Ongoing Seafaring home brew game seeks spellcaster


Recruitment


I've been running a seafaring play-by-post game in a home brew world of mine for some months now. We have 3 players, but could really use a spellcaster. Preferably a wizard/sorcerer but a bard could work too. We currently have a ranger, rogue and druid.

The setting is a chain of islands where giant sea monsters are a constant threat. The party has stolen a tiny rickety ship and is on the run from the navy (which is run by elite elven archer paladins) because they were framed for assassinating the queen of one of the more powerful island nations. They've faced pirates, a werewolf, a kraken and a mess of weird things while stomping about the island of Neverland. They are now in a small fishing village after narrowly defeating some pirates and rescuing a young maiden who was captured on her way to serve a mysterious deity known only as the Red Goddess.

The campaign is play by post and uses the core rulebook only. Characters are currently level 5, so you will be starting with the minimum xp required to get you there. I have some special rules for character creation, but the focus is on role play over combat. I require a character bio and try to draw from them during the course of the campaign. If you write me up a bio that says you have a bounty on your head, well guess what someone is going to come trying to collect it sooner or later. If your bio says that you were once a famous pirate, well someday you are going to find people who recognize you and may or may not take kindly to your exploits. I also give free goodies related to backgrounds so if you are a writer, this is the place for you.

I should note that the campaign is really active. Some players post multiple times a day. Any prospective players should be able to post (mostly) daily. Missing a day or two because you have responsibilities is fine (stuff happens after all), but if you don't have the time to participate on a regular basis, this game is probably not for you. I've already had 2 players bow out because the pace of posting was more than they could keep up with.

If you are still interested after reading all that, lets see a character concept (no stats or anything, as I said, I have special rules for chargen). Feel free to ask any questions!


This sounds good. I really enjoy the focus of Core play, I'll try to whip something together...

A couple of questions: Is it just the spellcaster your looking to replace? And are there any Race restrictions in place, or is everything in the Core book on the table?

L


Name: Marcel the Wise
Race: Male Elf (Young adult)
Class: Sorcerer (Arcane Bloodline)
Alignment: N
Backstory: Forlorn and taken in by one of the Queen's mages as one of his apprentices, Marcel's exposure to finer living lit fires of avarice within him, leading to him taking a choice magical trinket from his master's study. His title ceremony was replaced with a horde of guards searching for him when his theft was discovered, and he quickly fled for the great chain of monster islands to escape his former master. For the moment he seeks to pass himself off as a harmless travelling hedge mage, as 'Marcel the Wise'; if he can prove himself safe, perhaps he can give effect to his ambitions once again; or maybe he'll find a cause.

Personality: Paranoid, self-centered, inexperienced, bookish, naive.


What is the point buy, starting cash & traits?


We mainly need a replacement for the main spellcaster. Depending on the character, I might possibly accept one more. For races, any of the core races are fine. None of the expanded ones. One of the PCs is a fairy, but that was the end result of a hastily made wish, she used to be human :P

There is no point buy, stats are assigned from these: 18, 16, 14, 12, 10, 8. Starting cash is 6,000 gold. Traits are the standard ones that races start with.


OK, I have a Half-elf wizard (generalist) named Dane Morrow made up, I just have to change the stats and buy some gear. Plus add a back story.

I see him as a wandering scholar/explorer type. A variety of practical skills to show his experience at surviving. Including Profession sailor and both craft carpentry and craft ships.

If he has money he sails from island to island, if he doesn't he works his passage.

His spells are a mix of offense, defense and utility. many to do with sailing and surviving in water.


dot. I feel something brewing on my waves of thought


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Well, you've got a wizard and a sorcerer, so I'll throw in a bard for the heck of it (also because I think that bards can still effectively fill that role).

