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noble peasant wrote:
The Archive wrote:
There is a bit of an issue going for the stalker specialization. Fox Shape has a requirement of BAB +3. With stalker, you wouldn't be able to grab it at 3rd.

... Yup just earned my first dunce cap for the day, I forgot the requirement was ban not level. Well avenger it is then, Now I really need to know if I can use unarmed strikes in fox shape cuz fist of the avenger is pretty sweet.

That would bring up a rules question but I'ma put it right here in case someone knows. Lethal grace and fist of the avenger both add damage based on your vigilante level to damage, lethal grace adds half your level to damage, and fist of the avenger adds half your level to damage minimum +1 and a maximum of +5, do they stack?

A possible issue there is that Fist of the Avenger explicitly requires an attack with a fist or gauntlet, and Foxes don't technically have the ability to form a fist with their paws. So I'd suggest running it past your GM before trying it. Otherwise, you should be good (although with the massive STR penalty, I don't know if I would bother with Lethal Grace's damage boost and just get DEX to damage ASAP).

I played around a bit with a Grappling Avenger build, but the grappling rules do not play nicely with Tiny creatures. Dirty Trick seems like a decent route to go, especially if your GM doesn't need you to explain how a Fox is using Expose Weakness or any other Dirty Trick option.


Lorewalker wrote:
Why not? Bite and gore works on a gargoyle. Also on any other monster with both a bite and a gore.

I stand corrected, then. I still think not allowing multiple attacks per head would be more consistent with the natural attack rules, but I'm not going to argue with precedence.


DaPenguins wrote:
Fist of the Avenger gives improved unarmed strike plus some extra damage on unarmed strikes

Small Correction: Fist of the Avenger gives extra damage on Fist and Gauntlet attacks, not all unarmed strikes. So no Boot of the Avenger shenanigans, sadly.

Also, I'm not sure if every GM would let you get away with both a Gore and a Bite attack in the same round given they both use the same limb (well, I assume you are playing a single-headed character, anyways).


Well, for 1), I mostly ask because it says you don't provoke during that movement, not that you don't provoke because of that movement. While moving out of threatened squares is the primary way to provoke during movement, I would assume that the AoO from entering an occupied square also technically happens during movement.

Probably just wishful thinking.

As for 4), I am trying to figure out what is and isn't multiplied by Pinning Knockout. It says it multiplies the "damage result". Strangle seems to happen as a result of succeeding the grapple check rather than part of the damage itself, while Kraken Style says the damage it deals is "in addition to" the grapple damage. Piranha strike just calls it a bonus to the damage roll.


I'm playing around with the idea of a Fox Shape Kitsune focused on grappling, and have some questions regarding the logistics of a Tiny Grappler:

1) Would Close the Gap prevent the AoO from a Tiny Creature moving into a foe's space? Assuming that the GM rules that "adjacent" includes the space the foe occupies as per the melee attack rules, of course.

Close the Gap:

Close the Gap (Ex): Each round, at the start of his turn, the vigilante can designate one foe within 20 feet that isn’t adjacent to him. When he moves, he doesn’t provoke attacks of opportunity from that foe as long as he ends his move adjacent to that foe. If he charges that foe, he does not take the –2 penalty to his AC on any attacks made by the designated foe.

2) Can a Tiny creature maintain a grapple against creatures in adjacent squares that it does not currently occupy? I'm not seeing anywhere in the Grappling Rules that technically requires the Grapplee to be within the Grappler's reach to maintain the grapple.

3) If a Tiny creature takes a move action with a Grapple check, can the grappled foe be placed in the same square as the Tiny creature at the end of the move?

4) Say I have Kraken Style, Pinning Knockout, Piranha Strike, an Agile Amulet of Mighty Fists, and 2 levels in Strangler. How much damage would a pinned foe take if I chose to deal non-lethal Bite (1d3) damage?


Xexyz wrote:
It's still going to take up 4 feats: Martial Weapon Proficiency (guando), Weapon Focus (guando), Ascetic Style, and Ascetic Form.

Unlike normal Monk, Unchained Monk is automatically proficient with any weapon with the "Monk" special weapon quality. So only 3 feats.