
Ozak Daggertooth |

Would you say that you need to make a lot more adjustments than for every other AP (which you realistically should adjust quite a bit for play-by-post and for characters in general, IMO)?
Like many early APs, KM suffers from the fact that most of the material people want to use was not a part of the game when the campaign was written. The more character options you have, the more it becomes possible to optimize, so you do have to accommodate that. Some people handle this by making "core only" games. I don't like that as a solution, but then it means you have to ramp up the difficulty a bit.
I know that baseline wrath is just a stomp. Rise of the Runelords is supposed to be a bit all-over-the-map for difficulty. I don't know how much my DM has changed for Reign of Winter, though, so can't comment on that. :)
I haven't played WoR but I have heard the mythic rules create an imbalance that is not really fixable. I am running RotRL and I can say that most of the AP needs to be ramped up in difficulty, as the party tends to face enemies whose base attack bonus is too low to land hits or whose AC is too low to avoid being hit. There are a few tough spots but for the most part the party faces enemies that are too low CR for the party.
I don't know about RoW but it is more recent and so theoretically should have a bit better balance.

Ash.. |

All of the APs are balanced for 'people who don't optimize too well' because that's the average. Once you start playing online, they all feel a bit 'easy' because the players online tend to think more critically about the game bits. It's usually easy enough to fix up the cinematic moments and it's not awful to have a bunch of monsters that aren't likely to do serious damage to the party - remember the party is supposed to be winning, the APs losing. As long as you keep the plot moving and everyone engaged, having numerically 'bad' bad guys won't matter.
If you really want to buff things, it's usually more interesting to add more things for the party to overcome than to make any singular npc scarier. "Defeating a horde of orcs" is more impressive than "Defeating thok, king of the orcs" in most games. (There's always someone who'd rather fight thok, but you get my point).
You don't actually have to buff an AP to run it and have fun with it.

oyzar |
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I'll remove my vote for kingmaker as I just got into that one, making it just Rise and Wrath.
I think most people didn't account for gestalt when they voted. Personally I would love gestalt, but I know I'm in the minority.
I think you are better off just running what you want to play. There will be enough people applying regardless.
Gestalt makes things a lot harder or the GM as you have to modify things much heavier or end up with no challenges at all. I'm sure you are aware of that when choosing what yo play though.