DM The nines |
[Dice=]4
looking at your charector sheet it shows your dagger use in melee at a +6 but your masterwork dagger use at +5?
pretty sure that should be the other way around.4. When Fritz left home to finally make his mark in the world the entire halfling community pooled together to see him off... Much to his surprise the whole community pooled together and had a gift for him. A well made sash like bandolier to aid him in his travels.
The bandolier can hold up to 6 daggers, 4 vials has two long pouches that could hold items up to 1 pound within. You may draw up to 2 items from it as a swift action per turn ( items drawn from it supercede the normal swift action rules)
DM The nines |
1d6, here it comes!
5
Happy "Headband" of Comfort - Originally thought to be a simple silken headband to keep the hair from your eyes it was discovered latent craftmenship or some sort of minor magic the annoyance of the elements just seems... lessened while wearing the headband. +2 bonus to fortitude saves vs enviroments.
Fastolph Overhill |
Fritz GoodTree wrote:[Dice=]4looking at your charector sheet it shows your dagger use in melee at a +6 but your masterwork dagger use at +5?
pretty sure that should be the other way around.4. When Fritz left home to finally make his mark in the world the entire halfling community pooled together to see him off... Much to his surprise the whole community pooled together and had a gift for him. A well made sash like bandolier to aid him in his travels.
The bandolier can hold up to 6 daggers, 4 vials has two long pouches that could hold items up to 1 pound within. You may draw up to 2 items from it as a swift action per turn ( items drawn from it supercede the normal swift action rules)
The out put for hero lab looks a little funny, but my masterwork daggers are intended for 2 weapon fighting and the other daggers are for throwing.
I'll modify the stat block here in a bit to make it more clear.
Frank E. |
"So if I understand correctly, I was almost accidentally left out of this mission?"
Sorry 'bout the delay; on monday or tuesday I saw the lack of frank's name on the acceptance list and I figured I wouldn't bother checking the boards for a couple days since RL got busy xD
DM The nines |
Yeah uh I meant to include you and for some reason didn't add you to the list. Will double check your sheet but feel free to jump into the game play thread. Everyone has basically been the for a few weeks this is going to be probably your first action though without one of the mains there to guide you
Frank E. |
"oh yeah I forgot"
c'mon big money!
big money?: 1d6 ⇒ 3
Edit: is 3 good? XD
Oh yeah, for my crunch we need to finish deciding on what the bonuses/penalties for being part of the school would be
I was thinking cheap/free access to a nice library (mostly conjuration magic, but probably some other thing) which might also reduce some costs of spell research (for copying spells) i.e. just paying the basic copying cost without the extra borrowing a spellbook fee
I'm not sure about penalties, maybe the occasional quest for making an item or scrolls or research type thing? maybe turning over spellbooks I find after I'm done with them? (so no selling them for gold afterwards)
ScegfOd |
...Will double check your sheet...
OH yeah I just remembered, I forgot to mention that I do have to take a spell or two off Frank's spellbook so that he can actually afford his stuff xD
...well, depending on that conjuration school thing, I might not... (which is why I left the spellbook as it is and left his gold slightly negative)edit: sorry for double post xD but at least you get to see a different pic?
TheNine |
"oh yeah I forgot"
c'mon big money!
[dicebig money?]1d6
Edit: is 3 good? XD
Oh yeah, for my crunch we need to finish deciding on what the bonuses/penalties for being part of the school would beI was thinking cheap/free access to a nice library (mostly conjuration magic, but probably some other thing) which might also reduce some costs of spell research (for copying spells) i.e. just paying the basic copying cost without the extra borrowing a spellbook fee
I'm not sure about penalties, maybe the occasional quest for making an item or scrolls or research type thing? maybe turning over spellbooks I find after I'm done with them? (so no selling them for gold afterwards)
3) You have a small cache of cache: 4d4 ⇒ (1, 1, 1, 3) = 6 6 acid vials.
Frank E. |
Do any of you not-yet posting guys need Frank to wake you up? XD
DM The nines |
I've sent Fritz and Sin messages yet to hear a reply, hopefully just a busy weekend, things to note.
Everyone will be given a chance to star in the roll of "captain" of the missions. Its just a bit of flavor for the idea that you are all budding mercenaries under a fine teacher. These are all old modules I have collected from all the way back to living greyhawk, living city, and living arcanis days, as such expect to level every other adventure or so, (on occassions there will be longer missions where you might level at the end of it.)
Treasures - Simular to most living campaigns in order for ease all non consumable items with automatically be sold for 1/2 to 3/4 of cost depending on a visible roll to the party, that wealth will be split amongst the party. IF you want the item in question and have the money you may purchase it at 3/4 cost (even if it was sold at half sorry).
I will make up a list of things you have 'access' to buy from previous missions if they are not standard. There will be time between missions for any sort of crafting and rp that you want to do,
There will also on occasion be special missions that deal specifically with a certain charector for instance there might be a time Franks school needs something specifically that will come into play during the missions.
Any questions?
Frank E. |
I have one: Is part of the bonus for being in the conjuration school a discount or waiver on fees (usually half the price of copying) for copying spells? ...I need to know so I can properly finish my crunch xD
thanks~
Fastolph Overhill |
Fastolph Overhill wrote:Wife is angry with my stealing her character name, my I request a name change to prevent stabbyness in the night?I hope that name met her approval!
:p
Yes, no stabby stabby now.
She also talked one of our other players into GMing The Kingmaker, halfling edition.
Frank E. |
Crop rot is a serious problem that needs medical attention ASAP :p
Also, I feel others should post before Frank pipes up again, but I am still alive etc.
"Sin" Zarzuket |
I'm here, sorry everyone for the delay. One of my neighbors was doing some DIY yard work and dropped a tree on the lines last Thursday, beer without internet/power until early this morning.
I'll finish catching up on the gameplay thread and see about making a first post for Sin. Zarzuket is his actual name, but most people probably wouldn't know him by it other than Colewin. Sin was the name he adopted/was given by the people of Detmer, and is how he introduces himself for the most part.
For now its safe to say that Sin will meet the rest of the crew for the briefing. He's kept to himself for the most part up until now, so reactions could be interesting.
EDIT: You know what, I'm going to leave it. Beer without power or internet is as good a description of my weekend as anything else.
Frank E. |
BTW, should I make an alias for my familiar? Ravens get the supernatural ability to speak...
I'm here...
Glad to have you back xD
Timothy E. |
I will take that silence as a yes...
ScegfOd |
BTW, Doomed Hero has lots of nice tips on his user page and in his epic post: DHs Guide to Play By Post Gaming.
I'm not sure if you guys have seen either of those, but I like his tips and you guys might too.