Interest Check: Mutants & Masterminds / Legacy of Eagles


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actually my math was slightly off with the build

Fracture:

Name: Fracture (Patrick O'Shea)
PL 10 (150)
STRENGTH 0 STAMINA 3 AGILITY 5
FIGHTING 0 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 5 PRESENCE 5

Skills:
Acrobatics 5 (+10)
Deception 5 (+10)
Insight 5 (+10)
Persuation 5 (+10)
Perception 5 (+10)
Stealth 5 (+10)

Advantages:
Feature: (Temporal Inertia) [1]

Powers:

"Switch Consciousness With Past & Future Selves"
Senses 7 (Precognition) 7 (Postcognition) (Flaws: Limited to Things he Himself Witnessed/Knows) [28]
Variable 2 (Skills & Advantages) [14]
"Time Travel" Movement 3 (Time Travel 3) [6]
"Parallel Worlds" Movement 2 (Dimesional Travel) [4]

"Undying" Immortality 3 [6]

"Mimic Super-Speed"
Quickness 5 [5]
Speed 5 (60 mph) [5]
Improved Initiative 5 [5]

"Time Control Feats"
AE: "Slow Enemies" Affliction 7 (Strength/Speed Rank; Dazed, Fatigued & Hindered/Stunned, Exhausted & Defenseless) (Extras: Extra Condition +2, Area- 30ft. Burst, Selective) (Flaws:Limited Degree, Instant Recovery) [21]

Offense:
Unarmed +0 (+0 Damage, DC 10)
Initiative +25

Defenses:
Dodge +10 (DC 20), Toughness +3, Fortitude +3, Will +5

Total: Abilities: 40 / Skills: 15 / Advantages: 1 / Powers: 88 / Defenses: 6 (150)

Background: Working on time travel in the (probable) year 2371, Patrick opened a wormhole. He was going to send a beacon back to the year 1982 to a warehouse site in Dublin Ireland. Everything went like clockwork, but when the beacon made it across the wormhole, it met an unknown catastrophic energy. The wave of energy made its way back through the wormhole, turning it inside out and ripping it apart into a nearly infinite amount of fragments.

The explosion was horrific, ripping Patrick's body apart.Patrick's mind was bombarded with an impossible amount of sensory input. The cacophony is without a point of reference. Simply put, Patrick wished for death, no...non-existence for what seemed like an eternity. Slowly, what could only be described as eons, Patrick regained a small measure of focus. Patrick's body and mind had been set into every possible time, and every possible earth. More versions than can be counted are on a lifeless rock with no air or protection. His immortal bodies suffering the tortures of the damned. Others are in more hospitably terrain,

Fracture's personality slips from one version of himself to another. Eventually learning to settle in one over another. His human mind is incapable of storing all the experiences, he must limit the memories within his mind or go mad. Patiently, over thousands of years, and hundreds of lifetimes, this discreet personality finds himself in Britain. He hopes he can guide this version of earth to it's most fulfilling version of itself.

Powers:
Immortal

He can slip into any version of himself on any timeline, and return
During these trips He can learn a skill or advantage (he could spend a lifetime learning something, and return exactly at the point he 'left'), but due to the limitations of his mind, the skill or advantage is overwritten should he learn something new.

He can manipulate the time around his body (mimicking super speed)

He can flood the mind of those near him with the sensory input of every possible version of themselves (which will completely incapacitate a normal man)


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Here's my initial draft of Longbow:

Background:

John Agincort is a complicated man. To the outside world, John is the sole owner of Agincort Communications, a company that creates cutting-edge circuitry for computers and communications equipment. Being in his mid 30's, he is also widely debated as being one of the most attractive men in the world.

What the outside world doesn't know, however, is that he is also the masked vigilante/hero longbow. The adopted son of the original longbow, John was taught the rules of fighting crime at an early age. Unlike the original longbow, however, John believed that he could still have a life outside of crime fighting. This led to a rift between the boy and the man that he considered his father which led to them going their separate ways (John had been a sidekick going by the name of arrow).

