Additional Resources - Bastards of Golarion, race vs ethnicity


Pathfinder Society

Grand Lodge 2/5

Additional Resources wrote:

Pathfinder Player Companion: Bastards of Golarion

Archetypes: the archetype on page 9 is legal for play; Equipment: kin's face tattoo and ring of culturemeld are legal for play; Feats: all feats on pages 16–17 and pages 23–25 are legal, except the gillmen feat and dirty trick master; Misc.: the bard masterpiece on page 27 is legal; Traits: The traits on pages 4–13 and 28–29 are only legal if your character is of the same ethnicity as the section with the trait. All traits on pages 4–29 are legal, except azlanti inheritor, curse in the blood, evader, marked by unknown forces, mordant envoy, signature moves, and thinblood resilience.

Everything listed on pages 28-29 are races, not ethnicity. The intent is pretty clear, but some scrupulous soul could come along and say something like "aasimar and tieflings can be born into any human ethnicity so I can take one of their race traits" (if Adopted, of course, because they do actually have a racial requirement).

3/5 **** Venture-Agent, Massachusetts—Boston Metro

claudekennilol wrote:
Additional Resources wrote:

Pathfinder Player Companion: Bastards of Golarion

Archetypes: the archetype on page 9 is legal for play; Equipment: kin's face tattoo and ring of culturemeld are legal for play; Feats: all feats on pages 16–17 and pages 23–25 are legal, except the gillmen feat and dirty trick master; Misc.: the bard masterpiece on page 27 is legal; Traits: The traits on pages 4–13 and 28–29 are only legal if your character is of the same ethnicity as the section with the trait. All traits on pages 4–29 are legal, except azlanti inheritor, curse in the blood, evader, marked by unknown forces, mordant envoy, signature moves, and thinblood resilience.
Everything listed on pages 28-29 are races, not ethnicity. The intent is pretty clear, but some scrupulous soul could come along and say something like "aasimar and tieflings can be born into any human ethnicity so I can take one of their race traits" (if Adopted, of course, because they do actually have a racial requirement).

That just seems like a typo on the part of who ever wrote that as that rider shouldn't apply to that section. to.

Grand Lodge 2/5

MadScientistWorking wrote:
That just seems like a typo on the part of who ever wrote that as that rider shouldn't apply to that section. to.

That's my point. "Ethnicity" doesn't apply to that section but race does. And the PFS-powers-that-be have for whatever reason been pretty specific about allowing most racial options only for those races.

1/5

Could they be referencing the various ethnicity within the race Human.

Grand Lodge 2/5

Lab_Rat wrote:
Could they be referencing the various ethnicity within the race Human.

No, the traits on those pages are only for specific races (basically a subset of the featured/uncommon races from the ARG).

Let me clarify, I'm specifically talking about the traits on pages 28-29. Those races have no ethnicity.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

claudekennilol wrote:
Lab_Rat wrote:
Could they be referencing the various ethnicity within the race Human.

No, the traits on those pages are only for specific races (basically a subset of the featured/uncommon races from the ARG).

Let me clarify, I'm specifically talking about the traits on pages 28-29. Those races have no ethnicity.

The really confusing and asinine part of Pathfinder using the same term for two different things is that technically speaking there are nonethnic traits on the other pages too.

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