Broadside: Expanding Pathfinder’s Cannon Options on the High Seas


Homebrew and House Rules


Creating a High Seas Campaign world is a lot of fun. The politics, mercantile, military, and social implications of an ocean world dotted by islands are a lot of fun to design. The Age of Sail (16th - 19th centuries) and Age of Discovery (15th - 18th centuries) come as a large inspirations to such a setting. Mixing that era of history with the fantastic and magical universe of Pathfinder opens up a world of creativity and possibility. As I developed my campaign setting, I realized that Pathfinder’s built-in selection of Naval Artillery is incredibly limited. The Ultimate Combat book only includes two kinds of cannons, a standard 6d6 cannon and a Fiend’s Mouth Cannon that has slightly improved range and 9d6 damage at the cost of a size category increase. The Age of Sail boasted a variety of cannons and ammunition depending on technology levels and tactical scenarios. So why not translate that over to Pathfinder Mechanics?

So I made this:

Broadside: Expanding Pathfinder's Cannon Options on the High Seas.

I'd love to get some feedback on this since my handle on the mathematics of Pathfinder is not the strongest.

Thanks!


Dotting for interest

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Broadside: Expanding Pathfinder’s Cannon Options on the High Seas All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules