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Snowblind wrote:...are Shadowrun's cover rules really that bad? Anything short of an actual tree big enough to take cover behind should do pretty much nothing against military grade rifle rounds from as far back as a century ago. Future(TM) guns should have no trouble whatsoever.Part of it was just how the dice were misbehaving, and part of it was pure poor rules design. This incident was just really funny, but there were a couple others times where combat was stretched out far longer than it needed to be because of it. It eventually led me to abandon the 4th edition of the game, and I swore if I ever ran Shadowrun again, I would go back to the 2nd or 3rd edition.
We had a RuneQuest party that actually did take a table with them, years ago. I don't think the table proved as indestructible as the one in your Shadowrun game, but there was something special about it (or we thought it was special) so we lugged it away with us.
We also had a shaman in that game who had a geas against riding a mount. In RQ you can gain extra power by accepting a geas, sort of like the monk vows in Pathfinder.
Somewhere in our adventures we came across a magic floating saddle, so we gave it to the shaman. RQ already has all kinds of non-standard mounts - rhinos, giant beetles, gazelle, bison, boar - so we had a group of people riding all sorts of animals, and one guy riding a saddle.

DungeonmasterCal |
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During our game last night, the PCs were to be traveling by ship to meet with another kingdom for peace negotiations. When one player asked the captains' name I realized I'd forgotten to write one down, so he just called him Capt. Antoniel. Some of you younger players may not get the reference, but our room just fell apart with hilarity.

Mainer |

Kobold Cleaver wrote:In before this thread ends up being a tenth as long as its counterpart. ;DThe path is before them, they choose to walk it or not. :P
Walking works for me. I would like to contribute to this thread.
Last night, the group took out some bandits and while keeping track of their newly acquired loot, realized that they had come into possession of some horses, enough for one per PC.
PC: What do the horses look like?
GM: They're...chestnut colored horses.
PC: Then I will have the chestnuttiest one of them all.
And we all lose it. Anytime the horses were used for the rest of the session, we referred to them in this sense, another one being the darkest horse, and the third, the "horsiest" horse.

Kobold Catgirl |

That reminds me of the time we were visiting a nonviolent goblin village (sort of a chill island community) and we asked where the goblin chief lived. The GM answered, in a childish tone, "He lives in the biggest house in the whooooole village."
One of those things that isn't funny unless you were there, though. Somewhat more entertaining was what followed, where the halfling rogue proceeded to ruin the peaceful goblin village by introducing pesh to them.

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I was in a Rappan Athuk game for brief period (before a scheduling conflict forced me to bow out). Most treasure was randomly rolled. At one point (when we were about 5th-6th level, mind you), the managed to DM randomly roll us the following loot:
A +2 Holy Flaming Burst Heavy Repeating Crossbow.
As a matter of fact, it may have had another property on top of that (but I forget if so).

DungeonmasterCal |
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It occurred to me tonight that the absolute best thing that has ever happened at my table has been the formation of friendships that have lasted more than 30 years in some cases. I met people I would never have met otherwise and even though some don't play anymore we're still close friends, getting together at least once a year for an annual Christmas party to celebrate the season and the camaraderie we've developed over the decades. So yeah, that's the best thing ever.

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It occurred to me tonight that the absolute best thing that has ever happened at my table has been the formation of friendships that have lasted more than 30 years in some cases. I met people I would never have met otherwise and even though some don't play anymore we're still close friends, getting together at least once a year for an annual Christmas party to celebrate the season and the camaraderie we've developed over the decades. So yeah, that's the best thing ever.
Same here. Many of my closest friendships came from gaming together.
Since the druid was digging holes in giant hamster shape, he decided to stay this way and run after the orc. The dwarven bard jumped on the hamster, and the sorcerer casted fly on it. Imagine the face of the orc when he looked back and saw a flying hamster closing, with an angry dwarf on its back.
Our group had a similar incident not long ago, only ours was a dwarf alchemist under the influence of potions of enlarge person and countless eyes. The enemy turned around to find herself being pursued by a flying, enlarged dwarf whose entire body was covered in eyes.

