
elcoderdude |

For 2-1C, we closed the standard number of locations, with no henchman at all. For 2-2C, we not only have henchmen, we have extra henchmen -- a lot of them -- and we need to close one fewer location than usual?
Is this really the intention?
I played this solo with S&S Alahazra, CD Ezren, CD Lini and Athnul. I completed the scenario in 10 turns. Something seems amiss.
I don't think defeating a summoned Faceless Stalker should permit you to close a location. And I think we should use the standard number of locations.

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Yeah I was wondering this too. I ran the scenario a week ago in local store and several people had to check the rules that we were playing correctly. I wonder if they play tested this scenario at all or did we play it wrong?
I agree on summoned Faceless Stalker should not permit close location. We finished this scenario on turn 8 I think. The easies scenario I have played ever. I have to say it being so easy made it a bit unfun too.

Keith Richmond Pathfinder ACG Developer |

I'll admit, my personal preference would be for _most_ scenarios to be tougher than written. I agree that this one is a particularly easy loot run, with extra close chances and a low number of locations.
I've just put in an issue with some suggestions. That said, part of the problem is that just adding another location would require another Charmed Faceless Stalker, and we need that last one for summons, so that's probably part of how it got here.

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Keith Richmond wrote:That said, part of the problem is that just adding another location would require another Charmed Faceless Stalker, and we need that last one for summons, so that's probably part of how it got here.You could always use Eliandra's favorite thing: PROXIES. ^_~
It would actually not bother me in this case because I never* play with 6 people, so I would not need to use proxies.
*Do not test me on this, Fate.

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I think the more serious oversight was allowing a close attempt after defeating a summoned henchman.
I wouldn't call it an "oversight" as that makes it sound like they didn't know that those words had leapt onto the page. Call it rather a "design decision with which you disagree".

Keith Richmond Pathfinder ACG Developer |

Unfortunately, the design process has a few steps where things can go not ideal. It's much easier for those to happen in OP than in the printed product. OTOH, it's a lot easier to fix OP :)
That particular style of mechanic works, IME, when you have henchmen that don't close, or if you shuffle allies into the decks instead of henchmen.

LenYJr |
I enjoyed dropping in on a random table playing 2-2C at Origins. Nice to just be able to play with folks. Of course, I was aware of this thread's feedback when we played, and learned some things. So we'll be talking about that around the office.
It was great playing with you too. We were all glad to help work on improving the scenario and it was challenging but very do-able. (even with 9 of 10 allies turning on us)