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DaPenguins |
Okay so I am working on a vigilante Avenger and am building them as a Wildsoul Ursine Path. I decided to build an Aasimar so that by level 11 I would be able to get metallic wings and have 5 natural attacks. 2 claws 1 bite and 2 wings. Looking through items I decided adding an additional attack would be nice so I picked up Helm of the mammoth lord to add in a 1d6 gore attack, bringing my total attacks up to six. So far so good right? Well here is where the tricky part comes in. There are two other abilities that the vigilante can choose from his vigilante talents. Fist of the Avenger and Shield of Fury. I take these at level 4 and 8 respectively.
Using a shield in one hand and an unarmed kick you would be able to two weapon fight while getting your full natural attack list minus the claw attack for the shield. This levels you out at 9 attacks at level 11 not counting improved twf or greater twf (as you would need to do alot of retraining to do this). Give yourself till level 15 you can easily pick up the two additional feats and bam 11 attacks without haste. I have not done damage calculations on this and honestly it might not work out to better than other characters but I just wanted to see if you all thought this might work.
I know there is still some argument about how unarmed strikes interact with natural attacks so I present you a line from the combat section of the PFSRD
You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword.
Now I want to know, does this work why or why not? If people want to try to build and number crunch this or a similar build I would also love to see what kinda damage this character averages.
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![CBDunkerson](http://cdn.paizo.com/image/avatar/private/PrivatePFO-CBDunkerson.jpg)
So, if I understand correctly your plan for 11th level is;
3 iterative shield bash attacks from BAB +11
1 'off-hand' kick unarmed strike
1 claw (from Ursine)
1 bite (from Ursine)
2 wings (from Aasimar)
1 gore (from helm)
That works, but note that all of the natural attacks would be secondary attacks at -5 to hit and 1/2 strength to damage. It sounds like you'd take TWF, so the penalty on the shield and kick attacks would only be -2 (and the kick would be 1/2 strength to damage). However, you'd also need to get Improved Unarmed Strike or the kick would deal non-lethal damage and provoke AoO.
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DaPenguins |
That is where the Fist of the Avenger and the Shield of Fury Vigilante talents come in. Fist of the Avenger gives improved unarmed strike plus some extra damage on unarmed strikes while shield of fury gives shield bash and two weapon fighting at level 6 and you dont need to meet dex requirements for ImprovedTWF and GreaterTWF. But yes you understood correctly. I do understand all of them are secondary natural attacks. I planned on also taking the vigilante talent Lethal grace and weilding a light shield so I get dex to hit and add half my vigilante level on damage for all these attacks. So at level 14 I would be looking at a +7 to damage from class and a +5 mighty fists amulet Plus atleast a 14 strength so I got a +13 on damage on most of my attacks and some of them get higher than that.
Edited: Corrected final number
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![CBDunkerson](http://cdn.paizo.com/image/avatar/private/PrivatePFO-CBDunkerson.jpg)
I think the +7 damage (at 14th) from Lethal Grace would only apply to the shield bash attacks. Fist of the Avenger would give +5 damage to the kicks. AoMF would benefit everything except the shield attacks. Shield attacks would get +2 from 14 strength, everything else would be +1. So;
Shield: +9
Kick: +11
Other: +6
Multiattack to reduce the natural weapon attack penalties (from -5 to -2) would probably be a good idea.
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DaPenguins |
I think the +7 damage (at 14th) from Lethal Grace would only apply to the shield bash attacks. Fist of the Avenger would give +5 damage to the kicks. AoMF would benefit everything except the shield attacks. Shield attacks would get +2 from 14 strength, everything else would be +1. So;
Shield: +9
Kick: +11
Other: +6Multiattack to reduce the natural weapon attack penalties (from -5 to -2) would probably be a good idea.
Why would the natural attacks not benefit from them?
Weapon Finesse states it works with natural attacks and unarmed strikes are considered light weapon.While lethal grace says it provides the bonuses to any attack you use dex for your to hit and str for damage.
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![CBDunkerson](http://cdn.paizo.com/image/avatar/private/PrivatePFO-CBDunkerson.jpg)
Weapon Finesse states it works with natural attacks and unarmed strikes are considered light weapon.
While lethal grace says it provides the bonuses to any attack you use dex for your to hit and str for damage.
You're right. So long as it is a light shield all of the attacks would be light weapons and thus each individually qualify for Weapon Finesse/Letal Grace. Nice.
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spweasel |
![Weasel](http://cdn.paizo.com/image/avatar/PZO1127-Weasel_90.jpeg)
Fist of the Avenger gives improved unarmed strike plus some extra damage on unarmed strikes
Small Correction: Fist of the Avenger gives extra damage on Fist and Gauntlet attacks, not all unarmed strikes. So no Boot of the Avenger shenanigans, sadly.
Also, I'm not sure if every GM would let you get away with both a Gore and a Bite attack in the same round given they both use the same limb (well, I assume you are playing a single-headed character, anyways).
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![Nar'shinddah Sugimar](http://cdn.paizo.com/image/avatar/NarShindah.jpg)
DaPenguins wrote:Fist of the Avenger gives improved unarmed strike plus some extra damage on unarmed strikesSmall Correction: Fist of the Avenger gives extra damage on Fist and Gauntlet attacks, not all unarmed strikes. So no Boot of the Avenger shenanigans, sadly.
Also, I'm not sure if every GM would let you get away with both a Gore and a Bite attack in the same round given they both use the same limb (well, I assume you are playing a single-headed character, anyways).
Why not? Bite and gore works on a gargoyle. Also on any other monster with both a bite and a gore.
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graystone |
![Winter-Touched Sprite](http://cdn.paizo.com/image/avatar/PZO9067-Sprite_90.jpeg)
I'm not sure if every GM would let you get away with both a Gore and a Bite attack in the same round given they both use the same limb
They should. EVERY instance of a monster [one headed] that has both can use both in a full attack. 5 kinds of imperial dragons, gargoyles, Wolpertinger, Spirit Oni, Thunder Behemoth, Wereboar, Oliphaunt of Jandelay, Ravener, Moxix, Man-Eating Aurochs...
That's just m-z. Multiple monsters over multiple books [hard and soft cover]. EVERY one allows gore and bite in one full attack.
Fist of the Avenger gives extra damage on Fist and Gauntlet attacks, not all unarmed strikes.
Ascetic Form feat fix: "You can use the chosen melee weapon with any class ability that can be used with an unarmed strike, such as an unchained monk’s style strike ability."