Vigilante trip build for PFS?


Advice

Silver Crusade RPG Superstar Season 9 Top 32

Hey all, I'm looking for some advice on a vigilante build for Pathfinder Society games. I have a rebuild waiting for my playtest character, and I'm having trouble deciding how best to go about this. Here are the things I'm considering:

- Doing a human avenger trip build has been pretty fun, so I've been using a guisarme for the reach and trip property. I'm planning to replace Combat Expertise with Dirty Fighting, and my other feats are trip focused things like the improved feat, Combat Reflexes, and Fury's Fall. I'd like to keep this core, and in PFS I'm hoping I'll be able to find plenty of humanoids to trip, but if there's another way to go about this or if it's really bad on a vigilante I'm open to hearing it.

- I'm pretty sure the favored maneuver talent is actually not great for this build, and I may look at the one that gives me power attack instead.

- What's the best 6th level talent for this build? I like vital punishment, but I could also pick up Greater Trip with the one that gives me a fighter feat right at level 6.

- The main thing I'm debating is whether to take the psychometrist archetype. Focusing on transmutation implements could give me weapon enhancements, self enlarge for even more reach, and flight. I was thinking of taking evocation for my second implement school for some flexibility in terms of elemental offense and defense. I would be losing out on some key talents, and it would make my 7th level feat a choice between Greater Trip and Extra Focus Power (which I could use to gain the transmutation flight implement).

- If I did go with psychometrist, I'd be getting rather MAD. How much intelligence is enough? 12? 14?

Silver Crusade RPG Superstar Season 9 Top 32

Any takers?

tl;dr:

Should I take the psychometrist archetype on a reach-trip focused human avenger?

If so, what are the best focus powers?

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