GrimOceanus |
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How would the three metamagics affect each other?
Could you apply Eclipsed to a spell that has Umbral applied and change the 10ft radius darkness into 10ft radius light?
Could you then apply Shadow Grasp on top of that to create a 10 ft radius of light that entangles people?
Because it seems to me that technically, Umbral Spell makes it so that the spell now creates darkness, which would make it apply for Eclipsed Spell. And Shadow Grasp only requires a spell with the Darkness descriptor that affects an area.
So if you, for example, cast an Eclipsed Umbral Shadow Grasp Arcane Mark on a rock, and threw that rock, it would entangle everyone in the 10ft radius of the rock until people moved out of it without affecting vision because it radiates light.
Or am I completely off on how these metamagics work?
Saethori |
This sounds complicated, so let's go through it step by step.
Using Arcane Mark as the example, let's start adding metamagics one by one.
Arcane Mark - Level 0 spell. Doesn't do anything particularly impressive to the rock.
Umbral Arcane Mark - Level 2 spell. The rock radiates 10 feet of darkness, akin to the darkness spell. Permanently. Very interesting trick.
Eclipsed Umbral Arcane Mark - Level 3 spell. The rock radiates 10 feet of light, akin to the light spell. This is basically Continual Flame without the material component cost.
Finally, Shadow Grasp. Right off the bat we notice an issue: Shadow Grasp asks for a spell "with the darkness descriptor that affects an area". This causes issues because Arcane Mark doesn't affect an area, and Umbral Spell doesn't make it affect an area, either; the spell is just on that one rock.
Because Shadow Grasp asks for spells that affect an area, and Umbral Spell asks for spells that affect a creature or object, the two can't coexist. Unfortunately, your metamagic combination doesn't work quite how you might like it to.
CBDunkerson |
Umbral Arcane Mark - Level 2 spell.
Eclipsed Umbral Arcane Mark - Level 3 spell.
Actually, these would both be 2nd level. Eclipsed Spell does not increase the level.
Because Shadow Grasp asks for spells that affect an area, and Umbral Spell asks for spells that affect a creature or object, the two can't coexist.
This seems reasonable, though it actually invalidates most spells with the [darkness] descriptor. For example, Darkness & Deeper Darkness are both similarly object targeted spells. The text about "within the darkened area" also seems to imply that it is the dark area which is effected.
That said, I'd question whether Eclipsed Spell shouldn't remove the 'Darkness' descriptor. No, this is not stated, but the spell clearly no longer has a darkness effect. I'd think it should swap [darkness] for [light] in this case.
Saethori |
Oops, missed that part of Eclipsed Spell. Good catch!
So it's Continual Flame at a lower spell level, in addition to no components. Though it's still the permanent darkness rocks that are more interesting.
Regarding the issue of Shadow Grasp being theoretically useless is simply a matter with its wording and how nebulous whether the darkened area counts as being effected by the spell, rather than simply a side-effect of the spell, I imagine this one would come down to GM rule.
Swivl |
Sounds like it works to me.
Either way, I'm not sure potentially unlimited tanglefoot bags can really break this game. Remember, there's a reflex save with your cantrip DC, so even if they weave in and out of the 10 ft. radius all combat long, it's such an easy save it won't likely matter at higher levels. Entangled is a much easier condition to deal with the higher levels get.
Now if you had 15 of these on arrows in your hand and cast telekinesis... you could do better with other things by that level.
Still, I like it.
Ridiculon |
yeah, i have a shadow patron witch i plan on using this combo with. the thing i have been reminded about (pretty loudly and often) is that your party members would also have to make saves against your 15-20 shadow grasp rocks/coins/arrows you have on your person way more often than any given group of bad guys will have to do it.
a follow up question, does darkness work the same way as light does in the sense that you can put an object with light on it into a bag and block the light?
Fuzzy-Wuzzy |
a follow up question, does darkness work the same way as light does in the sense that you can put an object with light on it into a bag and block the light?
Yes.
If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell's effect is blocked until the covering is removed.
GrimOceanus |
The interesting shenanigans I was thinking of happen when you have a flying familiar with invisibility. At that point, you have a mobile sphere of entanglement that can potentially ground fliers. Even if you just have it double move around, you can force the Reflex save for all enemies, then next round just do that again to force another Reflex save
If you add Tenebrous to increase the DC, as a dedicated Wizard/Arcanist, you can have an easy DC 16 for a permanently flying torch of entanglement. Not the best use of a 3rd level slot, but hilarious nonetheless.
If you don't want to waste a feat, you can just spend 3k to get a Lesser Rod of Shadow Grasp to apply the metamagic w/o the level increase to a Dust of Twilight for a DC 18+ (if you have spell focus or what not) darkness, fatigue, entangle radius.