A dwarf bard.
with those stats you gave..

attributes:

Strength 16
Dexterity 14
Constitution 14 (12+2)
Intelligence 10
Wisdom 10 (8+2)
Charisma 16 (18-2)

Grenden Saltbeard has been sailing for much if his adult life and loves the trill of adventure. It didn't take him long to realize that the open seas are where he belongs. Since his first voyage, his time spent on land is characterized by nervous energy until he's able to set out again. Though Grenden's a bit of an adrenaline junkie and can get a little in over his head sometimes, he feels an overwhelming peace while sailing. The smell of the ocean, the subtle rocking of the ship, the camling ebb and flow of the waves, the tranquility of an open sky. That's the recipe for a perfect day for Grenden.


Name: Vinnick Vardell
Race: Human (middle aged)
Class: Wizard
Alignment: NN/NG (will expand)

Backstory summary: Spent his youth as an understudy, not doing much anything of note, made some small coin on the side by selling scrolls and sent some money home to his mother. Eventually signed on to Sail as a privateer after leaving his teacher, or really more of a mercenary for privateers(always held rights to leave, and never signed on for the disciplined life, hated taking orders). Made a small name for himself and did fairly well until a hunt went wrong and his ship was sunk in an ambush. He managed to just barely make it back to a port (a feat he claims was done via a bit of magic and lots of bloody sea turtles). After returning he recuperated for about a year before he could truly work under his own strength again. People also noted after the incident and his recuperation that Vinnick seemed to have random fits of what people could only call being Senile. Rumors abound of him faking it but no real proof one way or the other has been found. Not long after He went back out his ship was captured after a bad skirmish between several imperial ships and a pirate fleet that ended in the remaining imperial ships leaving them and another crew to the pirates. Eventually, either by diplomacy, stealth, or trickery Vinnick made his way off the pirate ship after a couple years and came back to the large port town seeking yet another ship. When some sailors asked him why he kept going out even with his luck he simply replied. Because I love the sea, and well, because I always like to challenge fate and whatever you believe runs the world. Years passed, and word come back of him settling down in a small fishing port, most people that knew Vinnick laughed at how that wouldn't likely last too long.

Personalty: Vinnick is a man of action, long ago deciding that life was only worth living, if you lived and experienced it to the fullest. ("Bloody right, never picked up a book on necromancy or its like most of my life. Couldn't imagine "living" without being able to feel a blasted thing."). Still rather spry and hardy even with mostly grayed hair Vinnick always loves a challenge, the only thing he enjoys more is likely the wind on his face and the smell of the sea spray. While not a selfless man, Vinnick was known for his kindness (Bah, really, give some kids a few gold coins, teach them for free and suddenly I'm a bloody saint it seems! Harrumph!") However, he would rarely go far out of his way for others, and often would leave others to their fates if he ever determined it was a hopeless endeavor. ("Ugh, Leave ONE, ONE! Crewman to drown because he couldn't bloody swim and their wasn't any rope and everyone forgets all the other times You've saved their blasted asses!") While he has had many love affairs, none of them ever managed to overcome his love of the sea. ("Heh, well, Amelia came bloody close, right good time she was haha. But they all were too demanding, didn't understand the freedom the sea gives") He also is often questioned on his authenticity as a wizard due to his regular vocabulary usage. ("Look, just because I would rather express myself and communicate via more common and less flamboyant language does not in any conceivable way express my lack of knowledge thereof. I just can't be bloody assed most of the time to say something in ten minutes that aught to take one!")

in a more condensed version, he is a thrill seeker, loves his freedom to do as he wishes, knows his way around a ship (sorta), and is, overall, a decent guy by most standards. Though the authorities would likely label him as a trouble maker due to his shenanigans and pranks. ("HAH! That one old guardsman still having nightmares, amazing what a few simple cantrips can do!"). And he doesn't particularly like being ordered around constantly.


And here is my submission! Meet Kalder. About the only thing I need to decide on is his last name. Will probably delve deeper into Captain Dagar in the future but for now I felt more inspired to write about how he came to be who he is.

Kalder:
Kalder is a half elf man of small, lean stature, with black hair neatly bound by a leather strap and a beard bound by beads. He wears simple, light garb meant to keep him warm on colder days and easily divested on the warmer ones. As of recently he has taken to wearing a long green cloak sized for someone a foot taller then him. It's tail trails at his feet and it's sleeves require being rolled up.

