
PiccoloBard |

I've got one: I've been reading up on potion-making and Craft: Alchemy, since I'm thinking of playing an alchemist in the near future, but I'm having trouble wrapping my head around how these actually work. Is there a simple way of remembering what you can make in a day, or in some other specified amount of downtime? (Plus, if I understand it correctly, they're both actually pretty slow, or at least slower than what I expected.)
Also, it looks like your caster level affects the price of potions, and thus the amount of progress you have to make to finish them. (Or you could choose to make them at a lower caster level, but lower the duration or bonus accordingly.) Is that right?

Snowblind |

I've got one: I've been reading up on potion-making and Craft: Alchemy, since I'm thinking of playing an alchemist in the near future, but I'm having trouble wrapping my head around how these actually work. Is there a simple way of remembering what you can make in a day, or in some other specified amount of downtime? (Plus, if I understand it correctly, they're both actually pretty slow, or at least slower than what I expected.)
Assuming you aren't using the Unchained rules, the amount you can make in a day is (the crafting DC of the item*)x(Your crafting check)/70 gold pieces worth of stuff. For an Alchemist, Swift Alchemy doubles this.
And yes, this is slow. Making a tanglefoot bag(DC25, 50gp) as an alchemist with a take 10 check of 25 will take about 3 days. You can make exactly 5 bags in 2 weeks of solid crafting.
*you can add +10 to the DC if you want to make crafting faster (assuming you can hit the DC).
Also, it looks like your caster level affects the price of potions, and thus the amount of progress you have to make to finish them. (Or you could choose to make them at a lower caster level, but lower the duration or bonus accordingly.) Is that right?
The caster level of the potion affects the price, and you can set that at whatever you feel like. So long as your caster level is equal to or above that of the potion you are trying to create, it's totally irrelevant and can be ignored.

dragonhunterq |

What if you use a secondary natural weapon to take an AOO(I.e your eidolon has reach on the tail slap), but none of your other attacks have the reach to make the AOO when it occurs. Do you use full bab on that AOO? Is the dmg at full or half strength modifier?
A secondary attack is always secondary unless it is your only attack (not simply the only attack you can make right now).
-5 to hit/half damage.
Patrick Curtin |

Hi folks! Self-necroing this thread as I have come to a sticky rules situation. Thanks to a haunt several PCs were affected as if by a Scare spell and are now frightened. They fled the area, but now what? Can they rejoin their party after they've fled? Do they try and make another Will Save? Or are they banned from advancing through the haunted area (which sucks because I need them to get to the next bit). Any help with interpreting this would be appreciated:)