Gorgonzola2104 |
Creating a High Seas Campaign world is a lot of fun. The politics, mercantile, military, and social implications of an ocean world dotted by islands are a lot of fun to design. The Age of Sail (16th - 19th centuries) and Age of Discovery (15th - 18th centuries) come as a large inspirations to such a setting. Mixing that era of history with the fantastic and magical universe of Pathfinder opens up a world of creativity and possibility. As I developed my campaign setting, I realized that Pathfinder’s built-in selection of Naval Artillery is incredibly limited. The Ultimate Combat book only includes two kinds of cannons, a standard 6d6 cannon and a Fiend’s Mouth Cannon that has slightly improved range and 9d6 damage at the cost of a size category increase. The Age of Sail boasted a variety of cannons and ammunition depending on technology levels and tactical scenarios. So why not translate that over to Pathfinder Mechanics?
So I made this:
Broadside: Expanding Pathfinder's Cannon Options on the High Seas.
I'd love to get some feedback on this since my handle on the mathematics of Pathfinder is not the strongest.
Thanks!