One hotter days one can see his bare torso. Modesty had long since been lost, at least in regards to shirts. He has lean muscle hardly fit for lifting but definitely capable of quick and deft movements. Across his entire form are a series of tattoos. Some seem like gibberish while others clearly depict sea beasts. His right arm his, from the shoulder down, covered in burn scars. Despite this he seems to use it with little trouble though he'll complain about mild discomfort as a storm nears, even while looking at the air with anticipation.

Background:
There was a time when I hated the ocean. It sounds strange now... well... not that strange I suppose. I mean, I've dealt with storms, shipwrecks and now well... this... but... it's not the same.

When I was a kid life was good. A lot of people will roll their eyes at that but it isn't always the case, so it's important to note here. I had a mother and a father and both were in love and happy. When they had me, they loved me too. We were a family. We mattered to each other. Life... Life was good.

My mother was a human. She worked at a tavern for a living. I never had a chance to worry about all those stories you might here about a tavern. This one was run by an elf named Farinf and Farinf was a woman you did not mess with. She was nearly half as tall as my mother and probably weighed little more then I did when I was a kid but customers simply didn't get handsy with her employees. And when they tried? I don't know actually. My mothered covered my eyes the only time it happened. The guy wasn't there when she let up anymore.

Then there was my father. He was an elf. His job was... strange. He was a guard, you see. A very skilled one. He took jobs on ships protecting traders, merchants and valuable goods from the threats that roamed the waters. He had been working for decades and had earned a reputation as a man who got the job done. So he didn't have to take jobs often. He'd take one, be gone for three months, and then for the next nine he'd be back home and we'd still be living a comfortable life.

My mother... She used to say that- ZAAAAP!

"Ow!" Kalder looked up from his journal and around. His eyes quickly found the source of the pain. The broiling miniature thunder cloud about the size of his head floated three feet above and behind him. His eyes narrowed in agitation. "What do you want?"

The cloud twisted and turned, crackling twice and creating a great deal of noise that sounded like winds of a storm... only miniature. It was both adorable, which Kalder had long since grown inured to, and in a way beautiful. What it actually meant however was for from it. Kalder's eyes narrowed further at the storm cloud and then he looked around. The ocean was strangely calm wherever he had ended up. That was both a blessing and a curse.

With no wind to speak of Kalder was forced to expend energy to conjure his own. It also made it less likely that his familiar would be able to bring any birds for him to eat. They avoided dead zones like this where there was no lift for them to glide on. The half elf had taken up his journal in the hopes of distracting himself from these facts but dragged out of the story he had been writing brought him back to the pain he felt in his stomach as well.

"I don't know what you want me to do. It's not like I need the ink for spells or anything! And I can't conjure food out of thin air like some priest. There are limits. Now let me starve to death in peace."

Kalder glared at the cloud and then turned his eyes back to the page. It was likely no one would find this journal but it was a distraction for him more then anything else. In fact, given some of what he'd write down he'd probably burn it if he had the chance. But for now...

"Now where... right... I was..."

... My mother used to say that she knew father- ZAP!

"Gods damn it, WHAT?!" Kalder spun to look at the cloud and then his eyes widened when he saw what was coming up behind it. "No. No no no. Noooo."

Speeding toward him was a very large wave. His spell was filling his meager sail but it would be hard pressed to quicken his pace enough to get out of it's way. Rather then attempt that he quickly spun about the small rigging to straighten his path with the wave. Then he grabbed on tight. It was around this time that he noticed something else about the wave. The rest of the sea was still dead and there was no air to speak of other then his own. So what was causing the wave? His eyes widened at the answer.

"NooooOOOOOO!" He cried out as the wave and the being causing it moved beneath his ship, lifting it up roughly and with the sound of cracking wood. Almost immediately Kalder began casting a mend spell to hold it together with one hand but the other was firmly needed on the side to keep himself from being thrown off. Beneath he could feel as much as hear the sound of the massive beast humming. Like clap of thunder that just didn't end. As his ship, hardly more then a life boat made for four with a sail, moved over the edge he heard a SNAP from the direction of the mast.

