I don't understand how to upgrade my deck for organized play


Pathfinder Adventure Card Society


My friend and I want to start a Season of the Righteous Campaign. I'm looking through the rules but can't figure out how exactly you upgrade your deck. The part that confuses me is on page 10:

Quote:
After upgrading your deck, when rebuilding the rest of your character deck, choose extra cards, if needed, from your Class Deck. Follow the hierarchy in the New Characters section on page 8.

The thing is, the hierarchy charts says you have to start with B set cards with the Basic trait. Specifically:

Quote:

Your character deck must meet the Cards List requirements

on the back of your character card. You must choose cards
from your Class Deck box in the following order.
1. Use cards that have the set indicator B and the Basic trait.
2. Use cards that have the set indicator B without the
Basic trait.
3. Use cards that have the set
indicator 1 and the Basic
trait.
4. Use cards that have the set
indicator 1 without the
Basic trait.
5. Use cards that have the set
indicator 2 and the Basic
trait.
6. Use cards that have the set
indicator 2 without the
Basic trait.
…and so on, up to the adventure deck number equal to
your current tier.

So, I'm thinking of playing Grazzle. Grazzle starts with 5 spells and can have a maximum of 8 through card feats. However, there are 9 spells with the Basic trait in the Oracle class deck. If I'm supposed to use Basic trait cards when building my deck before I'm allowed to use other cards, how do I get the higher number cards in my deck? What am I misunderstanding, because based on the way the rules read deck upgrades and cards from scenario rewards don't appear to do anything at all.

Edit: I think I figured it out. If my Tier 1 Grazzle picks up an AD1 spell from a scenario, at the end of the scenario I can choose "spell 1" as my deck upgrade. Then, when I build my deck for the next scenario, I can can choose a spell from my class deck with a adventure deck number 1 or lower, correct? If so, do I have to always pick the same spell or can I switch between scenarios?

Grand Lodge

You only build your deck once. You use the rules you quoted to build that starter deck. So if your character has:
Weapon: 2
Spell: 4
Armor: 1
Item: 3
Ally: 2
Blessing: 3

Then you would go through your class deck cards first choosing B and Basic cards then following the quoted hierarchy.

When you acquire cards throughout the scenario: two weapons Bs, one spell 1, three ally Bs and one ally 1. Each of you can pick one upgrade (not counting rewards) from the bunch. If you pick the spell 1, then you can replace one spell in your deck with a spell 1.

But you don't rebuild your deck each time. You only rebuild if you banish cards and do not replace them with upgrades. Once you choose your deck, you keep those cards until you upgrade them.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Xexyz wrote:
Edit: I think I figured it out. If my Tier 1 Grazzle picks up an AD1 spell from a scenario, at the end of the scenario I can choose "spell 1" as my deck upgrade. Then, when I build my deck for the next scenario, I can can choose a spell from my class deck with a adventure deck number 1 or lower, correct? If so, do I have to always pick the same spell or can I switch between scenarios?

You have to always pick the same spell.

In fact, you shouldn't think of it as building your deck for the next scenario; think of it as making changes to your deck, now, at the end of this scenario. You can replace cards that were banished, add a card (if you got a card feat), upgrade a card (and, occasionally, more than one). But once you've chosen a card, it stays as part of your hand from that point onward - you don't get to change your hand makeup whenever you want.


JohnF wrote:
But once you've chosen a card, it stays as part of your hand from that point onward - you don't get to change your hand makeup whenever you want.

I think you mean "deck".


Theryon Stormrune wrote:

You only build your deck once. You use the rules you quoted to build that starter deck. So if your character has:

Weapon: 2
Spell: 4
Armor: 1
Item: 3
Ally: 2
Blessing: 3

Then you would go through your class deck cards first choosing B and Basic cards then following the quoted hierarchy.

When you acquire cards throughout the scenario: two weapons Bs, one spell 1, three ally Bs and one ally 1. Each of you can pick one upgrade (not counting rewards) from the bunch. If you pick the spell 1, then you can replace one spell in your deck with a spell 1.

