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The interesting shenanigans I was thinking of happen when you have a flying familiar with invisibility. At that point, you have a mobile sphere of entanglement that can potentially ground fliers. Even if you just have it double move around, you can force the Reflex save for all enemies, then next round just do that again to force another Reflex save
If you add Tenebrous to increase the DC, as a dedicated Wizard/Arcanist, you can have an easy DC 16 for a permanently flying torch of entanglement. Not the best use of a 3rd level slot, but hilarious nonetheless.

If you don't want to waste a feat, you can just spend 3k to get a Lesser Rod of Shadow Grasp to apply the metamagic w/o the level increase to a Dust of Twilight for a DC 18+ (if you have spell focus or what not) darkness, fatigue, entangle radius.


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How would the three metamagics affect each other?
Could you apply Eclipsed to a spell that has Umbral applied and change the 10ft radius darkness into 10ft radius light?
Could you then apply Shadow Grasp on top of that to create a 10 ft radius of light that entangles people?

Because it seems to me that technically, Umbral Spell makes it so that the spell now creates darkness, which would make it apply for Eclipsed Spell. And Shadow Grasp only requires a spell with the Darkness descriptor that affects an area.

So if you, for example, cast an Eclipsed Umbral Shadow Grasp Arcane Mark on a rock, and threw that rock, it would entangle everyone in the 10ft radius of the rock until people moved out of it without affecting vision because it radiates light.

Or am I completely off on how these metamagics work?