His eyes widened and he turned to direct his spell toward it but... it was too late. The mast was gone, thrown somewhere he could not even see. He cursed, managing to work several in between the words of power that kept his boat together, while he slowly sank back into the dead ocean. The massive beast, easily thirty feet high at least, continued on without even seemingly noticing him.

It didn't matter though. His last chance had just flown away. His mind raced with different possibilities, including summoning elementals to drag him, but he couldn't sustain a connection with the plane of water long enough to make a difference. This... this was it.

Kalder reached for his book, sighing as he did. A more gentle zap game but the half elf simply shrugged it off with a word that sounded like a click. He couldn't actually recreate the language the storm elemental spoke but the closest approximation still let them communicate just fine. The storm cloud flashed twice as the elemental pondered the answer and then it slowly flew away.

The half elf eyes turned back to the paper, the weight and worry gone from his shoulder. He knew how his story ended now.

My mother always said that she knew my father loved her more then the ocean because he always came back. I think the love was a bit closer to equal, he simply knew that the ocean would always be waiting for him while his shorter lived wife only had so many years left. It is strange then that despite his many years still left on this world he was the first to die.

It happened on one of his jobs. It was around that time when mother would need to pick up an extra shift here or there to keep up. She did so happily to keep father around longer but with a simple visit to the docks he could get a down payment that would cover us for months and he knew it. So, despite her best efforts, my father found another job and left. Goodbyes were sweet and hopes were high. We were all happy after all. We all had love for each other.

The months passed as they did, without word or peep, and my mother, despite having the money father had been paid up front, decided to take extra shifts anyway. I imagine her goal was to have some extra coin the next time father returned with the hope that she could get him to stay longer. It was a good idea and I was old enough at this point to happily approve of more time with my dad. I ended up joining her on some of the later nights at the tavern. It was around here that Farinf had to deal with a rowdy guest. A sailor. My mother had caught his eye. Thanks to her boss, mother wasn't bothered again, and life went on. It was only notable because of something he had said. Something about a trader ship not making it back.

Mother worried little though. Or she simply didn't let it show while I was around. Three months came and hopes were high that we would see my father again soon. And then three months passed. At first we rationalized it. He had been late before. It happened. It was the nature of the job. Perhaps a storm had knocked them off course or a fight had damaged the vessel and it needed a few repairs. But the excuses grew thinner and thinner as no word came and no sign of my father appeared. By the end of six months we knew.

The funeral was a small one. Without a body, mother simply purchased a marker near the ocean in his name. Farinf. A few of the other workers. A friend or two of fathers, mercenaries themselves. And the ocean. The damnable ocean. I was old enough to understand that my father had been taken by it and the beauty of it that I had once admired now seemed cold and indifferent. This is where the seed was planted by mothers words. 'I couldn't win. Not against the ocean. Not in the end.'

Life went on though. It seemed so strange that it should do so now that father was dead but it did and in time I learned to go on too. Mother was stuck picking up about twice as many shifts as she had before. We weren't in any trouble, she owned the home and had no debt to speak of, but she seemed... Insistent on having funds squirreled away. She never touched the amount my father had gotten and she kept building it up little by little.

I understand now that I wasn't the only one who had lost a bit of naivete with my fathers death. My mother wanted to make sure that if anything happened to her my needs would be seen too. It was clear that I was aging... slower then a human. Faster then an elf though.

When I was finally old enough to take an apprenticeship I was more then ready for it. For the three years before I had studied and learned everything I could of the different crafts and finally settled my dream on the loftiest of them all. I wanted to be a wizard. I had no idea the cost involved, but with my mind made up my mother was more then happy to see to it that I had a good master to teach me. She was so proud when I qualified too! The look her eyes alone was enough to keep me going but I found that I loved the math and the work.

My apprenticeship would last ten years. Three more then was normal, to be certain. Despite my early, brilliant performance and my quick grasp of the fundamentals I ran into a bit of a block. I knew the math, the words, the gestures and the results that I should get but whenever I tried for something beyond a simple cantrip I would stumble and nothing would happen.

