Splash Weapon Scatter


Rules Questions


My question refers to this part of the rules.

My problem is that it seems unclear what "straight towards you" means in a setup like this:

A-
--
-T

(with A=Attacker and T=Target).
Is "1" below A or above T? You can see that it makes a serious difference because the Attacker would either hit himself with splash on a 1 and 2, or on a 1 and 8.
Does it need to be handled with a D2-roll randomly or is there some clarification available on how to deal with this situation?


It doesnt really matter.
The target is surrounded by 8 directions. Just choose which direction corresponds with which number before you roll the die. I always choose 1=North.


Brf wrote:

It doesnt really matter.

The target is surrounded by 8 directions. Just choose which direction corresponds with which number before you roll the die. I always choose 1=North.

It doesn't really matter if you find an agreement beforehand, or fix an arbitrary direction as 1.

In the specific case mentioned, exactly this case came up on a scatter roll in pbp.
I'm the GM, and since it basically decides if the guy bombs himself or not, I'd prefer knowing if there is any form of official handling as the rules as written do state that a 1 is towards the attacker, counting clockwise from there.
Hence rules-subforum, not advice...but thanks for your input regardless, just saying while it's smart, it's not really applicable


GM Mordred wrote:
Brf wrote:

It doesnt really matter.

The target is surrounded by 8 directions. Just choose which direction corresponds with which number before you roll the die. I always choose 1=North.

It doesn't really matter if you find an agreement beforehand, or fix an arbitrary direction as 1.

In the specific case mentioned, exactly this case came up on a scatter roll in pbp.
I'm the GM, and since it basically decides if the guy bombs himself or not, I'd prefer knowing if there is any form of official handling as the rules as written do state that a 1 is towards the attacker, counting clockwise from there.
Hence rules-subforum, not advice...but thanks for your input regardless, just saying while it's smart, it's not really applicable

Of course you should agree on this before rolling. Its the exact same thing as having a convention on how to roll D3s (do you count 4, 5, 6 as 1, 2, 3 or to you halve the value?).

If dice was rolled before everyone involved understood how the roll was to be read, you just establish it and roll again.


Blymurkla wrote:
GM Mordred wrote:
Brf wrote:

It doesnt really matter.

The target is surrounded by 8 directions. Just choose which direction corresponds with which number before you roll the die. I always choose 1=North.

It doesn't really matter if you find an agreement beforehand, or fix an arbitrary direction as 1.

In the specific case mentioned, exactly this case came up on a scatter roll in pbp.
I'm the GM, and since it basically decides if the guy bombs himself or not, I'd prefer knowing if there is any form of official handling as the rules as written do state that a 1 is towards the attacker, counting clockwise from there.
Hence rules-subforum, not advice...but thanks for your input regardless, just saying while it's smart, it's not really applicable

Of course you should agree on this before rolling. Its the exact same thing as having a convention on how to roll D3s (do you count 4, 5, 6 as 1, 2, 3 or to you halve the value?).

If dice was rolled before everyone involved understood how the roll was to be read, you just establish it and roll again.

But you DO understand that I wanted to know if there was a RAW ruling on how to read this, right?

I am well aware I can just make things up and re-roll. Technically I can handle every problem I run into, ever, by houseruling it and moving on.

My inquire is if there IS existing rules for this situation, as the splash table part does insist that "1 is towards the attacker and falls short", rather than the already suggested houserule "1 is on top, then just count clockwise".
It would seem that the RAW is needlessly specific without covering all possibilities. As such, I fully expected that I was missing something and there was no need for houserules to resolve this situation.

I already told my player to roll a D2 to check if the square in question was 1 or 2 on the count, if no other input is coming, I'll simply stick with this.
(Also, as said, pbp. The D3-example is well-meant but 1d3 ⇒ 3 covers that pretty well. While I agree that many aspects of the game need mutually-agreed-upon conventions, it's faster to stick to the rules in pbp games, rather than establish common ground or expect players to remember obscure rulings from month ago if a situation comes up again.)


No, There's no RAW telling you how to roll dice. the dev team assumes you're bright enough to do so yourself.

Grand Lodge

There is no guidance in the rules about which square is closest/most direct.

Shadow Lodge

Weables wrote:
No, There's no RAW telling you how to roll dice.

That's not what he's asking. His question pertains to grid distances and direction. Stop being an ass.


Weables wrote:
No, There's no RAW telling you how to roll dice. the dev team assumes you're bright enough to do so yourself.

And does the Dev Team also expect that players in different games will remember the obscure rulings that had to be made months later when situations come up again?

Because in that case a fixed scatter pattern would have been a lot easier to remember with no chance for misinterpretation or table variance.
Or did you not understand the question correctly? Because I do know how to roll dice, tyvm.

@TriOmegaZero: Thank you. I had hoped there was some hidden rule like cardinals before diagonals or something like that.
It seems there is not, but was worth trying to ask. Thank you.

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