John gave up the crimefighting life, founding a company after college and getting married, (It was during this time that he discovered the process for making nanites, microscopic robots that could be controlled. Keeping the discovery to himself, he wiped all the data on it from his company and hid it, knowing that this technology could be disasterous in the wrong hands) but all of that changed when the drunk driver who killed his wife was acquitted (his lawyer successfully argued that the breathalyzer had broken before the test, so his blood alcohol level of .6 was thrown out of court).

For weeks he looked at his daughter and did his best to comfort her, even as her powers began to manifest (mostly likely caused by the trauma of her mother's death). All the while, John shoved his rage deep inside until one night when it came bubbling out when he drove past the man's house (it was something that he started doing after the accident) and watched him start to beat his wife. Before John knew what he was really doing, the man had a broken collarbone and a fractured tibia.

Had the man who had raised him not shown up when he did, the man who killed John's wife would have died. Reconcilling, John's father pulled him back from the edge and helped him to deal with his anger. It was then that he revealed he had been following John for a while as he was dying and wanted him to take up the mantle of the longbow. After some initial quibbling, he agreed. That was when John pulled his research on the creation of nanites and used it to create himself new weaponry: His bow and arrows are all made of nanites. the arrows turn to dust about an hour after firing, so that no one can copy his technology.

After taking up the mantle, John joined a team of heroes and used his contacts to enroll his daughter in a private school for young people with powers. Everything was proceeding normally when his daughter's school was attacked by a group of armed extremists who were attempting to wipe out the mutant threat. Knowing that they were little chance for a school of people with superpowers, the walked into the middle of the school and detonated 3 low-yield nuclear devices. The surrounding county was wiped out before anyone who could control radiation could reach the scene.

After a grieving period, John began hunting the people responsible for the atrocity. Getting credible intel that they were based in Great Britain, John moved his company to the UK.

Longbow:

Abilities: 70 points
STR 3
STA 5
AGI 4
DEX 6
FGT 4
INT 6
AWE 3
PER 4

Defenses 9 points
Dodge 7
Fortitude 5
Parry 6
Toughness 5
Will 7

Skills: 41 points
Acrobatics r6 +10
Athletics r7 +10
Close Combat r6 +10
Deception r0 +9
Expertise r4 +10
Insight r7 +10
Intimidation r4 +8
Investigation r4 +10
Perception r7 +10
Persuasion r0 +9
Ranged Combat r9 +15
Sleight of Hand r4 +10
Stealth r12 +18
Technology r4 +10
Treatment r4 +10
Vehicles r4 +10

Advantages: 30 points
Accurate Attack
All-Out Attack
Assessment
Attractive r2
Connected
Benefit (Ambidextrous)
Benefit (Wealth r3)
Defensive Attack
Eidetic Memory
Evasion r2
Equipment r3
Hide in Plain Sight
Instant Up
Inventor
Move-By Action
Power Attack
Precise Attack (Both Ranged) r2
Prone Fighting
Fearless
Redirect
Takedown r2
Uncanny Dodge

Equipment:
Collapsible Nanite Bow
Computer Watch linked to the servers at his company
Collapsible Binos
Rebreather/Gas Mask
Multitool
Cutting Torch
Explosives

Motivation: Justice/Vengeance

Origin: Training


Oh, guess I'll wait for the official recruitment thread then


DeathQuaker wrote:

ETA: Alternately, if Big Tough Strong Lady would step on the toes of the guy with the giant alternate form, I could always go for a shadowy/stealthy character. I like those.

Hey DQ - Not at all, no guarantees I'll even get selected! Eoten will be a hard hitter and a heavy lifter, but not superhumanly tough... durable is more like it. I'm also drawing on some other giant-folklore so he'll have some quirky elements too.

So no real stepping on toes (even big hairy giant ones :)

Shady can probably fill in more on Howitzer - since she was active during WWII then perhaps Good Knight Gracie is her daughter through a GI during the war? She was set over stateside where it was safer - or perhaps she grew up among the EAGLES for a while?? Will depend on how much of an insight that gives you to "behind the veil" of the game I guess...

If the EAGLES did just disappear back in the sixties and her connection to Howitzer has just come to light, then its motivation for Gracie to come back to Blighty in search of the truth :)

(Slow ageing could be a side-effect of her mother's powerful genes?)

Crumbs for consideration...


Recruitment thread is now up: here.

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