In those ten years I would also lose my mother. Not to any natural disaster. She had lived a good life, after all, a full life to sixty seven. She passed away in her sleep. It didn't make a difference. It was just as hard to lose her as it had been to lose father. I had her buried next to fathers marker where I knew she would want to rest. And then I spent the last three years of my apprenticeship paying fees with what she had left to me.

Life got... harder as the end of my funds came near. It became clear that I wouldn't be able to continue my studies unless I found either a patron, unlikely with my poor skills, or a job. But no one wanted an apprentice wizard. Not even guild certified yet, I got turned down everywhere I went, even if I could do what was asked of me. I became desperate. I had a need to get better, to continue studying, and baser needs such as for food and clothing. Finally I went to the only place that might risk taking someone like me. My luck. My damned luck. I found a job.

On a ship.

The ship already had a wizard. They didn't need me to fill their sails with wind or defend against other ships, monsters and mages. They needed someone to help the ships carpenter, the man in charge of working on the vessel. He would craft and I would maintain. My job was almost endless with all the many things that broke. Sometimes, even to this day, I think some of the sailors were having their fun with me though not in front of the captains eyes.

But it paid. And I got an offer to return. The carpenter thought me 'better then most' since I 'kept my trap shut and asked only what needed asking'. Rather then decline, as I was want to do, I tentatively accepted. I needed more gold after all. I had barely enough to buy new clothing and the newest book on magical theory.

Outside the job I... cared little for the day to day life on the ship. On the ocean. I spent all my time working on my studies and ignoring the rolling of the waves beneath us or the constant billow of air filling our sails. I had little communication with the ships actual wizard as well. He was an older human man who seemed uninterested in talking about theories or spellcrafting. Instead he spent most of the time watching the sky while playing with a stone in his hand. I let him be.

Then on the fourth trip, what was to be my last for the season, the storm struck. It came on suddenly and without warning. The only person not in a near panic state was the wizard. His eyes were a light and his hands were raised. Every time a bolt of lightning came close to striking our vessel he unleashed one of his at it, channeling into into the ocean instead. I marveled at the man even as I worked tirelessly myself to keep the ship afloat.

Some people assume that the simplest spells don't take any effort to cast but the truth is they take minimal effort, such that we could cast it many times a day without er. The problem comes when you're doing it for hours on end, every few seconds repeating the incantation. My stamina had improved but even my throat began to gave out while my muscles seemed to sag. Then he walked over to me. I looked up uncertainly at the old man, who was studying me. The lightning had abated for the moment and he seemed to be maintaining some sort of spell to calm the winds a bit.

Then he reached down, grabbed me and hauled me toward the front of the ship. Then he pointed to the sky. “I'm empty. Your turn whelp.”

I stared at him numbly for a moment and then up too the skies. Then back down to him with anger. I yelled at him, demanding he release my shoulder and let me get back to work, but he held firm and pointed at the sky once more. It rumbled ominously. Finally I told him the truth. That I was a failure as a wizard. That I couldn't cast something as simple as the spell to fill a winds sails. That I... that I...

And he laughed... and laughed... and then pointed to the sky one last time. I didn't have a chance. The moment he pointed, lightning struck, alighting his finger, him and then me. For a brief moment I thought... this was it. This was how I was going to die. But then I realized that I was... still thinking. The lightning danced across both our skins, now thin sparks, but I was still thinking and unharmed. In fact... As I thought about it I realized I was thinking more clearly then I had been a moment ago. I felt... rejuvenated. No, better.

I turned to the sky as it rumbled again and light flashed and I knew exactly what to do. I had seen it. It was math as I had known it but with the element it had been missing all this time. I reached out toward the sky as lightning crackled downward and with a surprised yelp I unleashed my own. It wasn't as impressive as the old mans power but it did the job. And I am not ashamed to say that in that moment I could have cared less if the ship had actually been struck. I had just cast a spell of the third level. A spell far beyond my supposed grasp. I had known the theory for ages, the formula, but the lightning had... it had...

