Do domain spells for clerics have to follow the rule for ability score


Pathfinder First Edition General Discussion


The site says "To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level. " but my friend is arguing that domain spells don't adhere to this. For example, If he had 12 wisdom (I think that's the right ability), he would be able to cast a 3rd level domain spell, but not a spell of third level outside the domain.

Silver Crusade

Not in the slightest. I think he would be able to prepare the 2nd level spell in the 3rd level slot, but nowhere does it differentiate between how you got the spell.

Scarab Sages

1 person marked this as a favorite.

nope, because he can not prepare or cast 3rd level spells. his domain spell still holds to all of the normal spell rules.


Domain spells essentially become cleric spells. They follow the normal rules of clerical casting (cast off wisdom).


He still needs to meet the Wisdom requirements. He has the slot so he can use metamagic.


While I completely agree with the others on their interpretation of PF RAW, however as a DM I would say sure let him have it. After all if you are assuming the PC's have access to level whatever magic anyway, the idea that he could cast domain spells adds an additional level to his character development as a divine caster at little cost to campaign balance.

"But it isn't technically allowed", so what? If you are play PFS I completely agree the Rules As Written (RAW) are there to ensure fair game play across a very diverse range of players, but if you are playing in your own home campaign I say go with it. Sounds to me like it would be a lot of fun and really make your player feel like they are shining at the cost of what? 1 or 2 spells?


Lazlo.Arcadia wrote:

While I completely agree with the others on their interpretation of PF RAW, however as a DM I would say sure let him have it. After all if you are assuming the PC's have access to level whatever magic anyway, the idea that he could cast domain spells adds an additional level to his character development as a divine caster at little cost to campaign balance.

"But it isn't technically allowed", so what? If you are play PFS I completely agree the Rules As Written (RAW) are there to ensure fair game play across a very diverse range of players, but if you are playing in your own home campaign I say go with it. Sounds to me like it would be a lot of fun and really make your player feel like they are shining at the cost of what? 1 or 2 spells?

I confess I don't understand this.

The game has rules regarding how and when you can cast spells. The response "the rules don't allow it but hey, just do it so the PC is better" is very broad. What I mean is that the rules also say you need to have a hand free to do somatic components. And that you need to be audible to cast spells with verbal components. The exact argument you use applies in those cases too, saying "well, the rules say you can't cast spells with somatic components when grappled, or with verbal components when in silence, but why say 'no' to you players ever, so just let him."

Where is your line drawn, is my question.

Don't get me wrong... a lot of us bend and ignore different rules. Encumbrance isn't used in my games as long as players don't try carrying ludicrous things, for instance. But they're very specific rules we change, and we change them for specific reasons.

Ability score requirements are present to provide a method of impacting a caster. Doing ability score damage is a tactic. The feeblemind spell exists for that reason. By arbitrarily ignoring that rule - even just for domain spells - you're removing an ability from the game (the ability to control casters) for the purpose of granting an ability to the game (the ability to cast when you're not supposed to). That's very, very arbitrary.

So I'm asking for your expanded thoughts on this.


Ability score damage does not lower your score. It just provides a penalty. Ability drain lowers your score.

Feeblemind also does not do ability damage. It just flat out reduces your ability score to a certain number.


wraithstrike wrote:

Ability score damage does not lower your score. It just provides a penalty. Ability drain lowers your score.

Feeblemind also does not do ability damage. It just flat out reduces your ability score to a certain number.

Technically correct, which is the best kind of correct. But also unhelpful (which is out of character for you, wraithstrike). Metaphorically, you have just interrupted a chess match to correct a participant's posture.


Anguish wrote:
wraithstrike wrote:

Ability score damage does not lower your score. It just provides a penalty. Ability drain lowers your score.

Feeblemind also does not do ability damage. It just flat out reduces your ability score to a certain number.

Technically correct, which is the best kind of correct. But also unhelpful (which is out of character for you, wraithstrike). Metaphorically, you have just interrupted a chess match to correct a participant's posture.

It actually affects the game. That is why I spoke up.

If you hit me with ability damage my spellcasting with regard to being able to cast a level 4 spell, as an example, is not affect.

If it had been an issue of only semantics, and ability damage actually stopped you from being able to cast spells of a certain level then I would have stayed quiet.


Lazlo.Arcadia consistency is important for immersion. Many GM's try to let players know there is no floating PC tag over their head. If they do something stupid they go to jail just like an NPC would, and when it comes to feats and spell they are normally held to the same rules. If the PC's just get to ignore random rules it can hurt the story more than it helps it.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Do domain spells for clerics have to follow the rule for ability score All Messageboards

Want to post a reply? Sign in.