Curse of Stradh and Adventurer's League....


4th Edition

The Exchange

If you created characters under Adventurer's League Rules with an approved/registered DM for AL is there a way he could run the Curse of Stradh 5e adventure and our characters still be legal for Adventurer's League usage outside of that game, like in Cons and other AL DM's games?
I am unfamiliar as to if there is some rule that allows that....

The Exchange

Fake Healer wrote:

If you created characters under Adventurer's League Rules with an approved/registered DM for AL is there a way he could run the Curse of Stradh 5e adventure and our characters still be legal for Adventurer's League usage outside of that game, like in Cons and other AL DM's games?

I am unfamiliar as to if there is some rule that allows that....

Is there any DMs here that are registered for AL? perhaps they would know....

Sovereign Court

I would check on G+. There are a number of adventure league people there.

The Exchange

Lorathorn wrote:
I would check on G+. There are a number of adventure league people there.

What is G+? Could you link it?

Sovereign Court

Link!

Grand Lodge

There are a few of us on the Paizo boards. You may run characters in a home game and they will be AL legal.

Adventurers League Player Guide wrote:

Home Play

D&D Adventurers League play has been developed to promote in-person, public play with the D&D tabletop roleplaying game. Some opportunities exist for players participating at home or privately online to get involved in the D&D Adventurers League. You can:
    Purchase and play Lost Mine of Phandelver OR
    Purchase and play the storyline season’s adventure product
    (for example, Out of the Abyss)

Simply record your play using an adventure logsheet as you
would any other public game. Your experience and rewards
earned are valid for public D&D Adventurers League play

It would be the same way for Curse of Strahd.

If you are running, DM Awards work like this:

Adventurers League Player Guide wrote:
Home Game Rewards. A DM running home play (the for-sale published adventures, including Lost Mine of Phandelver) receives a DM reward after each episode (also called a part or chapter) he or she runs for a group. The DM receives 300 XP and 150 gp times the tier of play (300 XP / 150 gp for levels 1–4, 600 XP / 300 gp for levels 5–10, 900 XP / 450 gp for levels 11–16, and 1,200 XP / 600 gp for levels 17–20) and 10 downtime days for each episode completed.

Hope this helps!

The Exchange

Aeshuura wrote:

There are a few of us on the Paizo boards. You may run characters in a home game and they will be AL legal.

Adventurers League Player Guide wrote:

Home Play

D&D Adventurers League play has been developed to promote in-person, public play with the D&D tabletop roleplaying game. Some opportunities exist for players participating at home or privately online to get involved in the D&D Adventurers League. You can:
    Purchase and play Lost Mine of Phandelver OR
    Purchase and play the storyline season’s adventure product
    (for example, Out of the Abyss)

Simply record your play using an adventure logsheet as you
would any other public game. Your experience and rewards
earned are valid for public D&D Adventurers League play

It would be the same way for Curse of Strahd.

If you are running, DM Awards work like this:

Adventurers League Player Guide wrote:
Home Game Rewards. A DM running home play (the for-sale published adventures, including Lost Mine of Phandelver) receives a DM reward after each episode (also called a part or chapter) he or she runs for a group. The DM receives 300 XP and 150 gp times the tier of play (300 XP / 150 gp for levels 1–4, 600 XP / 300 gp for levels 5–10, 900 XP / 450 gp for levels 11–16, and 1,200 XP / 600 gp for levels 17–20) and 10 downtime days for each episode completed.
Hope this helps!

AH, yes....that clears it up a bit. I also managed to see that there is an official Curse of Strahd Adventurer's League character sheet. Thanks for the info.

Grand Lodge

No worries! Glad to help!

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