Zombieneighbours |
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My wife and I have been playing in a 4e adaption of rise of the runelords for a while no.
She has apparently lost her mind, and is writing fic about her character from the campaign. The setting isn't Golarion, because you know, product identity, but yeah.
I thought I would share it with you. Please be nice to her ;)
Zombieneighbours |
Treia |
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Hi all, I'm the wife in question!
Thanks to those of you have have taken the time to read, I very much appreciate it. If you have any feedback or comments about the story, let me know. Part 3 went up last week and part 4 is on its way tomorrow.
I loved playing Rise of the Runelords, which was my introduction to tabletop gaming, so this is kind of my way of keeping the game going.
Thia was pretty much my Id - she drank, stole, cheated, and said whatever she wanted. One of my favourite parts was when the GM told us there was only one tavern room, and I made a bet with the party's fighter over who would have it.
Thia won. As this was the only room left anywhere that the fighter could sleep, I offered a deal - pay me 2 gold and he could sleep on the floor. The room, btw, cost 1 gold.
The fighter took a chance and we rolled. This is how I ended up conning the fighter into not only paying me for the privilege of resting on the room's cold, hard floor, but essentially paying me twice the room's value so I could make a profit as I slept.
At some point after the game had ended, I decided I wanted to explore what made Thia the way she was. Echoes of Bethaira came from that.
Still feel very new to gaming even after 4 years playing, but I'm going to make more of an effort and dive into the hobby.
Treia |
I like it. Is it set before or after the RotRL story, or do we find that out later?
And as for when to post, don't worry about those foreigners. They're not important.
Thank you! It's set before RotRL, but I can't use exactly the same universe because of copyright. Makes referring to events somewhat problematic, so this is essentially my character's origin story.
Treia |
I have to say, this Thia would surely register as evil in my book, but still, an interesting character I want to know more about. Casually killing that boy after a truce had been negotiated already? Pretty evil IMO. But yet, sometimes the most compelling characters are the evil ones. Keep on going.
Thanks! I don't want to say too much about her motivations, but the thinking behind her and the boy is this: it is the safest option to ensure she survives. Three people can keep a secret if two are dead.
Thia is... complicated.
Stebehil |
Thanks! I don't want to say too much about her motivations, but the thinking behind her and the boy is this: it is the safest option to ensure she survives. Three people can keep a secret if two are dead.Thia is... complicated.
I grant you that, especially the complicated part. Yes, this kind of thinking is logical, but it is a Borg-type logic - cold, perhaps cynical and evil. To be honest, I would have some problems with a PC like that in a game.
Treia |
I grant you that, especially the complicated part. Yes, this kind of thinking is logical, but it is a Borg-type logic - cold, perhaps cynical and evil. To be honest, I would have some problems with a PC like that in a game.
I agree, I absolutely would be concerned about playing across from this character in a game. However, Thia in this writing is not quite Thia from our game. In our sessions, there were certain actions I would think morally wrong and bend Thia's reasoning towards certain paths. Thia in the writing is before Sandpoint, before the development (or acknowledgement) of what an acceptable morality system is.
The character as she's written now is separate to me and has her own motivations which make sense to her in her situation.