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Meanwhile, one of my players is playing a cleric of Shelyn. I sort of guided him into that. He obviously takes the most interest in the shadow court agents.
When the players clear through Scarwall and descened into the Midnight Tower, they encounter the Nightwing and realize someone is going to need to become a sacrifice for them to continue. Used to the backstabbing of their society, Laurie and Isiam turn on each other and are just about to start dueling, when the priest of Shelyn leaps between them, holds both hands out with a burst of light (channeling positive energy) and yells at them to stop.
He then takes off his holy symbol of shelyn and puts it around Isiam's neck. He smiles, tells him to do what he knows is right. Turns to Laurie, tells her he believes in her. Approaches his younger brother, one of the other characters in the group, hugs him tightly and promises to see him again one day. Beeds fairwell to the other PCs.
He then turns to the Nightwing and offers himself up. Presented with a priest of Shelyn willing to subject himself to the tortures of his master, the Nightwing greedily engulfs him and vanishes to the plane of shadow.
The table, including me, was stunned. It was the best bit of roleplaying we had (we usually aren't great at that front), and that was the first character death since the first module of the campagin - and that priest has been around from the very start. Me, I was really excited that I managed to make the NPCs real enough that the players really didn't want to see any of them go, to the degree that one of them decided to take his roleplay all the way to a noble self sacrifice.
The player of the priest is now playing Isiam, who is in a journey of redemption as he helps the other PCs attempt to stop Ileosa. Laurie, who has always been a bit more confused, is helping less directly, but she was also inspired greatly by the priest.

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Our group has several excellent GMs, but one person particularly stands out. His campaigns have been responsible for many "best" moments. He's the one who gave my ranger the wolf companion that was inhabited by her mother's spirit.
A few years ago he was running another D&D 3.5 Forgotten Realms campaign in which he'd designed his own city and a draconic deity who watched over it. The PCs were all 'Chosen Ones' of this draconic goddess, given special abilities by her to better serve her (we all had random Heroic Paths taken from the Midnight game).
But we eventually discovered that we got those abilities because someone else who had them had been murdered by a fallen paladin of the goddess, who had decided that all these people having her 'blessings' didn't deserve them (he was being manipulated by an evil outsider).
Our PCs ended up getting multiple Heroic Paths as more people died, so we all had to cope with the knowledge that our special abilities came to us through the death of another. We had many sessions of that campaign where we didn't roll a single die, just roleplayed as we tried to figure out what was going on and how it affected our PCs.
We also had a DMPC who was basically a butler. He had a chest of holding that carried all his supplies for cooking us dinners, and in a pinch he would help us out a little in combat - but he only used a 3-legged stool as his weapon. He turned out to be the goddess's son, and eventually returned home and resumed his natural draconic form. We were so attached to that character that we really missed him when he wasn't with the party. He was cool without stealing the limelight from the PCs.
Good times.

Lee Hanna |
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One night, at the house of the guy hosting the game(but not running it), his 2 or 3 year old daughter was giving a fistfull of dice and a big bowl to roll them in. During a lull in conversation we all hear the dice being rolled really loudly and then the little girl says "Oh.. my.. god!" and we all have a great laugh. :)
I was playing while babysitting my nephew, then about 2 years old. He picked up some dice, dropped them on the table, cried, "Aw!" and LAUGHED. I think he captured the essence of gaming.

SanKeshun |
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So I believe I strongly in homebrew, meaning my players have many classes available not normally available in Pathfinder, namely Small God. You guessed it - you can play as a god that has lost his/her/its religion, and has to restart from scratch. Next thing I knew, my sister was playing a semi-drunk god of festivals who believed that pockets were communal property (losing several key plot items in passerby's pockets in the process), had a cantrip for summoning food on a stick, and whose favored weapon was a shiv.
I considered this an improvement on the half-minotaur sorcerer who was the party's tank and repeatedly killed enemies by flipping tables into them.
These were both quite enjoyable characters to try and manage.

