
Brf |
So I am GMing again after a long hiatus, and a strange situation came up.
The characters had an opponent flanked in a narrow, 5-foot corridor, like this:
ABCXD
X is the opponent.
A is the Druid
B is the Druid's animal companion
C is a squishy, who should not have been there.
Opponent-X drops the squishy-C, who is now unconscious, at -2.
C is dying, misses save and bleeds to -3.
B moves up into C's space and attacks X.
A moves up and now is adjacent to C. Casts CLW for 6 points.
What happens now? B and C are in the same space, but it is neither's turn.

Brf |
Move them to the closest legal square.
That is what I did -- moved her 2 spaces to the left, but it seemed to be cheating to allow such a move without using an action -- and outside of her turn to boot. If the fourth player (Player E) had also moved-up, she would have been moving around a corner too.

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but it seemed to be cheating to allow such a move without using an action
Wrong or not, it's the rules:
Accidentally Ending Movement in an Illegal Space: Sometimes a character ends its movement while moving through a space where it's not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there's a legal position that's closer.
Remember the closest might be where they started.

Brf |
I assumed that rule is applying to the same turn the character is moving. In that case they would be "put back" during their own turn.
Bill Dunn's suggestion makes the most sense in this situation. Being new players, we all did not think ahead. The Druid should have dragged the Squishy back before doing the CLW. I am not sure of the action-economy of doing that though.

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Depends.
I've seen a scenario with two full attacking large creates in a field, with a very dangerous caster in the back.
I can't count the number of parties that played that and nearly TPK because they fought the large creatures immune to the area effect damage being rained down on them. Instead of provoking and running around to the spellcasters, then dealing with the melee brutes afterwards.
If the prone threat is a danger, sometimes you ignore the lion.