The Zen of Undermountain

Game Master EltonJ

Adventure in Undermountain. This campaign will take characters from 8th level to 15th level and perhaps beyond. This campaign also uses the system in Advanced d20 Magic, adding a cinematic quality to our delve.


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ElbowtotheFace wrote:
So if I were to roll up a Wizard 3/Cleric 3/Mystic Theurge 2, is there a large amount of choices that would need access to the book during character creation? Feats, skills, items and gear, that sort of thing?

to answer your question:

The system's simple (I was surprised when I started reading it). There isn't a large amount of choices. The difference is in the casting. Clerics tend to take a whole round to cast their spells, while wizards can do it in an action. You still need PFRPG to explain certain aspects of magic, but the Dynamic Spellcasting System only takes 30 pages to explain how it works.

There are two pages of feats you can choose from. Starting on page 15 and ending on page 17. There aren't any pages dedicated to gear in the book. All the gear you can get for this game is in the PFRPG or Ultimate Equipment.


Tihn Tremako wrote:
Hey Eltonj. Just checking in. This is markofbane, and this is the profile I'm using to build my wizard submission for this game. I still have work to do on it, but I wanted to make sure you knew I didn't ghost you.

Good work on putting it together! You may want to reference the casting DC of your spells. I also need the reference to the number of slots they take up.

This is the first time I've seen a sheet for a spellcaster that uses this system. So it helps me to know the casting DC and the Spell Slots you used.

Did you have to convert a few spells, though? Some of the spell names I don't recognize.

As a specialized wizard, I am supposed to get an extra spell slot per level for a divination spell.
Wizards get unlimited spell slots. Whether or not they are specialized.

EDIT: I first ran this system for a BESM d20 game twenty years ago. We never saw the system in action, though.


Is the only thing limiting Divine and Wizard magic level and drain? Like a 5 lvl Wizard can just spam fireball as long as they have HP to risk?


ElbowtotheFace wrote:
Is the only thing limiting Divine and Wizard magic level and drain? Like a 5 lvl Wizard can just spam fireball as long as they have HP to risk?

Uhm, no. Clerics get an additional spellcasting bonus of +1 per level, to 20th level by level 20. Clerics who cast Domain spells get half drain on them.

Like a 5 lvl Wizard can just spam fireball as long as they have HP to risk?

Technically yes. Any spellcaster can spam any of their spells as long as they are willing to risk the drain.

DRAIN
The casting DC of a spell is given in the spell description. This is the DC for the Fortitude Save to resist Drain. If the spellcaster is using the Metamagic Feats, the modifier for the Metamagic effect adjusts this DC. When determining the Drain, use the spell’s total DC, including any modifiers for Metamagic. The character makes their Fortitude Save and consults the Spellcasting Fortitude Saves and Spell Drain tables to determine the actual Drain suffered. This Drain is normally deducted from the character’s Energy Point total.

(page 4 of Advanced d20 Magic)

HOWEVER . . .
Other d20 games do not use Energy Points. When using this spellcasting system with another d20 game, Drain should be suffered as nonlethal damage rather than being deducted from Energy Points.

There is no quick method of restoring lost energy points. There are, however, healing spells that cure nonlethal damage quite effectively. In order to prevent abuse of Drain in standard d20 games, the GM may disallow any magical healing of Drain damage requiring it to be healed over time, normally, at a rate of one Hit Point per character level per hour.

Lethal damage from Drain (see “Investment,” below) can be handled in one of two ways. First, it might simply be impossible to magically heal even lethal Drain — it’s supposed to hurt! Second, a cure spell might partially restore lethal Drain, transferring the affected damage points from lethal to nonlethal damage (which requires time to heal).
(page 4 of Advanced d20 Magic)

The system is balanced by it's Casting DCs. Fireball has a Casting DC of 31. Therefore, you need to meet or surpass the casting DC in order to cast it. That's why in the example, I used a fifth level sorcerer to illustrate how the system works.

Wizards don't get drain resistance, Sorcerers do. Wizards can cast any number of spells that they know. Sorcerers don't cast many spells, but they can cast more often than any other spellcasting class. Thanks to their drain resistance.


I am working on documenting the basics of the spells. It is a bit labor intensive starting at 8th level. :) All of the spells I found on the Archive of Nethys site, so they're from a range of Paizo sources.

I have this sort of image in my mind of her starting the day going through a sort of martial arts kata type sequence, slowing casting spells that will last her through the day (extended mage armor, fastidiousness, endure elements, etc.). I'm also going to revisit equipment; I need her to be able to do some stuff still if she is exhausted, so some scrolls and maybe a wand or two.


