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I'm glad I won't be subject to the SWAT any time soon. (They aren't gonna be in tier for Captive in Crystal by GenCon, right?)
TOZ, you would love it if you got us. But, those of us that are going (5-6) will be GMing the entire weekend, and most have played Captive in Crystal already. But, we'll be in tier.

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Dicky pops open a beer, hands it to TOZ, and reaches for the popcorn.
Settle in, this is gonna be a good one.
Most of us have already played Captive in Crystal so you are in the clear. Just imagine THUNDERLIPS! in that scenario, Steven. Or, you could go read what he had to say about the scenario in its product description thread.

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Steven Schopmeyer wrote:(They aren't gonna be in tier for Captive in Crystal by GenCon, right?)They are very much in-tier.
Oh bloody hell.
TOZ, you would love it if you got us. But, those of us that are going (5-6) will be GMing the entire weekend, and most have played Captive in Crystal already. But, we'll be in tier.
Well, at least maybe you'll get a shot at offing my Aspis agent in the first slot. :)

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I encountered another "SWAT" team a long time ago in LG days...
Group of Halflings (or maybe Gnomes)... S.W.A.T. (Short Weapons and Tactics).
I also ran a member of (redacted) - another Halfling team (Dog Mounted). ("Swiftly Mounted, Undercover, Recon Force").
And my -1 PC is a member of FED-Ex (Fast Elven Delivery - Express: "We Deliver While You Sleep")

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I'm curious as where to draw the line in RP in another light. What about when it's not about whether it's PC or not? What if we are struggling with the good old "The LG paladin and the CN Barbarian have differing opinions on whether or not we should be murdering the party." What if we need to start fire-balling but the driud's animal companion will die and he is against it.

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When you look at a companion being, imagine instead a PC standing in that spot.
Does the criteria for unleashing fiery death change with that imagination?
If no, then you may fire when ready, Gridley.
If yes, then it falls into PvP.
Companion beings are *not* (despite some apparently popular perceptions) speed-bumps to be thrown into the worst situations, but an important and balanced part of a given character's class, working in synergy with their other class skills.
With a relatively recent ruling about conditions applied to animal companions, it could be extrapolated that a dead companion being could translate to a dead PC.
So yes, the druid could be understandably against such a thing.

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so say we are doing a specific module, and the animal companion runs up to free a person, then a bunch of let's say "things" appear and are supah scary. Now the 2 casters in the party, gunslinger, and dex based fighter are panicking. But, hey i mean the druid is in the back and he has really good con, and probably will avoid a touch attack as well. As the things all kill stuff, and are more scary, the casters start casting maximize fireball, and the animal moves again to get in position to free the unspecific man. We face the impasse of we can kill all of the things and the animal companion, or not, and all die except maybe the druid. So if the druid says no, we are expected to just not attack?
EDIT: made as generic as possible

thejeff |
Formally: You're not killing the druid. It's not PvP.
It may fall into "Don't be a jerk", but the druid keeping his animal companion in the line of fire might also.
How would the situation be different if it was a PC trying to free the prisoner? That would more clearly be PvP, but be just as likely to lead to disaster.

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Again.
Due to the fact that a Companion Being's status effects are considered part of a character's 'resolution package' at the end of a scenario, is the party willing to pay the 'condition removal costs' for the PC?
If Fireball was a tactical option, why wasn't it used earlier?
If no, then without permission from the character(or player) there is no authorization to fire.
If yes, then you may fire when ready, Gridley.
EDIT: Missed in the description the comment about a prisoner being freed.
Looks at the scene.
So we have a prisoner.
Companion Being goes to free prisoner.
Scary things happen to freak out party.
"NUKES FOR ALL!" ??? Wouldn't the prisoner also be nailed by a Fireball as presented in this discussion?

thejeff |
Again.
Due to the fact that a Companion Being's status effects are considered part of a character's 'resolution package' at the end of a scenario, is the party willing to pay the 'condition removal costs' for the PC?
If Fireball was a tactical option, why wasn't it used earlier?
If no, then without permission from the character(or player) there is no authorization to fire.
If yes, then you may fire when ready, Gridley.
[ooc]From the setup described Fireball wasn't used earlier because the baddies didn't appear until the AC got close to the prisoner. And yes, I'd expect the prisoner to be hit too.
Of course, killing the prisoner isn't PVP, though it might affect your success conditions.But officially, PvP is just killing the PC. Anything short of that falls into "Don't be a Jerk" and is far more negotiable. If you've got PCs dropping because another PC won't get his AC out of the way and won't let you use AE spells, there are problems on both sides.

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So to put this into more context, roughly this occurred to my lv 12 monk, while some minor details are changed just to make the analogy fit better, but regardless

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Dorothy Lindman wrote:nosig wrote:If my Take 10 T-shirt upset anyone at the table - I'd switch it. (I bring an extra shirt just for this).Good gods, nosig, what does that shirt look like? Is it "Take 10 on {insert offensive action here}" or something?
Inquiring minds wants to know!
It has printed on the front of it...
Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.
You MONSTER! How COULD you?
:-)