But you don't rebuild your deck each time. You only rebuild if you banish cards and do not replace them with upgrades. Once you choose your deck, you keep those cards until you upgrade them.

So if I understand you correctly, if I go through a scenario and pick up a spell 1, at the end of the scenario I can choose that as my upgrade, pick a spell from my Class Deck to then replace an existing spell?

Also, what do you mean by not counting rewards? If the scenario reward is a piece of armor, do I also get to add that armor to my deck for future scenarios?

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

elcoderdude wrote:
JohnF wrote:
But once you've chosen a card, it stays as part of your hand from that point onward - you don't get to change your hand makeup whenever you want.
I think you mean "deck".

I do, indeed, mean deck. Thanks for the correction.

(that's what comes of trying to juggle too many things at once)

Grand Lodge

Xexyz wrote:
Theryon Stormrune wrote:

You only build your deck once. You use the rules you quoted to build that starter deck. So if your character has:

Weapon: 2
Spell: 4
Armor: 1
Item: 3
Ally: 2
Blessing: 3

Then you would go through your class deck cards first choosing B and Basic cards then following the quoted hierarchy.

When you acquire cards throughout the scenario: two weapons Bs, one spell 1, three ally Bs and one ally 1. Each of you can pick one upgrade (not counting rewards) from the bunch. If you pick the spell 1, then you can replace one spell in your deck with a spell 1.

But you don't rebuild your deck each time. You only rebuild if you banish cards and do not replace them with upgrades. Once you choose your deck, you keep those cards until you upgrade them.

So if I understand you correctly, if I go through a scenario and pick up a spell 1, at the end of the scenario I can choose that as my upgrade, pick a spell from my Class Deck to then replace an existing spell?

This is correct. This is the upgrade process as described in the Organized Play guide you had downloaded. (Pages 9 & 10 in the current guide under "Upgrading Your Deck".) Some people do get confused between the building a new deck as described in "Play a New Character" on page 8 and the actual upgrades. In organized play, you get one upgrade per scenario as a standard. And that's what I described in my previous post.

Quote:
Also, what do you mean by not counting rewards? If the scenario reward is a piece of armor, do I also get to add that armor to my deck for future scenarios?

Some scenarios allow you to have an additional upgrade. Since you're doing Season of the Righteous, Scenario 1-1C Get to Clearwater Fort, has a reward: Each player chooses armor or ally, then draws a random card of that type from the box. What this means is in addition to your normal upgrade, each player may choose an armor or an ally and draw randomly from their class deck box. The available cards are (in this case because you're playing in Adventure 1) all the 1s and all the Bs of that card type.

If you have a reward that allows you to have access to Loot. And in this case an armor, at the beginning of the scenario you may substitute the Loot armor for one of your armor cards in your deck. For that scenario (and any future scenario), that armor is yours to use. After the scenario ends, return the Loot card back to the game box and put your original armor card back in your deck. If for some reason you would need to banish the Loot armor during the scenario, you are actually banishing the armor card you had set aside. So be careful.

Hope this helps.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps Subscriber

In case you're still a bit confused, allow me to attempt to explain it a different way.

In a regular home game, at the end of each scenario you pool up all the cards you acquired and rebuild your deck using those cards. You can freely trade your cards with cards from that acquired pool as well as with other players. You only go to the box if you banished cards and do not have enough cards of that type in your pool to fill the missing slots. When fetching a card from the box because you don't have enough of that type, you must retrieve a Basic card if you're playing AD2 or below, or a card with adventure deck number 2 less than the current adventure for AD3 or above.

Organized play works much the same way; you pool up all the cards you acquired during the scenario. However, in organized play instead of being able to freely swap cards, you can only swap one card in your deck with one from the pool. Furthermore, you cannot trade cards between players. Again, you only go to the box if you banished cards and therefore have missing slots (unlike a home game, you are not required to use up your one upgrade to fill the missing slot even if a card of that type exists in the pool). When fetching a card from the box because you don't have enough of that type, you follow the hierarchy listed in the guide that you quoted in your original post.

Hope that helps.