Tihn Tremako wrote:
I am working on documenting the basics of the spells. It is a bit labor intensive starting at 8th level. :) All of the spells I found on the Archive of Nethys site, so they're from a range of Paizo sources.

Okay. And yes, I realize it is labor intensive. I've been converting the spells from More Magic and Mayhem to the system, so I understand your workload.

Quote:
I have this sort of image in my mind of her starting the day going through a sort of martial arts kata type sequence, slowing casting spells that will last her through the day (extended mage armor, fastidiousness, endure elements, etc.). I'm also going to revisit equipment; I need her to be able to do some stuff still if she is exhausted, so some scrolls and maybe a wand or two.

Okay. Sounds like an interesting character so far.

Grand Lodge

My character is a Investigator Gravedigger 6th/mortal Usher 2 of Kelemcor who fights with a Shovel and sometimes a Lantern. He seeks to end those who need ending, especially undead. Wears a doctor's mask and hat. With a few self brewed elixir and a tendency to speak with the dead, including a skull and necklace of finger bones.

What I have so far. Uses shikigami style and wears medium armor. A sort of Shovel Knight!!


Question on a mechanic. As a specialist wizard, I am supposed to get bonus spell slots for divination spells, and take extra spell slots for opposed schools. Do we ignore this? Do we increase or lower spell slot requirements accordingly? Do we increase or lower casting DC accordingly? Something else?


Tihn Tremako wrote:
Question on a mechanic. As a specialist wizard, I am supposed to get bonus spell slots for divination spells, and take extra spell slots for opposed schools. Do we ignore this? Do we increase or lower spell slot requirements accordingly? Do we increase or lower casting DC accordingly? Something else?

A spell that is part of your specialized school will only cost half drain. A spell that is apart of your opposition schools will cost double drain.


Getting further along with building my character.

I think I'll be using a god that was based on and a reference to another God from the Lankhmar campaign setting, "Issek of the Jug"

Part of me is tempted to raid the BoED (Book of Exalted Deeds) to help build this character, but I'm resisting it.

So far out of Frostburn at the moment, the only thing I want to raid from it is Blue Ice as a material for making the character's armour....

Grand Lodge

RHMG Animator wrote:

Getting further along with building my character.

I think I'll be using a god that was based on and a reference to another God from the Lankhmar campaign setting, "Issek of the Jug"

Part of me is tempted to raid the BoED (Book of Exalted Deeds) to help build this character, but I'm resisting it.

So far out of Frostburn at the moment, the only thing I want to raid from it is Blue Ice as a material for making the character's armour....

Ilmater the Broken God for the Forgotten Realms


Critzible wrote:
RHMG Animator wrote:

Getting further along with building my character.

I think I'll be using a god that was based on and a reference to another God from the Lankhmar campaign setting, "Issek of the Jug"

Part of me is tempted to raid the BoED (Book of Exalted Deeds) to help build this character, but I'm resisting it.

So far out of Frostburn at the moment, the only thing I want to raid from it is Blue Ice as a material for making the character's armour....

Ilmater the Broken God for the Forgotten Realms

He's right.


I know, just wanted a bit of a puzzle out there.

Grand Lodge

I have played in the realms for years


Now I wish I had Volo's Guide to Waterdeep . . . :( I have City of Splendors: Waterdeep.

But yes, I'm thinking of starting you at or around a college. I thought the group would get to know each other some place other than a tavern. So far, everyone has submitted a colorful character. Of course I'm hoping to add a sorcerer to the group so that the rules can be tested further and see where we can adjust things.

EDIT: Ohh, I can start you all out in Waterdeep's black market!


Got most of the Crunch done, just working on and refining the fluff.

Also working on a character render for common player image of my character...


RHMG Animator wrote:

Got most of the Crunch done, just working on and refining the fluff.

Also working on a character render for common player image of my character...

Nice.

Everyone, this will be the last campaign I'm advertising for on Paizo's boards for a long while.


really EltonJ, why is that?


GM_Panic wrote:
really EltonJ, why is that?

I'm running enough games.


Arr yes you do GM a lot, , Helina is done DM


I got my Crunch done, as I changed it a few times after seeing something that made me want to change something again....arg...

Working on finishing up the Fluff, and I finally found a texture blending map I find that works with the character....


Characters done so far:
* Helina the Beast -- Johnny Panic
* Tihn Tremako -- Markofbane

Characters in development:
??? -- RHMG Animator
Investigator Gravedigger 6th/mortal Usher 2 -- Critzible
? Wilder -- Evindyl.


