
Qayinisorouse |
Me and my group were always under the impression that Incorporeal creatures were immune to crits and preceise damage, however reading this:
http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules
i can only see two things that are immune to sneak: fortification & Amorphous...
there are also many posts in these forums stating incorporeals are immune, is that just a common mistake?

andreww |

Fuzzy-Wuzzy |

It's technically not part of having the incorporeal quality (which is what you were looking at) but the incorporeal subtype.
An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.
In theory a creature could have the incorporeal quality w/o having the incorporeal subtype; such a thing would not have immunity.
EDIT: Actually that's not just a theory. There are abilities and magic items to let you turn incorporeal, none of which I think give you the subtype.

wraithstrike |

Thank you both!
i didn't even know i need to look in the Subtype area each time.. boy, DMing is HARD!so if im a normal human and there was some sort of spell that gives me Incorp qulities, i would not be immune - gotcha, thank you for helping
I don't know of any difference between the two. The universal monster rules just give more detail. There is no real difference.
Incorporeal Subtype: An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.
Incorporeal (Ex) An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.
An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature's Charisma score does not normally provide a bonus).
An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object's exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.
An incorporeal creature's attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.
An incorporeal creature moves silently and cannot be heard with Perception checks if it doesn't wish to be. It has no Strength score, so its Dexterity modifier applies to its melee attacks, ranged attacks, and CMB. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.
Format: incorporeal; Location: Defensive Abilities.

MeanMutton |

Qayinisorouse wrote:Thank you both!
i didn't even know i need to look in the Subtype area each time.. boy, DMing is HARD!so if im a normal human and there was some sort of spell that gives me Incorp qulities, i would not be immune - gotcha, thank you for helping
I don't know of any difference between the two. The universal monster rules just give more detail. There is no real difference.
creature subtype wrote:Incorporeal Subtype: An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.
universal monster rules wrote:...Incorporeal (Ex) An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.
An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature's Charisma score does not normally provide a bonus).
An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object's exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current
The difference is that one is immune to sneak attack and crits but the other isn't.

fretgod99 |

The difference is that one is immune to sneak attack and crits but the other isn't.
It depends on if you think the shorter entry is simply a more concise, CliffsNotes version of or reference to the other entry or not.
It's not hard to infer the same type of critical hit/precision damage immunity from the longer, less explicit entry.