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I did, nothing about either...but I am sure I've heard the sound striker's weird words ability was whimpafied.
The ability was changed by the Design Team. It's not a PFS-specific change. It's in the Ultimagic FAQ

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Here is a link to the Sound Striker FAQ. If the Magician has alterations, I could not find it with my librarian search-fu.
Hmm

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Da Goblin wrote:Agreed. If that's nerfed, the original wording must've been crazy...Meager Rolmug wrote:I did, nothing about either...but I am sure I've heard the sound striker's weird words ability was whimpafied.Actually, I wouldn't call it "whimpafied" - changed yes, but still very workable.
Original: 1d8 per level, ranged touch, each individually targetable, save for half. Two die rolls per 1d8, so a level 10 bard required 20 die rolls to resolve a standard action.
New: super sonic scorching rays. Ranged touch to hit, no save. Level 10 bard requires 2 rolls to resolve, 3 if you have a bardic performance booster.
2-3 rolls is vastly superior to 20.

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Try to be a 'Bard beating' Fighter (not by choice.. Three VERY bad charm/dominate encounters in three running scenarios., who runs into FIVE Soundstriker Bards in an arena fight.
All the Bards made like a 25+ Knowledge (Local) roll against me. It was a good day to have a tower shield to fight defensively behind..
And I got this nice Ruby Phoenix tattoo after, as well as being the dirtiest fighter on THREE continents now.

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Yes, this was one of the few erratas that was a straight upgrade.
:)
It's probably good for us to acknowledge that sometimes that happens. Not everything brought by the errata fairy is bad news.
Hmm
I wouldn't call it an "upgrade" either.
I played my 'Striker pre- and post- errata. The post one is a little less effective, but MUCH easier to roll attacks. (Before I had a clear plastic button box with a cell for each level having a d20 and a d8. Shake the box (very noisy!) to roll a Wierd Words attack and see what the results were...)

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Hmm wrote:Yes, this was one of the few erratas that was a straight upgrade.
:)
It's probably good for us to acknowledge that sometimes that happens. Not everything brought by the errata fairy is bad news.
Hmm
I wouldn't call it an "upgrade" either.
I played my 'Striker pre- and post- errata. The post one is a little less effective, but MUCH easier to roll attacks. (Before I had a clear plastic button box with a cell for each level having a d20 and a d8. Shake the box (very noisy!) to roll a Wierd Words attack and see what the results were...)
Heh. That's awesome.
Reminds of a local player who ran a two weapon crit-based fighter during Seasons 1 and 2. He had a color-coded chart of all his attacks and damage rolls, and corresponding dice for them. He'd pick up about two dozen dice, roll them all, spend a minute sorting them, and start calling out numbers for the GM to work with.

Meager Rolmug |
Meager Rolmug wrote:I did, nothing about either...but I am sure I've heard the sound striker's weird words ability was whimpafied.Actually, I wouldn't call it "whimpafied" - changed yes, but still very workable.
I was trying to recall details of a conversation I overheard parts of months ago...they were(I believe)comparing post and pre. Point is it made me think I needed to investigate the change, not comment on it.
However, I am very happy with the new version. Much less dice and no confusion about DR.

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Da Goblin wrote:Hmm wrote:Yes, this was one of the few erratas that was a straight upgrade.
:)
It's probably good for us to acknowledge that sometimes that happens. Not everything brought by the errata fairy is bad news.
Hmm
I wouldn't call it an "upgrade" either.
I played my 'Striker pre- and post- errata. The post one is a little less effective, but MUCH easier to roll attacks. (Before I had a clear plastic button box with a cell for each level having a d20 and a d8. Shake the box (very noisy!) to roll a Wierd Words attack and see what the results were...)
Heh. That's awesome.
Reminds of a local player who ran a two weapon crit-based fighter during Seasons 1 and 2. He had a color-coded chart of all his attacks and damage rolls, and corresponding dice for them. He'd pick up about two dozen dice, roll them all, spend a minute sorting them, and start calling out numbers for the GM to work with.
Yeah, it was "rolled" with the same motion that a Tambourine would be played with. So "Perform(Percussion)" was the skill used. But it was VERY LOUD, so tried to do it very little... "Shake - Rattle and Roll!"