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We did a one-shot GURPS Discworld session. I think we randomly chose pre-gen characters. I got to play a Pictsie. Sadly I hadn't read any of the Tiffany Aching stories yet at that time, so I didn't quite get what the Pictsies were, but it was still a lot of fun.
At one point my Pictsie fell in a beer barrel and drank the contents, but then couldn't get out of the barrel.
At another point, one of the other characters caught on fire. I can't recall now why he caught on fire, but what I do remember is that he had in his pocket a (randomly generated) vial of a potion that could cause someone to sing. It broke because he was trying to pat out the flames, so the player announced that his character was running around in circles, singing, "'I'm on fire, I'm on fire.'"

Domestichauscat |
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Maybe not the greatest thing I've done as a player, but definitely my favorite.
It was one of the guys' turn in the initiative order and he didn't know what to do immediately. So he goes "uhhh" for about two seconds. And I realize that his "uhhh" kind of sounded like a note in a song. So I then sung "uhhh" in a different note and held the note. Another guy realized what I was doing and sung "uhhh" in another unique note. Pretty soon the others joined in and we were all holding out "uhhhs" in some sort of karaoke apacella string. One guy remained silent though, and when we were a second or two into the uhhhs he went all like "No stop! I can't take it!" And he left the room laughing. Right as he left we all burst into laughter ourselves. Ah man good times!

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This little in character conversation happened just before we started Skinsaw Murders. My character, and ifrit sorcerer/oracle named Qakisst (age 59/15 in human terms) had been dating a Pixie's Kitten worker in her off time. Our party ranger, Caleb (age 20), is the nephew of the mayor and has two siblings; a younger sister named Cassidy (18) and brother named Conner (16). The GM, seeing what mischief he could cause had one of the NPCs give Qakisst two tickets to go to the Sandpoint theater; fully expecting that Qakisst would invite the NPC Pixie girl my character was dating. On a lark, I instead had Qakisst asked Caleb's younger sister if she wanted to hang out that night and go to the show. As we are walking out of the house of Caleb's parents the following conversation happened.
Caleb Deverin: Grabbing Qakisst's shoulder, "Did you just ask my sister out on a date?"
Qakisst: Slightly startled expression, "What?"
Caleb: Now gripping the shoulder of Qakisst's shirt tightly, "You just asked my sister out on a date!"
Qakisst: Startled expression, "No I did not."
Caleb: Other hand clenching into a fist, "Yes you did!"
Qakisst: Looking wide eyed, knowing Caleb could easily beat the crap out of him, "I just asked her if she wanted to hang out."
Caleb: Now lifting the much smaller Qakisst up so he has to stand on his tiptoes, "That's a date!"
Qakisst: Anger, and fire, starting to show in his eyes, "What!?! Am I not good enough to be friends with your sister!?!"
Caleb: Startled and relaxing his grip on his long time friend, "No, yes, no, what? It's not that, 'Kisst. You just can't date my sister."
Qakisst: Dark skin now turning the color of brass with anger, "So I can stomp around the woods killing goblins with you, but I cannot talk to your sister!?!" Reaching up, Qakisst grabs his 8 inch long bull like horns and shakes his own head by them, "The unhuman freak isn't good enough to be friends with your sister?"
Caleb: Letting go of Qakisst's shoulder and holding his hands up defensively, "Its not that, 'Kisst. You know its not that!" Voice now sounding somewhat plaintive and weak, " But you can't date my sister."
Qakisst: Flames rolling off his hands and horns, "Hayýr Olmaz, Caleb. You cannot tell me who I can spend time with. You cannot do that!" Qakisst stomped off heading for the Rusty Dragon before Caleb could recover and kick the crap out of him. Moments later Cassidy walked out the front door and walloped Caleb in the head with something (I don't remember what).
Qakisst is now seriously entangled with Cassidy Deverin. What would have been just a lark has turned into a relationship in game. Caleb now finds himself threatening Qakisst if he doesn't behave when they're away from Sandpoint with the line, "If you do that, I'm telling my sister." Its hilarious.