Burned me. Badly. And the old man too. Turns out I was in shock. And remained so for another hour as the storm finally began to calm why I defended it from an errant lightning bolt here or there. Then I passed out. When I woke we had made for safe harbor for more extensive repairs then could be managed by a cantrip and a carpenter without supplies. I was in the towns clinic being seen to by a priest. My arm was... ruined. And the human wizard who had been struck along side me? Dead. His heart stopped.

I felt sadness. On the same day I had been inspired the man who had helped it come about had been killed because I couldn't understand, couldn't wrap my head around it in time. My first failure. I was determined to make it my only though. And despite myself the ocean... it had earned my respect. I still didn't like it but...

The ship needed a wizard to get back. The town had none. They were uncertain at first if I could be of any help but when I demonstrated my new understanding of the mystic arts they were happy. I got cheers. Congratulations. Gratitude. Even from those that had teased me before or purposefully dented a part of the ship to cause trouble. I was one of them. Had been for a while but hadn't noticed. And suddenly I felt less lonely.

We returned without more fatalities. We got struck by another, lesser storm but it was an easy matter for me to calm and defend against. Back at the guild I surprised my master with my own sudden mastery of magic, so much so that he ended up calling Archmage Wesley Giles to make sure I hadn't made some pact with a demon or devil for my knowledge. The man... was... intense. The questioning was thorough. Any my thoroughly burned and ravaged arm was enough proof to tip the scales. When I showed him that he asked what had changed. And I told him.

All these years I had been trying to move energy without an understanding of how energy moves. I hadn't even realized because I managed with cantrips just fine, it seemed. But the truth was that even they had been lacking. When I was struck by the bolt of lightning though I had an epiphany. For a brief moment I understood energy in a way I don't think could even be explained. It all came so easy after that.

Though I had shown mastery of a spell of the third level I still had a lot to learn. The Archmage did not end my Apprenticeship there. I was put through rigorous trials and training at that point. But now I progressed rapidly again. It hearkened back to my first days when theory had been what I devoured and learned. Suddenly none of what my master could throw at me was enough. I no longer needed the books. I understood now too why that old man stared up at the sky. I can feel the energy in the air.

My apprentice ship lasted another six months. Then I was guild certified. My first job? On a ship. Six months away from the ocean had... given me perspective. I missed the wild rocking of the vessel... I missed the smell of salt always in the air... I even missed the camaraderie I had shared with the jerks I had befriended on my last ship. Without realizing it, I had let a piece of the love my father had felt for the ocean grow inside me.

I found a vessel, I made friends, even a few enemies in some pirates I helped chased off, and I lived comfortably whenever I came home. I was never home for long though. The ocean called to me. Life was good. Until it wasn't. Remember those pirates I mentioned? Well, one in particular, a Donald Dagar, had a grudge to settle. He had attacked a ship I was on and I had blown a hole in his. He found where I lived, snuck into my home in the dead of knight, and press ganged me into becoming a slave on his ship. When I wasn't scrubbing the floors I was kept in my cell. My possessions, including my spellbook, where kept far away from me.

Fortunately he didn't know that I wasn't alone. Captain Dagar had made an error. Zip, an elemental from the plane of air, a being composed of moisture and energy, was my familiar. I had summoned him to serve as a scout and confidant. And though he has a bit of an attitude he is my friend. He found me through our bond and tireless searching. It took him months but... He found me. And then he got me back my spellbook. He doesn't have hands but that doesn't stop him from picking things up when he wants too.

With my spellbook in hand, and a coat I stole from my jailor four sizes too big for me, I wreaked havoc on the ship. It was simple enough to press gang a dozen water elementals and start causing a ruckus. While they distracted the many, many armed pirates I snuck aboard one of the ships fishing boats. It was made just large enough for four to carry and would often go out for a week at a time and return with a great deal of fish. Because of that it needed a sail and because of that I had my getaway. From there it was a simple matter of calming the wind around the pirates sails, leaving them dead in the water for a few hours, while I used the same spell to redirect the wind into mine.

I made my getaway.

