Staff Magus + Spellsword ... How wielded IS wielded?


Rules Questions


Hi all,

I am looking at the staff magus and wondering if someone could help me with the following spell (emphasis mine):

Spellsword:
When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon. As part of the casting, you can insert a single magic rod or magic staff into the weapon’s extradimensional space, after which the space closes.

For the spell’s duration, a character wielding the transmuted weapon is also considered to be wielding the rod or staff as well. If the rod or staff can be used to make attacks, you can attack normally with the weapon or use the weapon as if it were the merged rod or staff. If the effect created by the rod or staff requires an attack roll to successfully strike a foe, you can make the attack roll as if you were making an attack with the weapon at its highest bonus (including any bonuses the weapon would normally receive) rather than just a normal attack with the rod or staff—doing so does not allow you to add the weapon’s damage to the attack, but instead allows you to use your skill with the weapon to boost your chance of hitting with the rod or staff’s attack, spell, or effect.

At the end of the spell’s duration, the merged rod or staff is ejected from the weapon. If you have a free hand, you can catch the rod or staff as a free action; otherwise, it drops to the ground.

If the merged weapon is broken or destroyed during the duration of this spell, the merged rod or staff is similarly broken or destroyed.

The staffmagus gets quite a number of perks for wielding a magical staff as well.

Staff Magus:
Weapon and Armor Proficiency

A staff magus is proficient with simple weapons only. He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.
This replaces the normal magus weapon and armor proficiency feature.

Quarterstaff Master (Ex)

At 1st level, the staff magus gains the Quarterstaff Master feat as a bonus feat, even if he does not meet the normal prerequisites. He only gains the benefit of this feat when wearing no armor or light armor.

Quarterstaff Defense (Ex)

At 7th level, while wielding a quarterstaff, the staff magus gains a shield bonus to his Armor Class equal to the enhancement bonus of the quarterstaff, including any enhancement bonus on that staff from his arcane pool class feature. At 13th level, this bonus increases by +3.
This ability replaces the medium armor and heavy armor class abilities.

Staff Weapon (Su)

At 10th level, a staff magus treats any magical staff he is wielding as a magical quarterstaff with an enhancement bonus to attack and damage equal to the staff’s caster level divided by 4 (minimum +1). The staff must have at least 1 charge for the magus to use this ability. A staff magus can restore 1 charge to a staff by expending a number of points from his arcane pool equal to the level of the highest-level spell cast in the staff, as long as at least one spell in the staff is on the magus spell list. The magus cannot restore charges to more than one staff per day.
This ability replaces fighter training.

By now I'm sure most of you will have already understood my question: What abilities would I get by combining these elements? In example, let's say that I put a 13th caster level magical staff into a Medium scythe using Spellsword. Would I get the +3 enhancement to the scythe? Shield bonus, too? How about the Quartermaster feat, do I get to wield the scythe in one hand? The spell explicitly states that I wield the staff, so I am assuming that I would indeed get these benefits, but I've been wrong before.


The spell you're referring to essentially lets you tap the magical properties of the wand or staff contained within. The staff isn't merged with the scythe, it's merely contained inside.

You're still for all intents and purposes only wielding a scythe, not the staff where melee and other staff-dependent class effects are considered. So you would not be getting any of the Staff Magus archetype benefits because you're not wielding the staff in melee just tapping into it's magic.

Now... if you embedded a wand inside that staff......


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Drahliana Moonrunner wrote:
Now... if you embedded a wand inside that staff......

That seem pretty easy actually.. at any given round you would choose either A or B:

A: Attack and or use powers of the Staff as normal

or

B: Use charges off the wand as normal

But not both, unless of course the wands spell requires an attack roll, then you could use the Staff to hit them to pass the Wands magic along.

BUT... Heres the kicker..

What if you put a Staff in a Staff?


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What if you put a wand iside your staff using Weaponwand, then put that staff inside another staff using Spellsword ...?


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MrCharisma wrote:
What if you put a wand iside your staff using Weaponwand, then put that staff inside another staff using Spellsword ...?

Then you have made the rare Turducken archetype Magus.

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