2-1E How Did You Do?


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Silver Crusade 3/5 Venture-Lieutenant, Missouri—Springfield aka Heathwool

As the topic says.

Played Solo CD Lem, who was Tier 2 (Charisma +2, After you recharge), having played some Wraith before playing this. Have only 1 tier 2 card as Lightning bolt.

Overall thoughts is I got pretty lucky, but probably had it under control. Started at Goblin fortress, which I rolled (after you act, move to a random location) when I was fighting the henchmen, which was annoying because I didn't get a chance to close it. Had a few Goblins blow up, which it was nice to have that Sihedron Medallion. I also had that happen on the first proxy villian summon, then I easily defeated it's 7 Charisma with a 1d12+2.

Came to the Shrine, which I was a little worried about because of the Blessing = 2 Damage but I didn't face any. (Besides, my discard was nearly empty because of 2 Cures plus Lem's fetch ability). Instead I got: Battered Chest, which I succeeded using a Blessing of Abadar and acquired 4 items! Next card was an exploding goblin, but I buried that newly acquired potion of Energy resistance to prevent it. 3 explore on that turn was villian, and I was glad he reset my hand, because all I had was lightning touch, but drew into Dagger +1, lightning bolt and a blessing. Handily defeated the Combat 10 then 12.

Overall, not as difficult as some others because the villian wasn't goblin (which has caused me problems in 2-1A 20 then 22 combat and on 2-D Combat 16 with a -4 to all dice), but most likely had been a nightmare 6 people (9 locations!)

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Heathwool wrote:
but most likely had been a nightmare 6 people (9 locations!)

It's actually the normal number of locations (8 for 6 players), you just start with 1 fewer.

We're not complete monsters. Like, no more than 97%.

Silver Crusade 3/5 Venture-Lieutenant, Missouri—Springfield aka Heathwool

Keith Richmond wrote:
Heathwool wrote:
but most likely had been a nightmare 6 people (9 locations!)

It's actually the normal number of locations (8 for 6 players), you just start with 1 fewer.

We're not complete monsters. Like, no more than 97%.

Oh, I see that now... That's what I get for assuming and not reading specifically what it says for the setup.


I wish there were something remarkable for this scenario I missed, but I just don't remember.

We let Maznar nuke the Spawn since he had Wisdom. Everybody else discovered extra blessings (or just passed the Wisdom check).


Wow we got our butts kicked last night by this scenario. We lost it twice in a row! That is the first time I have ever failed a scenario two times in a row.

Group setup: CD Seoni, CD Alahazra, CD Sajan, Sns Alahazra, and Brielle.

First game we ran out of turns. Set it up again.

Second game we got two locations closed quickly. Was looking good but somehow we stalled. Last round Seoni and Brielle were going to die (both 1 card short) on their turns due to an explosive ruin (second one hit, Brielle got them on back to back turns). CD Alahazra closed the final location on the last round to get the shrine to be summoned. Seoni moved over and encountered a blessing, since she did not have a hand hand due to the runes, we blessed her and this gave her the ability to pick up the blessing (1 card she needed) and save her life on her last turn. Poor Brielle had cards and couldn't encounter a blessing to save herself. She died. We got 3 explores into the shrine.


Slacker2010 wrote:
CD Alahazra closed the final location on the last round to get the shrine to be summoned.

I'm puzzled by this. You summon the shrine as soon as you corner and defeat the first villain. You don't have to close all the locations.


Our group, which has rarely lost throughout Seasons 0 and 1, came within a hair's breadth of losing this one. We made some bad decisions, had some bad rolls, took a chance in the end and got lucky.

The group was Olenjack, Maznar, CD Seelah and CD Sajan.

We started the game with two characters at the Warrens. Dumb thing to do. Maznar just wanted to be somewhere other than the Mountain Peak and didn't look at Warrens powers. Olenjack, also at the Warrens, explored, hit a Goblin raid -- wammo, two monsters added to other decks. Olenjack explored again, hit a Zombie, rolled 3d8+4 and got a 7. Due to Zombie's power, Maznar had to fight a Zombie. That's two monsters added to other locations. This on the second turn.

By the time we cornered and defeated the first villain, we had just one other location closed. Olenjack, with three cards in his deck, moved to the Shrine with five turns left. Encountered a Blessing of the Gods -- net loss, one card -- then some other boon. Spyglassed and found the villain.

Everyone set up their hands, then on the final turn Olenjack encounted the villain with 1 card in his deck (which effectively nerfed the villain's recharge power). We successfully temp closed, then poured on the blessings to whale on Lamashtu's welp.


2-1E

Ranzak, Koren, Athnul

We opted to take on the Warrens last... Ranzak and Koren ran into Etainia fairly early. Athnul temp closed her location, Koren boosted Ranzak's wisdom roll as we watched Eatainia flee to either the Woods or Warrens.

From here it was near top card fast henchmen fighting where when finally came to the Warrens...

Goblin Raider top card, success, leaving the pregnant woman. We hit her so hard she had a demon fly out of her and run into the Shrine.

Off we set, hot on its trail. Cornering the beast all thoughts of mercy were lost by means of dark fluid pulsating through our bellies. After our lust for Demon blood ceased, we found ourselves victorious and headed back to Sandpoint.

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