. Roderick sank into his chair, deflated. After a moment Interrogator Kaplan subvocalized over the vox bead, “Anything you would like to ask now that I have him broken down for you sir?”
Almagafor |
Interrogator Kaplan approached Roderick and lifted his chin so that he was forced to meet eyes with his questioner, "I would know what strikes terror in your heart, what plays through your nightmares?"
"Aside from you?" the quip was half-hearted at best, then his eyes took on a distant look. "That thing on Malfi, it... when it burst from Baronet Santos, killed four of those acolytes who had come to the party. Their disguises were good, but not enough armor underneath... I can still hear the screams of the guardswoman as it ripped her arms off and..." he sighs, "That creature is what I fear."
The file on the Malfi pleasure cult indicates that he might be referring to a daemon of the Prince of Excess. It had manifested near the end of the investigation as the forces of Inquisitor Mara closed in on the ringleaders at a ball attended by many of the local nobles and a few visiting dignitaries.
"That's why I contacted you about the smuggler, I didn't want something like that to get out again. Didn't want..." he rubs the back of his right hand, the skin is overly smooth and unweathered, like it's newer than the rest of his hand. A brief look at his dossier shows that he was burned attempting to fire a plasma pistol that one of the fallen acolytes had dropped while fighting the daemon. His money allowed him to seek high quality treatment and replace the damaged flesh.
Seth86 |
So this should be the final sheet :)
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Drake
Profile
WS BS S T Ag Int Per WP Fel
40 33 35 38 31 46 31 35 25
Movement: 3/6/9/18
Wounds: 11
Corruption Points:0
Insanity Points: 1
Fate Points: 2
Skills:
Ciphers (Secret Society), Common Lore (Machine Cult +10, Tech +10), Demolition, Forbidden Lore (Adeptus Mechanicus), Literacy, Scholastic Lore (Tactica Imperialis), Secret Tongue (Tech), Security, Speak Language (Low Gothic), Tech-Use +20, Trade (Copyist)
Talents:
Basic Weapon Training (Las), Pistol Weapon Training (Las), Melee Weapon Training (Primitive, Power), Technical Knock, Electro Graft Use, Frenzy, Unshakable faith, Machine (1), Hatred (Tech Heretics), Binary Chatter
Traits: Stranger to the cult, Mechanicus Implants
Armour:
Mesh Combat Cloak (Arms 5, Body 5, Head 5, Legs 5)
Weapons:
Great Weapon* (2d10+3 R; Pen 4; Primitive, Unwieldy, Mono),
Laspistol (30m; S/-/-; 1d10+2 E; Pen 0; Clip 30; Reload Full; Reliable),
Las Carbine (60m; S/2/-; 1d10+2 E; Pen 0; Clip 40; Reload Full; Reliable),
Staff* (1d10+3 I; Pen 0; Balanced, Primitive)
Gear:
Backpack, Charm, Clothing, Sacred Machine Oil, Combat Ration Pack (5), Data-slate, Glow-globe/Lamp pack, Flak Vest, Mesh Combat Cloak, Laspistol, Las Carbine, Charge Pack (pistol), Charge Pack (basic), Mono Great Weapon*, Staff*
Tarot: If a job is worth doing, its worth dying for - Frenzy
Advancements:
Intelligence x1
Toughness x1
Weapon Skill x2