And so here I am, free as a bird with not a single bird in sight. I sit here in the same boat I escaped from, my mast missing, and with no gear to navigate. I am dead in the water. And this story ends on a-

ZAAAP

“Damn it Zip, WHAT?!” I turned about to look at the cloud, then moved to follow where it's cloudy tendril pointed. The water around me was no longer dead it seemed. The wind had picked up. Without a sail it didn't matter but... but... “A ship? Out here? It looks like a wreck but I think I can... yes there are people on it. Quick Zip, go get their attention! Do whatever you have too just make sure they stop for me. I'm going to prepare a few spells in case they need convincing.”


Minor addition too Kalder.

'... Kalder wields a staff made from what appears to be heavily burnt wood. It's very solid, despite it's appearance, and touching it sends a shock up ones arm. Apparently the staff was a small a tree that had been struck by lightning, smoothed down. If Kalder is to be believed that is. The end is twisted and gnarled though and the wood is burnt. It'd be hard to recreate that effect. Fittingly he wields it in his burnt right hand most of the time.'

Cause he's a wizard and needs a staff.


Well here his is, after bumbling around indecisively doing his shopping.

Crunch:

Dane Morrow. Male Half-Elf; Medium Humanoid ( Elf, Human ) Universalist5

Hit Dice: (5d6)+6, Hit Points: 32

Initiative: +8

Speed: Walk 30 ft.

AC: 15 (touch 14, flatfooted 11)

Attacks: *Club +1 +5; *Club +1 (Thrown) +7;
Damage: *Club +1 1d6+3; *Club +1 (Thrown) 1d6+1;

Vision: Low-Light Vision

Special Attacks: Hand of the Apprentice

Special Qualities: Adaptability, Arcane Bond, Arcane School, Bonus Feats, Cantrips, Elf Blood, Elven Immunities, Familiar, Familiar's Alertness ability active, Improved Initiative, Keen Senses, Low-Light Vision, Multitalented, Universal School, Weapon Focus

Saves: Fortitude: +2, Reflex: +5, Will: +3

Abilities: STR 14 (+2), DEX 18 (+4), CON 12 (+1), INT 19 (+4), WIS 8 (-1), CHA 10 (+0)

Skills: Acrobatics +7, Appraise +9, Artistry +4, Climb +2, Craft (Carpentry) +8, Craft (Ships) +8, Craft (Untrained) +4, Escape Artist +4, Fly +8, Heal -1, Knowledge (Arcana) +12, Knowledge (Dungeoneering) +9, Knowledge (Engineering) +9, Knowledge (Geography) +9, Knowledge (History) +9, Knowledge (Local) +8, Knowledge (Nature) +8, Knowledge (Nobility) +9, Knowledge (Planes) +9, Knowledge (Religion) +9, Linguistics(Dwarven) +8, Perception +3, Profession (Fisherman) +3, Profession (Gambler) +3, Profession (Sailor) +3, Ride +4, Sense Motive +1, Spellcraft +10, Stealth +4, Survival +4, Swim +9,

Feats: Alertness, Combat Casting, Elemental Spell (Cold), Improved Initiative, Scribe Scroll, Skill Focus (Knowledge (Arcana)), Weapon Focus (Spells (Ray))

Alignment: Neutral Good

Possessions: Hat (Common/Leather); Bracers of Armor +1; Club +1; Outfit (Traveler's); Handy Haversack; Survival Kit (Masterwork); Bedroll; Blanket (Winter); Coffee (Cup); Coffee Pot; Crowbar; Grappling Hook, Common; Grooming Kit; Hammer; Iron Spike; Lantern (Bullseye/Waterproof); Oldlaw Whiskey (Bottle); Powdered Milk; Rations (Trail/Per Day); Rope, Spider Silk (50 ft.); Scroll Case; Shaving Kit; Soap (per lb.); String (50 ft.); Wire Saw (Common); Artisan's Tools (Carpentry/Masterwork); Belt Pouch; Compass; Fishhook; Sewing Needle; Waterproof Bag; Ink (1 oz. Vial); Inkpen; Stationery; Hip Flask; Smoked Goggles; Spellbook (Wizard's/Blank);