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This didn't happen to me, but I was privileged to be looking on when it occurred.
My husband and several close friends have been involved in a Star Wars campaign for a couple of years. It's set during the same time period as the original movie trilogy, but in this campaign Han Solo showed up at the Mos Eisely cantina too late to pick up Luke and Obi-Wan. Instead they were given a lift to Alderan by the player-characters. Luke was captured on the Death Star and spent some time being trained by Darth Vader, while the PCs rescued Princess Leia, destroyed the Death Star, and became members of the Rebel Alliance.
But unlike Luke and Han in the movies, they've felt that sometimes the leadership of the Alliance don't give them enough respect or appreciation.
One of the PCs is a battle droid who at sometime in the past belonged to a Sith Lord. His memories have been wiped repeatedly, but not completely. During a big fight with Imperial forces, the party members met Darth Vader and he practically smashed the droid to bits. One of the other PCs managed to save the droid's head containing his memory core, and had it installed in a new body. This restored some long-lost memories.
All of the players have come to feel that the prequel trilogy movies make the Jedi Order look like a bunch of jerks. Their characters have begun to feel the same way after some of their experiences working for the Rebels. When the droid's memories were restored, he suddenly realized that he has existed a lot longer than anyone thought. As in, he's been around since the Old Republic (for those not familiar with the Old Republic, it existed 4,000 years prior to the events of the movies).
During Saturday night's session, the droid's player described his memories to the other characters, along with the revelation that he is really self-aware and has a personality of his own. He remembers that during the Old Republic the Jedi were truly a monastic order who kept themselves apart from the political and social events of the Republic. But they were altruistic and would help when they felt they were needed. After they gave their aid they returned to seclusion. They would never have become soldiers serving a single government entity as their successors did. The Jedi also believed that all beings were equal, and in the Old Republic sentient droids were given their freedom as full citizens.
As a result of their own unhappiness with the rebels and the knowledge that the Jedi could be more than just commandos, the PCs have now decided that while they are going to help the rebel cause, they will no longer be members of the Rebel Alliance. They have also come into a significant amount of money and a possible secret weapon to use against the Emperor (if they can figure out what it does), and they want to use these to aid the rebels and steer them toward a future that is more egalitarian and tolerant, like the Old Republic.
It's hard to describe it well enough to show just how great the roleplaying was. They hardly rolled any dice at all, and everyone was intensely involved in deciding how their characters would react to these developments. It makes me envious that I'm not a player in that campaign.

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That sounds awesome.
It was. And this is on the heels of the previous session, in which the droid's player and one of the other players, who have been best friends since they were teens, got into a heated argument over the way the droid's player was running his character. That session was one of the worst I've ever witnessed.

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Addendum to my last couple of posts, with some happy news:
The PCs have decided to restore the Jedi order to its Old Republic form, as an order of altruistic monastics serving no specific political agenda. They have reformed the Altairian Rangers, who had served as a bodyguard for the Jedi. They will now be equals with the leadership of the Rebel Alliance instead of minions for the rebels.
In last week's Star Wars session, the GM introduced a Force-sensitive youngster, who was offered to the PC Jedi player as a potential padawan. A couple of days ago, the GM offered me a chance to join the campaign, playing the padawan! (happy dance)
He brought the character in for introduction as a NPC human, but he's willing for me to change the race and gender. It will be a first-level PC, but will probably level up quickly as the rest of the party are 12th - 13th level.
I've always wanted to play a Jedi, and to try out playing in a party where everyone isn't the same level. It will give me a chance to fit into the group better than the usual "I see your party is in need of a cleric" intro for a new character, as well as giving me an opportunity to better learn the Saga Edition rules, which I'm only slightly familiar with (I've run a few NPCs in the past to help out the GM).
I'm so excited! Now I just have to decide what species to play. I'm leaning toward a Togruta, like Ahsoka Tano from the Clone Wars and Rebels animated tv series.