
elcoderdude |
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The scenario instructions say in part:
For your move step, move to another character’s location.
I am not understanding how this works.
Every character always has a move step, whether or not they move.
Does this mean, every turn, I have to move to another character's location?
Say it doesn't mean that. Say it only means, when I choose to move, I have to move to another character's location.
There are one more locations than characters. Even if every character starts at a different location, and closes that, it seems the scenario power means you cannot win unless you have at least one character that can move outside their move step.
This seems a curious requirement for success in OP.
[I don't have my cards. The only solution I can see to this is if the Courtyard lets you move to an unoccupied open location when you closed it.]

Keith Richmond Pathfinder ACG Developer |

Yeah, saw this problem when I downloaded it late last night, though I hoped other folks would take some time to stumble onto it. Good work! ;)
I've entered an issue to get it looked at. I don't know what the final wording will be, but I suggested something like "If another character is at an open location, for your move step, you must move to another character's location." or "When you move, move to an open location with another character."

elcoderdude |

Yeah, saw this problem when I downloaded it late last night, though I hoped other folks would take some time to stumble onto it. Good work! ;)
I've entered an issue to get it looked at. I don't know what the final wording will be, but I suggested something like "If another character is at an open location, for your move step, you must move to another character's location." or "When you move, move to an open location with another character."
Thanks.
I could see the first one working. Makes for a really tough scenario, with the Wisdom 7 roll power. It wouldn't take long before everyone is at the same location, and just moving en masse from location to location. I assume everyone will just pass on most of the boons, but the monsters will cause considerable damage.
The second still seems to have the how-do-I-get-to-all-locations problem. For example, how does a solo character win?

Hannibal_pjv |

Maybe just the thing that moving is normally optional. But eventually this means that even if characters separates, They so Are in the same location.
Group of 4, six locations: Numbers Are players, letters locations.
Setup: 1a, 2b, 3c, 4d, e, f
1 round: a, 12b, 3c, 4d, e, f
2 round: a, 1b, 23c, 4d, e, f
3 round: a, 1b, 2c, 34d, e, f
4 round: a, 14b, 2c, 3d, e, f
5 round: a, 4b, 12c, 3d, e, f
6 round: a, 4b, 1c, 23d, e, f
And so on...
Untill round X, a location is closed (big Letter)
X round: a, 34B, 1c, 2d, e, f
X+1 round: a, 3B, 14c, 2d, e, f
X+2 round: a, 3B, 4c, 12D, e, f
X+3 round: a, 3B, 24c, 1D, e, f
X+4 round: a, B, 234c, 1D, e, f
X+5 round: a, B, 1234c, D, e, f
And after that all characters Are in the same locations.

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Also, you can break out of Hannibal's pattern if you try. If there are multiple open locations with occupants you can pick whichever one you like, and if you get to a situation where everyone is at the same spot it lasts 1 turn then the next player can move freely away.
In fact moving only to be with the next player in line seems like the fastest way to all end up together. Also, movement effects like Haste, Teleport, various allies, and so forth can get you to previously unoccupied locations and break the pattern/trap. Movement outside your move step is not restricted, per the prototype new text.

Hannibal_pjv |

Yep. Out of movement phase movement does help in here. It actually does not make difference where you move, as long as it is a plase where there Are not too Many characters before and that there Are a lot of cards because it lessens the propability of getting location closed, but eventually you come together.
Just trying to min max the party movements ;-)
It may be wice to save the easiest locations last in this scenario... But have to play more to be sure.

Fayries |

[…] you are dealt 1 point of Combat damage for each character that fails.
Suppose three other characters at my location fail their check. Do I take a) 3 points of Combat damage, or b) 1 point, then 1 point, then 1 point of Combat damage?
We played it as a) and it was hard enough, but I'm wondering if grammatically, we should have played it as b)?
(Armors mitigate a) easily; b)? not that much.)

elcoderdude |

Is there a final version of the correct wording?
"For your move step, if any other open locations are occupied, move to one." is causing some disagreements, since it removes the ability that the scenario gives you to stay put when there's someone at your location.
I don't understand what you are referring to.
Here are the scenario powers in the PDF I just downloaded:
Treat the villain Erylium as the villain Simulacrum of Belimarius.
For your move step, move to another character’s location.
When you defeat a monster or acquire a boon, each other character at your location attempts a Wisdom 7 check; you are dealt 1 point of Combat damage for each character that fails.
Where is the ability the scenario gives you to stay put?
Recall:
When you choose to move, you must always select a new location, although it is possible for some effects to move you to the same location you came from.
So, even with the original wording, you had to move if there was another location with a character at it.

Iceman |

Thanks, Vic.
The disagreement was a bit misstated. It had more to do with what you could do if when two or more characters were at the same spot. Did you have to move away or could you stay? IOW, did the original scenario text qualify as an effect that could allow you to 'move' to the location you are at?
Some thought it was, which meant the new text was a departure. And as a "this is what we are thinking" answer, it was not concrete enough in those players' eyes to take that away.
Trust me, it was kind of an obnoxious discussion. :)