crashcanuck wrote: I find using a distinctive accent helps me stay in character, my current PFS character is from Galt so I am playing him as though he is French. I once played a game where I was French for the evening. At a certain point, I couldn't hold it, but it did help me become the other character more than I thought. Hadn't thought of employing it for a more long term campaign. Will give it a go.
Gulthor wrote:
That is a very useful bit of information to know. I've been trying to work out why a paladin-type character would go along with a trickster person's behaviour, so it looks like there's more leeway than I thought. As for the "my character wouldn't do that", it has halted a few games I've been in, where plot can't progress. I do wonder if that's because we genuinely can't get that character to move from their (quite rightly held) beliefs, or if we could have found a compromise. Will think of that for the future...
Rennaivx wrote:
That link is brilliant, ta muchly! I think it'll definitely help me stick to some ideas on who the character is.
GM Rednal wrote: Write a Ten Minute Background for the character when you're first creating them, and reference this on a regular basis. Add to it, occasionally, when something new happens that affects how they behave or that you think is really important to who they are - and if you're uncertain about how they might act, glance down at the sheet to refresh your thoughts. ^^ Thank you! I've written brief backgrounds before, but now I think about it, it's only ever referenced an event in the character's past. I don't think I've put much thinking into how it really affects their behaviour now e.g. they're more guarded, so they wouldn't accept a random strangers request for help.
OK, I know a lot of the questions here are about systems, but this is something I'm finding difficult. When I play a new character or try to create one, I end up with usually one of two problems: 1) I give my character the same opinions and personality as my first, core character. My core character is a sneaky, impulsive, two-faced, loot-obsessed rogue. You can see how this would not work with a character who's meant to be a holy, righteous sort. Or 2) I makes decisions based not upon what my character would do, but meta-game and think about what would bring me the greater benefit (when I play Dragon Age, my character is always ready to say whatever the companions want to hear). Does anyone have any tips about how to stay in the mindset of my character? Any advice appreciated!
Stebehil wrote:
I agree, I absolutely would be concerned about playing across from this character in a game. However, Thia in this writing is not quite Thia from our game. In our sessions, there were certain actions I would think morally wrong and bend Thia's reasoning towards certain paths. Thia in the writing is before Sandpoint, before the development (or acknowledgement) of what an acceptable morality system is. The character as she's written now is separate to me and has her own motivations which make sense to her in her situation.
Stebehil wrote: I have to say, this Thia would surely register as evil in my book, but still, an interesting character I want to know more about. Casually killing that boy after a truce had been negotiated already? Pretty evil IMO. But yet, sometimes the most compelling characters are the evil ones. Keep on going. Thanks! I don't want to say too much about her motivations, but the thinking behind her and the boy is this: it is the safest option to ensure she survives. Three people can keep a secret if two are dead. Thia is... complicated.
Mudfoot wrote:
Thank you! It's set before RotRL, but I can't use exactly the same universe because of copyright. Makes referring to events somewhat problematic, so this is essentially my character's origin story.
Latrecis wrote:
"I do not think it means what you think it means..." I had oddly never considered just actively searching for something in the way you described. Much table-flipping shall follow. I am pretty cautious now ("You see a puppy." "I check for traps!"), but that feels more apt in certain situations. Yeah, I felt bad about the farmers. Goes to show what my complacency about the scarecrows got me. I blamed the arrow to the face on "some bad guy who's gone now" and think I passed the bluff on that one. Thanks for the advice on the rule of 3 - again, something about me being complacent and making assumptions. As for splitting the party, I listened to the Penny Arcade guys as Acquisitions Incorporated, especially the podcast where they split the party. Taught me a valuable lesson about acid traps.
OldSkoolRPG wrote:
So glad it's not just me! Those poor farmers...
Misroi wrote:
Thanks, it certainly made me check EVERYTHING after that. That and the GM really playing up the suffering the family had already endured...
Claxon wrote:
It's possible that was an option, but remembering rightly, I may have been a wee bit rash (see above clarification on rule of 3!) in my desire to shoot things...
Claxon wrote:
Wow, I have clearly stumbled into totally unintentional meanings! Sorry, should have been clearer. Rule of 3 to me is the trope in films, books and other media where the third thing in a set breaks the pattern, like trying to open a lock twice but succeeding on the third attempt. Apologies if I have misused a term! In my case, I think we were dealing with ghouls. I've remembered more detail now, and I think the real problem was that I anticipated the third thing not being liked the others. We went through one field - creepy scarecrows, but just full of stuffing. Second field - more harmless scarecrows. We came to the third set and I brightly thought "Aha! The creatures will be hidden in these ones!", thinking of the rule of 3. I didn't bother investigating this time, I just straight up shot an arrow at them. Except, it was poor, human farming folks, who I skewered.
KujakuDM wrote:
Thank you, this is all really useful! The part about how my character fits in resonates: I like to make my character as awesome and flawed as possible, but I don't often think how this may affect others. The snack situation is very covered!
Hi all, Still feel relatively new to gaming though I've been at it for a few years now. I'm trying to avoid newbie mistakes (though it's D&D-based, the High Rollers stream has been invaluable in realising my own errors). For example, forgetting the rule of three led to me shooting some suspicuous, motionless creatures with my bow... Until I shot a human in the face, gagged and made to appear like a creature. Worse, I rolled a natural 20. Watching the GM's face as I accidentally maimed an innocent was quite something. It may sound like very commonsense to you guys now, but are there any obvious pitfalls to avoid in gaming, out is it better to just work them out for myself?
Hi all, I'm the wife in question! Thanks to those of you have have taken the time to read, I very much appreciate it. If you have any feedback or comments about the story, let me know. Part 3 went up last week and part 4 is on its way tomorrow. I loved playing Rise of the Runelords, which was my introduction to tabletop gaming, so this is kind of my way of keeping the game going. Thia was pretty much my Id - she drank, stole, cheated, and said whatever she wanted. One of my favourite parts was when the GM told us there was only one tavern room, and I made a bet with the party's fighter over who would have it. Thia won. As this was the only room left anywhere that the fighter could sleep, I offered a deal - pay me 2 gold and he could sleep on the floor. The room, btw, cost 1 gold. The fighter took a chance and we rolled. This is how I ended up conning the fighter into not only paying me for the privilege of resting on the room's cold, hard floor, but essentially paying me twice the room's value so I could make a profit as I slept. At some point after the game had ended, I decided I wanted to explore what made Thia the way she was. Echoes of Bethaira came from that. Still feel very new to gaming even after 4 years playing, but I'm going to make more of an effort and dive into the hobby. |