Did I miss a post telling me a problem?


No, just for got yours. :)


RHMG's Submission
Race: Half-Dragon Frost Folk (4 Racial HD) (CR total got squished to a total basic equivalent of a +2 LA (with the HD) given starting level)
Class: Barbarian 1, Brawler (Mutagenic Mauler) 5

They will likely get along with Helina and or fight over things at times with Helina.
I'd laugh if both characters were to take the Frost Rager PrC, as both are closely built to start taking it.
Mine would only need Power Attack, Helina though would need Power Attack and Frozen Berserker.


They will likely get along with Helina and or fight over things at times with Helina.
Helina world like hit but here feelings on things tend to be very pragmatic


I was thinking of something like that between the "Lovely Angels" aka "The Dirty Pair."
Mostly referencing the comics and the animes.
With them fixing things, but also breaking things.

Though, my character is trying to fix their shortcomings like their short temper and somewhat destructive impulses.


RHMG Animator wrote:

RHMG's Submission

Race: Half-Dragon Frost Folk (4 Racial HD) (CR total got squished to a total basic equivalent of a +2 LA (with the HD) given starting level)
Class: Barbarian 1, Brawler (Mutagenic Mauler) 5

They will likely get along with Helina and or fight over things at times with Helina.
I'd laugh if both characters were to take the Frost Rager PrC, as both are closely built to start taking it.
Mine would only need Power Attack, Helina though would need Power Attack and Frozen Berserker.

Do you have a name yet?


Rolled some dice on a short list of names and got Ayla.
Now Chrono trigger theme song playing in my head.....

I'll make a alias holding the info a bit later, ironing out the fluff still along with a full name
(using the 4 letter name to get the first letters of names to build the full name).


>>They will likely get along with Helina and or fight over things at times with Helina.

As a Half-Dragon Frost Folk she would have Helina respect, but Helina is also Giant Blooded, {frost Giant} so I think she would like your PC, as they would be another Northerner use to the ice and snow. Not some southern wine drinking lightweight. She comes from a tribe where the Females rule, and man do as they are told, used as hunters and protectors.


May I still throw in my hat here?

Am I'm very tempted to make a "King Shark" character

True Wereshark


Seth86 wrote:

May I still throw in my hat here?

Am I'm very tempted to make a "King Shark" character

True Wereshark

You can.

Do you mean using Blood of the Moon?


EltonJ wrote:
Seth86 wrote:

May I still throw in my hat here?

Am I'm very tempted to make a "King Shark" character

True Wereshark

You can.

Do you mean using Blood of the Moon?

Not a wereshark-kin, if that is what you ask. The LA+1 template


Seth86 wrote:
EltonJ wrote:
Seth86 wrote:

May I still throw in my hat here?

Am I'm very tempted to make a "King Shark" character

True Wereshark

You can.

Do you mean using Blood of the Moon?

Not a wereshark-kin, if that is what you ask. The LA+1 template

Well, I've seen people with wilder ideas (looking at you, RHMG Animator). I'm actually wondering if you can play one. Is this a concept you're looking at for a while?


Oh I love being the wild chaotic little element that thinks of possibilities,
that at least knows restraint with the chaos to a fair degree along with the impact each piece makes like; height being greater then 7 feet tall. You'd be doing a lot more squeezing in towns, dungeons and there are other impacts as well....

then make sure those impacts are felt and if needed countered with expenses paid so they don't become problematic.

edit: adding some more fluff, some parts are taking a while to iron out for my character.
Adding some NPC relationships so you can have story hooks here and there. Or just to have some options for encounters.

I've covered her more monsterous appearance so the party don't get kicked out of town if they travel to some settlement that don't like non-CORE_RACEs


But races way outside the norm could be fun as well.

For Helina, you know there is a Giant template, I have just rebuilt her with it and she seems a lot of fun, Standing some 9'8" and coming in at 560lb. 1/4 Giant 3/4 Elf, so not a half elf/gaint but Giant Blooded.

Let me know what you think GM, would it be fun?

She would have to use reduce person to go into town, haha.


Oh, not set on it. I can make something else :)

Class wise, what do we have so far?


We are missing spots in the Divine department, followed by Arcane and Skill Monkey

@Helina
reduce person does not last long enough, only 1 minute per level.
You'd be sleeping in the stables if lucky, you'll be using the squeezing rules way more then you'd think. Not to mention it would be a disaster on the streets. If the game were in a open area most of the time like kinda like Red Hand of Doom but this is ruins, a lot of restrictions will set in. Even weapon usage options might get restricted based on GM cause you can't realistically swing that large weapon around in such tight spaces.


