WB4G Rules Questions


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Grand Lodge 5/5

So I want to make sure Im understanding a few things correctly that are included in the rules, cause they are a bit different than previous years, iirc.

These aren't spoilers for the scenario itself, but in the interest of not spoiling anything for anyone, Im spoiling the questions. Please spoil your answers.

Spoiler:
1. Using these pregens only for the mod? So if someone does have a goblin PC that's still 1-2 they cant play it in this? I believe in all previous instances it was allowed. Either that or the scenario itself allows it (which this one does, too, but that's not the point) and I just mistakenly allowed it anyway. If that is the case I assume its cause the pregens are all npc classes and a PC class would outshine them, which is understandable.
2. The chronicle doesn't seem to grant a conditional second PP for playing the thing ON Free RPG Day 2016 like the past couple have. I assume this was intentional, considering the boon (which I LOVE, btw. It's hilarious and awesome).
3. Assuming 2 is correct, then while I applaud the efforts for the reduced amount to Raise the character is the pregen should die, it falls short of actually mattering for those most likely to die, the brand new player, as they wont have the ability to have earned 2 PP to use for the Raise...

Am I missing anything here?

Thanks!

3/5

I'd like to add a question about the ability to replay. Traditionally all level 1-2 modules can be replayed multiple times at level 1 and once at level 2 (well... based on who the credit is assigned to, obviously, since these are pregens), but the directions seemed to indicate that the standard 1 time play/gm for credit limit is in effect for this module. I'm hoping that was an oversight?

4/5 5/55/55/55/5

answers:

1. I believe you are correct.
2. This was only for WBG3 and contingent on a few conditions. Risen from the Sands gave 2 if played on FRPGD.
3. Meh, the cookie - it crumbles :p

The new funky boon is awesome, but only eight people in our city will get it as local stores didn't host FRPG day this year.

Just one shop in the outer 'burbs is running this and the GM's will get it on the day they are running it - prep time is a thing.

Be nice of there was a grace period.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

DrakeRoberts wrote:
I'd like to add a question about the ability to replay. Traditionally all level 1-2 modules can be replayed multiple times at level 1 and once at level 2 (well... based on who the credit is assigned to, obviously, since these are pregens), but the directions seemed to indicate that the standard 1 time play/gm for credit limit is in effect for this module. I'm hoping that was an oversight?

So am I. We don't have enough Evergreens!

Hmm

Sovereign Court 5/5 5/5 ****

Shifty wrote:

** spoiler omitted **

The new funky boon is awesome, but only eight people in our city will get it as local stores didn't host FRPG day this year.

Just one shop in the outer 'burbs is running this and the GM's will get it on the day they are running it - prep time is a thing.

Be nice of there was a grace period.

Not *quite* true, Shifty - there will, theoretically, be up to four tables run (two at each venue) - it will be run at Good Games Burwood, *and* Good Games Hurstville on Saturday (the third venue in Sydney that I am aware of that bought a kit does not allow on-site playing of games).

You are more then welcome to participate :-)

Paizo Employee 4/5 Pathfinder Society Lead Developer

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godsDMit wrote:

So I want to make sure Im understanding a few things correctly that are included in the rules, cause they are a bit different than previous years, iirc.

These aren't spoilers for the scenario itself, but in the interest of not spoiling anything for anyone, Im spoiling the questions. Please spoil your answers.

** spoiler omitted **

Am I missing anything here?

Thanks!

Answers:

1: I toyed with the idea of allowing players with goblin boons to bring their own PC into the adventure, but honestly, the adventure is just not built to handle characters with PC levels. Requiring the four pregenerated characters is a purposeful decision.

2: There's not a bonus Prestige Point in this adventure. When I can tie it into some kind of secondary success condition, I like to add that opportunity, but this is an adventure wherein acquiring a manufactured weapon is an accomplishment. The bonus for playing on Free RPG Day is the commemorative toad.

3: A brand new player might not be able to afford that, but others might. This is a reduced cost compared to the 5 Prestige Points required for some of the later We Be Goblins adventures, which would also be out of the reach of brand new players. Perhaps in future years I can explore some clause that those completely new to Society play get a Get Out of Jail Free card, but that might unduly impact the other players by making the adventure harder (following the implied reckless demise of the new guy).

Grand Lodge 5/5

Thanks, John! Just wanted to make sure I wasn't overlooking anything. :)

4/5 5/55/55/55/5

Luke Parry wrote:


Not *quite* true, Shifty - there will, theoretically, be up to four tables run (two at each venue) - it will be run at Good Games Burwood, *and* Good Games Hurstville on Saturday (the third venue in Sydney that I am aware of that bought a kit does not allow on-site playing of games).

You are more then welcome to participate :-)

Aha - that's more than appears in 'teh Intarwebz'. I stand corrected - up to 16 people will get a crack at it :p

Last message I/we/us got was that it was 2x tables at Hurstville only, I'll inform the guys that there is also now Burwood offerings. I already gave up on the idea and am heading to Katoomba to go hang out with hippies.

Right, back to planning more events.

4/5 5/5 Venture-Lieutenant, Finland—Tampere

Shifty wrote:

The new funky boon is awesome, but only eight people in our city will get it as local stores didn't host FRPG day this year.

Just one shop in the outer 'burbs is running this and the GM's will get it on the day they are running it - prep time is a thing.

Be nice of there was a grace period.

As someone whose entire country does not have a single participating store...

...I'm actually so used to not getting the cool stuff Americans get as promotions that I'm totally ambivalent over the choice to not give this a grace period and only give it to participating locations. Paizo has their reasons, and whatever they may be, I'm letting them have those reasons.

Grand Lodge 5/5

Hmm wrote:
DrakeRoberts wrote:
I'd like to add a question about the ability to replay. Traditionally all level 1-2 modules can be replayed multiple times at level 1 and once at level 2 (well... based on who the credit is assigned to, obviously, since these are pregens), but the directions seemed to indicate that the standard 1 time play/gm for credit limit is in effect for this module. I'm hoping that was an oversight?

So am I. We don't have enough Evergreens!

Hmm

I see this comment and similar ones frequently, but there are more than people often realize. By my count there are at least 16 evergreens currently. With the last few years including at least 1 additional evergreen, and more often 2 or 3.

For length:

Scenarios (4)
First Steps pt 1. (part 2 & 3 were evergreens, but are retired)
The Confirmation
The Wounded Wisp
The Consortium Compact

Modules (8)
Master of the Fallen Fortress (1 xp)
We Be Goblins (1 xp)
We B4 Goblins (1 xp)
Crypt of the Everflame
The Godsmouth Heresy
Murder's Mark
Thornkeep 1
Emerald Spire 1

APs (2)
Reign of Winter 1
Mummy's Mask 1

Quests (2)
Silverhex
Phantom Phenomena

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

I know. But I love evergreens! I can never have enough!

Hmm

Sovereign Court 5/5 5/5 ****

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@Shifty: In that case, it might be worth checking out 'Afternoonified' in Katoomba - I believe that they pre-ordered a kit (at least, that's what the Australian supplier said), but I don't know whether it made it there on time...

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