
Garion Beckett |

Hello everyone. I am trying ro create a race that is suppose to alien and weird. (Modeled after the ghouls in Tokyo ghoul) but what i'm having troubles with is scaling crs with something that powerful with class levels.
Right now i'm around 30rp as an average. The dwarf hass 11 as a reference. What the cr be on something like that?

Claxon |

Are you going to let players be the race?
If not then don't worry about it.
Are all your players going to be that race?
Then don't worry about it, they're all equal.
All you need to do is adjust the challenge of the enemies you send at the party till you find the sweet spot of challenging without TPKs.

Lost In Limbo |

CR should be based on the total capabilities and statistics of the creature, which the race builder system doesn't model very well.
Look at the Monster Creation section of the Bestiaries, especially the Monster Statistics by CR table.
If your creature is so massively out of line with the expectations of most 0hd races, you might consider giving them racial HD like lizardfolk or ogres.
Edit: Also. I agree with Claxon. CR is not a useful tool to measure the power of PCs. It is a useful tool to measure the challenge of encounters and enemies.

Lost In Limbo |

My recommendation would be just to turn them into CR 1/2 - 2 monstrous humanoids, abberations, whatever.
After you have the base creature with it's CR it's relatively easy to start stacking class levels on top of that.
Again, the Monster Creation and Monster Advancement sections of the Bestiaries are your best friends here.

Garion Beckett |

Ok here is what i have so far..
Ghoul (tentacle) 31rp
Aberration 3rp
Medium 0rp
Normal speed 0rp
Specialized stats 1rp
Standard language 0rp
Skeletal Dr 2rp (DR 5/bludgeoning)
Fast Healing 6rp +4rp (fast healing 5)
Static Bonus Feat 2rp (undecided)
Quick Reactions 2rp (improved initiative)
Bite 1 rp
Natural Attack 1rp
Reach 1rp
Grabbing Appendages 6rp
What i'm going for with this one is a humanoid in shape. However when it comes to serios combat, 2 or more tentacles would sprout from the lower back area and can be used for slam attacks and grappling. The tentacles could have a reach of 15ft. This humanoid would have great regenitive powers. But require flesh to survive, and flesh allows them to either regenerate quicker or get stronger.
How does this look and what would you do to turn it into a monster if you think that would be easier?

Lost In Limbo |

Allright, let me have a crack at this.
I've never really made a custom monster before so treat this entirely as an amateur GM's attempt at some homebrew content.
Speaking of which, you might want to post this question on the suggestions/houserules/homebrew forumns. I'm sure there are some people there that can do a lot better than I can.

Lost In Limbo |

I've made a Google Doc I will be working on as I can today. I'm at work so expect this to take a while.

Fuzzy-Wuzzy |

Fast Healing 6rp +4rp (fast healing 5)
When the Race Builder says of fast healing "This trait can be taken multiple times. Each time fast healing is taken, its cost increases by 1 RP" it means that fast healing 1 costs 6, fast healing 2 costs 7 more, fast healing 3 costs 8 more, etc, so fast healing 5 costs 6+7+8+9+10 = 40 RP. Why they felt it should grow so fast I don't know.
Also, being Large (7 RP) is a prerequisite for having reach. Reach only goes to 10'; if you want 15' tentacles you'll have to guess how much more it should cost. Personally I think 7 RP for Large and 1 RP for reach is silly; I charge 4 RP each for them. If someone wanted 15' reach I'd charge at least another 4, quite possibly 6. Reach is potent.

Claxon |

Garion Beckett wrote:Fast Healing 6rp +4rp (fast healing 5)When the Race Builder says of fast healing "This trait can be taken multiple times. Each time fast healing is taken, its cost increases by 1 RP" it means that fast healing 1 costs 6, fast healing 2 costs 7 more, fast healing 3 costs 8 more, etc, so fast healing 5 costs 6+7+8+9+10 = 40 RP. Why they felt it should grow so fast I don't know.
Also, being Large (7 RP) is a prerequisite for having reach. Reach only goes to 10'; if you want 15' tentacles you'll have to guess how much more it should cost. Personally I think 7 RP for Large and 1 RP for reach is silly; I charge 4 RP each for them. If someone wanted 15' reach I'd charge at least another 4, quite possibly 6. Reach is potent.
Yeah, he's underestimated the cost of regeneration by quite a lot.
To make the race more reasonable, I wold personally just give them regen 1 as long as they consume human flesh at least once per day. I might reduce the cost by 1 for this drawback, so that would be 5 points.
I'm also not sure DR bludgeoning makes sense. They seem physical squishy and malleable, which means bludgeoning damage shouldn't do much to them. Their body simply deforms and absorbs the impact. It would make more sense to have slashing or piercing weapons as the type of damage that bypass their DR.
I'd probably drop Quick Reactions bonus feat and make their other static bonus feat skill focus (disguise self) as these creature need to blend in. Technically speaking, with knowledge dungeoneering can probably easily identify them. Technically disguise self wont even do it properly, but you know allow some leeway as a GM.

Fuzzy-Wuzzy |

Also like i said before i don't need them to be playable by characters. Plus when the players meet these things they will be high lvl and want a challenge. I'm possibly going to push my campaign into epics to introduce these things. So fast healing 5, dr, and sr would all be appropriate.
Then I'm with Lost in Limbo---ignore Race Point costs and prerequisites, use the Race Builder solely as a source of inspiration, and use the Bestiary Monster Creation/Advancement rules for balancing.
Strongly consider promoting their fast healing to flat-out regeneration (not available in the Race Builder). Also consider making their damage reduction DR/- (also not available in the RB).

thewastedwalrus |

You should probably make the DR/magic because you need those special weapons to damage them in the show. It would also be good because then their special tentacles and bite would bypass other ghoul's DR, as they do in the show.