List of potions?


Rules Questions


Is there a list somewhere of every spell that can be turned into a potion?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Any spell can be made into a potion or oil as long as it meets 4 requirements:

3rd level or lower spell
Affects one or more creatures or objects
Casting time of less than one minute
Not personal range

Because this is a pretty big list, this is only a list of some more common ones.


Not an official list, no.

In order to be made into a potion (or oil) the following must be true:
1) The spell must be level 3 or lower.
2) The spell's casting time must be less than 1 minute.
3) The spell must target 1 or more creatures or objects.
4) The spell cannot have a range of personal.

And...ninja'd. :P


Not totally official, but a good head start on going through all the spells.

http://www.d20pfsrd.com/magic-items/potions


By "Affects one or more creatures or objects" could that be an area effect? For example would fireball be a valid potion?


Kotello wrote:
By "Affects one or more creatures or objects" could that be an area effect? For example would fireball be a valid potion?

The way I understand it, no. This is because fireball has a range and an area as opposed to "affects one or more creatures or objects"


Goddity wrote:
Kotello wrote:
By "Affects one or more creatures or objects" could that be an area effect? For example would fireball be a valid potion?
The way I understand it, no. This is because fireball has a range and an area as opposed to "affects one or more creatures or objects"

Correct. A spell like haste could be used, because it affects targets. Fireball has a radius aoe effect and as such doesn't affect one or more creatures or objects.

The biggest hitch is the no personal spells one. Make sure you look for that before finding the potion you want.


What about Magic Missile? How would that work? Would the drinker be able to cast magic missile on somebody else or would he be hit with magic missiles himself?


Kotello wrote:
What about Magic Missile? How would that work? Would the drinker be able to cast magic missile on somebody else or would he be hit with magic missiles himself?

The latter.

Potions wrote:
The drinker of a potion is both the effective target and the caster of the effect.


Ignotus Advenium wrote:
Kotello wrote:
What about Magic Missile? How would that work? Would the drinker be able to cast magic missile on somebody else or would he be hit with magic missiles himself?

The latter.

Potions wrote:
The drinker of a potion is both the effective target and the caster of the effect.

If I Bluff somebody into thinking it is a healing potion, but it is really a harmful spell like that, and they drink it willingly, would that bypass spell resistance and saving throws?


Kotello wrote:
If I Bluff somebody into thinking it is a healing potion, but it is really a harmful spell like that, and they drink it willingly, would that bypass spell resistance and saving throws?

I don't think so.

In these results, I found this input from a developer, and there's this FAQ.


Quote:
If I Bluff somebody into thinking it is a healing potion, but it is really a harmful spell like that, and they drink it willingly, would that bypass spell resistance and saving throws?

Sure. This is why most charm-type guys carry a few disabling potions along in their bags. "Here, my good friend, take this Potion of Buffness! Oops...." The spell beguiling gift can be used to similar effect.

(Edit: apparently you still do get saving throws, but presumably there are some potion-typable spells that don't have saving throws. Then again, a charmed guy might well not save against the spell his "best friend" is casting on him.")


Speaking of charmed people, what happens if I drink a potion of Charm Person? Do I become my own best friend?


darth_borehd wrote:
Speaking of charmed people, what happens if I drink a potion of Charm Person? Do I become my own best friend?

Yes, if you fail your save. This lasts until you give yourself a command that goes against your nature, of course. And if you drink it when your allies are attacking you, you get a bonus to the initial save.

However, if you're not a humanoid, it's wasted. Charm Person must target one of those things, so aasimars get no benefit from chugging them. (Then again, who really would?)

This of course reminds me that there are sillier potions to make than those of magic missile.


Could there be a situation where it could be useful? For example, could it provide some protection from an enemy casting Charm Person on me too? Or if I already had Charm Person on me, could I drink it (or perhaps a party member makes me drink it) and then regain control of myself?


A potion of charm person might cancel out crushing despair.

Also, card rules. Unless a spell or effect says the target can auto fail the save, they cannot. My homebrew item the Rod of Betrayal states that a target can auto fail the "get turned into a Dryder" effect. This can be to protect the Drow wielder from future tests by their deity, or it can be a Rogue's sad attempt to be useful in combat.


Goth Guru wrote:

A potion of charm person might cancel out crushing despair.

Also, card rules. Unless a spell or effect says the target can auto fail the save, they cannot. My homebrew item the Rod of Betrayal states that a target can auto fail the "get turned into a Dryder" effect. This can be to protect the Drow wielder from future tests by their deity, or it can be a Rogue's sad attempt to be useful in combat.

Card rules? You mean the Adventure Card game?


It's from Magic the Gathering.
The rules on an individual card supersedes the general rules.
Thus if a spell or power says a target can choose to fail the save, then and only then, can they throw the save.

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