Skill and divine. Hmm. I may come up with an idea or two.

Is there a paladin?


Helina the Beast -- Barbarian
Ayla - Brawler

Tihn Tremako -- Wizard

? Investigator Gravedigger 6th/mortal Usher 2

? Wilder

No Paladin, but the front-line role is really covered at this point.
Really missing a FULL divine caster party wise.


Divine Paragon Cleric of Eiseth.

Archer Cleric

Current idea


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RHMG Animator wrote:

*Helina the Beast -- Barbarian

*Ayla - Brawler
*Ascoe Tanner - Rogue

* Tihn Tremako -- Wizard

? Investigator Gravedigger 6th/mortal Usher 2

? Wilder

No Paladin, but the front-line role is really covered at this point.
Really missing a FULL divine caster party wise.

Added the rogue to the list. :)


I was wondering if a +2LA is allowed?

Was thinking half-fiend, trying to become a full Erinyes.

Even though I seem to be going ranged cleric, sanguine angel as a PrC also seems very apt for this


Seth86 wrote:

I was wondering if a +2LA is allowed?

Was thinking half-fiend, trying to become a full Erinyes.

Even though I seem to be going ranged cleric, sanguine angel as a PrC also seems very apt for this

Half-fiends don't make a lot of friends, but yes, LA+2 is allowed.


Waves +2 LA here due to race and template combo,
If it is JUST the half-fiend template it would be +1 LA

Though try to think of every impact the race/template will bring with it.
At the current party composition, our party might indirectly get the infamous drawback and be considered a walking disaster like the "Lovely Angels" (the duo more infamously known as the "Dirty Pair")
At least a Half-succubus can easily disguise herself and not draw as rapid a negative spot light on the party.
Half-succubus Oracle would be kinda OP with the Spell DCs.....


RHMG Animator wrote:

Waves +2 LA here due to race and template combo,

If it is JUST the half-fiend template it would be +1 LA

Though try to think of every impact the race/template will bring with it.
At the current party composition, our party might indirectly get the infamous drawback and be considered a walking disaster like the "Lovely Angels" (the duo more infamously known as the "Dirty Pair")
At least a Half-succubus can easily disguise herself and not draw as rapid a negative spot light on the party.
Half-succubus Oracle would be kinda OP with the Spell DCs.....

Maybe. Maybe not.

although RHMG is right, you have to think of every impact the template will have on the game.


Heck even some fluff can have impacts on the game when one thinks on it.
Most places to sleep would have beds that would support Elven height which tops out at 6 foot 8, Human (Ulfen) about 7ft.
Which means heights 7 feet and under can find beds in town, those over 7 feet, well it'll be the stables.
Not to mention the ceilings would be around 8-10ft tall.
Can't overhead swing a sword with only a foot above your head when the sword/great-axe is 5 feet long adding to your 7+ foot height.

Have a monsterous appearance, well it'll be hard to have folks trust you initially,
heck you might even get attacked right at the start along with the party.
Furthermore even the party might have a hard time trusting you.

Some abilities might have to be self-sealed/usage-restricted to prevent problems or break your disguise.
Issues/problems that a template cause have to have a countermeasure to address it and be paid for which means; taking certain feats, buying certain magic items and or special qualities on your gear, etc.

It is one reason Ayla has a item to disguise herself, so she does not cause that kind of trouble to the party.
As her more draconic appearance might get confused for a fiendish one. That and make a certain idiot lose track of her for a while.

it is one reason why when I give a wild character idea, I work it out and try to see what impacts it'll do and try to reduce the disruptive effects as much as possible.


I want to have to look more like an Erinyes. So close to a succubus. So fallen angel. Hence I asked. Any thoughts on that? And if it's just +1, I'm happy with that too, obviously ;)

Beautiful lady, black feathered wings. Etc


I see what your saying, well I will try and keep her as a very Tall and strong elf 7'9" so around the Half Orc / Half Giant size, with some giant in there ,say 1/4 Giant 3/4 elf, I think I lose to much if I use the Giant template, so she is better as Elf with Giant blood traits.


@Seth

Fallen angel, well maybe half-celestial, but with black wings.....
Less down side mechanically and potentially fluff wise.
Referencing "A wild Last Boss appeared"

Stat and ability wise; Erinyes and Succubus are opposite sides.
If you really want, you could potentially play a full Erinyes as it is CR 8 (reduced by 2, due to level), you'd only have 2 class levels though.
And it would require ONE HELL of a good proposal to convince not only the GM, but your potential party members to see them accepting such a devil as a party member.

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