Theryon Stormrune wrote:

Some scenarios allow you to have an additional upgrade. Since you're doing Season of the Righteous, Scenario 1-1C Get to Clearwater Fort, has a reward: Each player chooses armor or ally, then draws a random card of that type from the box. What this means is in addition to your normal upgrade, each player may choose an armor or an ally and draw randomly from their class deck box. The available cards are (in this case because you're playing in Adventure 1) all the 1s and all the Bs of that card type.

If you have a reward that allows you to have access to Loot. And in this case an armor, at the beginning of the scenario you may substitute the Loot armor for one of your armor cards in your deck. For that scenario (and any future scenario), that armor is yours to use. After the scenario ends, return the Loot card back to the game box and put your original armor card back in your deck. If for some reason you would need to banish the Loot armor during the scenario, you are actually banishing the armor card you had set aside. So be careful.

Hope this helps.

So, if I understand you correctly, if I complete a scenario that rewards a piece of gear - say a random ally - and I also picked up a spell 1 during the scenario, I could then use my upgrade on the spell (to replace a B spell with a AD1 spell from my box) AND add the random ally [I drew from my class deck] to my deck as well?

1/5 *

Xexyz wrote:
So, if I understand you correctly, if I complete a scenario that rewards a piece of gear - say a random ally - and I also picked up a spell 1 during the scenario, I could then use my upgrade on the spell (to replace a B spell with a AD1 spell from my box) AND add the random ally [I drew from my class deck] to my deck as well?

Yes, if the reward is a card draw and doesn't say otherwise, then you have a chance at two upgrades. (It's still random, so getting a B Basic Ally or whatever is likely. :(

Grand Lodge

1 person marked this as a favorite.

Parody is correct.

They've changed the wording a bit this season so that some rewards provide extra cards in the pool of cards you acquire and you still only get one upgrade. And some rewards specifically state you gain an extra upgrade from the cards you pull as a reward.

For now, since you're in Season of the Righteous, see if you can follow the advice we've given and have fun. Don't be afraid to spend those Mythic charges when you come up against big baddies. In Advs 5 and 6 you'll be come up against banes that have the Mythic trait more often so you'll be able to recoup those charges spent.

1/5

I have a question that is in line with this thread.

When a scenario reward is "Every character gets a skill feat" and it is the first one in the adventure (which entitles you a skill feat according to card society rules), do I get TWO skill feats for that first scenario?

Grand Lodge

Authoritative Flinn wrote:

I have a question that is in line with this thread.

When a scenario reward is "Every character gets a skill feat" and it is the first one in the adventure (which entitles you a skill feat according to card society rules), do I get TWO skill feats for that first scenario?

Yup.

1/5 *

Pathfinder Roleplaying Game Superscriber
Authoritative Flinn wrote:

I have a question that is in line with this thread.

When a scenario reward is "Every character gets a skill feat" and it is the first one in the adventure (which entitles you a skill feat according to card society rules), do I get TWO skill feats for that first scenario?

Yes, though I want to make sure you don't have eg an old copy of a Season of the Shackles adventure back before they converted to the Tier system.

1/5

Same goes for playing the standard WotR campaign from the box instead of the Season of the Righteous scenarios, I guess?

Fall of Kenabres (1-1), for instance, lists a skill feat as a reward. Would I homebrew-play it using society rules, it would give characters TWO skill feats then?


Authoritative Flinn wrote:

Same goes for playing the standard WotR campaign from the box instead of the Season of the Righteous scenarios, I guess?

Fall of Kenabres (1-1), for instance, lists a skill feat as a reward. Would I homebrew-play it using society rules, it would give characters TWO skill feats then?

No, you can't really play the standard campaigns with OP rules as they were not intended to be played that way. You basically have to take the rewards that are listed in the scenarios and ignore any OP feat rewards.

Grand Lodge

1 person marked this as a favorite.

Well, when you use the word "homebrew", you can do whatever you want. Just don't register the characters with the Guild.

However, if you want to take a crack at keeping some semblance of balance, replace one skill feat, power feat, and card feat from a given Adventure with something else (card draws or what have you).

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