Wizard - Spells per Day: (4/4/3/2/0/0/0/0/0/ DC:14 + spell level); Known: Level 0: Haunted Fey Aspect, Message, Resistance, Mending, Touch of Fatigue, Mage Hand, Open/Close, Arcane Mark, Light, Ghost Sound, Daze, Dancing Lights, Bleed, Acid Splash, Read Magic, Flare, Ray of Frost, Detect Poison, Prestidigitation, Disrupt Undead, Spark, Detect Magic Level 1: Alter Winds, Grease, Mage Armor, Magic Missile, Monkey Fish, Protection from Evil Level 2: Create Treasure Map, Darkvision, Glitterdust, Mirror Image, Scorching Ray Level 3: Fireball, Haste, Water Breathing

And here is his familiar.

Rufus:

RUFUS

Male Familiar Monkey animal 1

None tiny animal/magical beast (familiar, augmented magical beast, familiarbase)

Init +2; Senses Low-Light Vision, Perception +5,

Languages Dwarven, Empathic Link, Speak with Master,

AC 17, touch 14, flat-footed 15
hp 16 (1HD)

Fort +2, Ref +4, Will +5

Speed 30 ft. (6 squares) Climb 30 ft.

Melee bite +6 (1d3-4)

Face 2.5 ft. Reach 0 ft. Base Atk +2; CMB +2; CMD 8

Abilities Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 5

Special Qualities Alertness, Deliver Touch Spells, Empathic Link, Improved Evasion, Low-Light Vision, Share Spells, Speak with Master,
Weapon Finesse,

Feats Weapon Finesse

Skills Acrobatics +10, Appraise +1, Artistry -1, Bluff -3, Climb +16, Craft (Untrained) -1, Diplomacy -3, Disguise -3, Escape Artist +2, Fly +10, Heal +1, Intimidate -3, Knowledge (Arcana) +1, Knowledge (Dungeoneering) +1, Knowledge (Engineering) +1, Knowledge (Geography) +1, Knowledge (History) +1, Knowledge (Nobility) +1, Knowledge (Planes) +1, Knowledge (Religion) +1, Perception +5, Perform (Untrained) -3, Profession (Fisherman) +2, Profession (Gambler) +2, Profession (Sailor) +2, Ride +2, Sense Motive +1, Spellcraft +2, Stealth +10, Survival +2, Swim +8,

Possessions

Alertness (Ex) While a familiar is within arm's reach, the master gains the Alertness feat.

Deliver Touch Spells (Su) If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Empathic Link (Su) The master has an empathic link with his familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Improved Evasion (Ex) When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Mod Deliver Touch Spells
Mod Empathic Link
Mod Familiar ~ Alertness
Mod Improved Evasion
Mod Share Spells
Mod Speak with Master

Share Spells (Ex) The master may cast a spell with a target of "You" on her animal companion (as a spell with a range of touch) instead of on herself. A master may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Speak with Master (Ex) If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Weapon Finesse You can spend 2 stamina points to negate the penalty on attack rolls from your shield's armor check penalty until the start of your next turn.

And the gritty details.

Story:

Dane was born in a small port town, just another sailors unwanted bastard.

He survived a rough childhood, mainly by being faster, and smarter than his peers. Learning to read and write when placed in an orphanage for a time.

Stumbling across a long forgotten apprentices spellbook changed his life, he discovered his talent for magic and worked hard to refine it. First by performing tasks for local Wizards, then by hiring on as a ships mage.

Since then he's found a love for travel, never having bothered to return to his home port. There is nothing there for him anyway.

He's picked up many skills to survive on ship, either by magic or by hand and continues to enjoy living from job to job, just seeing whats on the next island.

Dane is a tall, lean Half-elf, with a cheerful face, showing the tan of a longtime sailor. He is always ready to help a friend, but can get into trouble thanks to a lack of common sense.

Like his familiar Rufus, Dane has an almost insatiable sense of curiosity and tends to stick his nose anywhere he finds interesting, regardless of the dangers involved!


Thanks for the submissions! I am looking through them now and will send a PM to the final selection shortly.

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