Pricing on a Wondrous Item


Advice


I'm trying to price out a sheath that, when a weapon is sheathed, will take on the appearance of either a cane or a staff (depending on the size of the weapon sheathed). The resulting disguised weapon would then be usable by the character as a +1 club or quarterstaff and with any feats or special abilities that would apply to the sheathed weapon (for example swashbucklers finesse and fencing grace). I figure it'll at least cost 2k to create for the +1 weapon part, but for the second part I'm less clear of the pricing. Would another 500 or 1k gp be sufficient for the crafting price, or am I just overlooking some obvious rule that will answer the question for me?


I don't know of any obvious rule that would help you out if look into using disguise self or alter self as the base spell for making the item. Your right about the +1 enhancement cost. I don't remember the pricing for specific spells into a wondrous item

(been a long time since I've made magic items)


So is the goal to use a sword and have it look like a club or to apply sword feats to a club?
If I put this on a greatsword what is the weapon damage?
If I put this on a greatsword what is the type of damage?
If I have weapon focus greatsword does it apply?
If I instead have weapon focus club does it apply?


You're basically creating a glammered weapon.

But you're changing the fluff in that it only works when sheathed (a glammered axe or lance would never be sheathed) so your weapon property is restricted to certain kinds of weapons. You're also restricting the glammer to make it look like a specific thing (cane or staff), while normally a glammered weapon can appear to be any item of similar size. These restrictions should reduce the cost.

However, you're also allowing the disguised weapon to be wielded while it is still disguised. Normally a glammered weapon is suppressed while wielded so everyone can see what it really is. Your property doesn't do this. That should raise the cost.

Those things should probably cancel each other out and leave the price unchanged - price it like "Glammered" and call it good enough.

Side note: your ability turns it into a weapon that deals 1d6 bludgeoning damage. That's bad if it's a sheathed greatsword but good if it's a sheathed dagger. That's also good if you're fighting skeletons (for example) or any other creature that is easier to kill with a bludgeoning weapon than with your own weapon. Overall, it's hard to be sure if this difference warrants any price difference here so I probably wouldn't adjust the price for this.

Second side note: You apparently could put an ordinary weapon into this sheath, so you might turn a 2gp dagger into a +1 cane. That might increase the price. Of course, you could also turn a +5 vorpal greatsword into a +1 staff so maybe that should reduce the price. Again, I'm not sure how to make this adjustment so I probably wouldn't try.

Final answer: 4,000gp, just like Glammered.


I think he wants to put a sword in a sheath and use the sheath as a club.
Disguising the sword so people don't think he is armed

Above post got it^^^^^^^^^^^^^


DM_Blake wrote:
Final answer: 4,000gp, just like Glammered.

I would tack slightly more on top of that to account for needing to masterwork the club before making it +1. TC already mentioned factoring in the 2000, so I'd say something between 6300 and 7000.


As I'm currently picturing it, the goal is to apply sword feats to the club. If you put a great sword in it, it would take on the appearance of a quarterstaff and would do 1d6 bashing and would benefit from the weapon focus greatsword, but not weapon focus club (or quarter staff in this case). It's a pretty bad deal for a character using a two-handed weapon, admittedly. When I was first thinking this up, I had characters using one handed weapons in mind.

And yeah, the point of the item, as pointed out above, is to a) make it seem like the character isnt armed and b) give a slashing or piercing weapon bashing damage if its needed.

Also, after reading some of the pros and cons of turning a 2gp dagger into a +1 club or a +5 vorpal sword into the same, would it perhaps make more sense that, when sheathed, the club takes on the enhancement bonus of whatever is in it?


pocsaclypse wrote:
Also, after reading some of the pros and cons of turning a 2gp dagger into a +1 club or a +5 vorpal sword into the same, would it perhaps make more sense that, when sheathed, the club takes on the enhancement bonus of whatever is in it?

Absolutely.

In which case, the comparison comes even closer tot he Glammered property.

With a glammered greatsword, you can walk around town with a greatsword that looks like a staff or a shovel or a two-by-four or a broom or whatever. If you get into a fight, you can use your greatsword normally (the glammer is suppressed) with all your normal damage, feats, abilities, etc.

With your ability, you can walk around town with a greatsword that looks like a staff. If you get into a fight, you can use your greatsword with reduced damage as a bludgeoning weapon using all your normal feats, abilities, etc.

There isn't much difference there except you lose a bit of base damage and the damage type changes.

On the other hand, if your weapon is a dagger you actually gain damage. Also, if you really need bludgeoning damage (to bypass DR for example), then switching damage types is an advantage - you could always draw the weapon if the bludgeoning damage type is disadvantageous).

Probably going to lose damage with more weapons than the number that gain damage, so it seems to be a disadvantage to lower the price. Then again, selecting damage types as needed and never having to reveal your true weapon could be advantages so maybe that's a wash, too.


this power lets you change your weapon into a different weapon keeping all the weapon enhancements.


Chess Pwn wrote:
this power lets you change your weapon into a different weapon keeping all the weapon enhancements.

oh cool. if i had a longsword with that power and turned it into a scimitar i wouldnt be able to apply weapon focus longsword to the transformed weapon, though, right?


pocsaclypse wrote:
Chess Pwn wrote:
this power lets you change your weapon into a different weapon keeping all the weapon enhancements.
oh cool. if i had a longsword with that power and turned it into a scimitar i wouldnt be able to apply weapon focus longsword to the transformed weapon, though, right?

You're right weapon focus wouldn't apply as it's the other weapon. But it's a similar ability for a pricing reference.


Chess Pwn wrote:
pocsaclypse wrote:
Chess Pwn wrote:
this power lets you change your weapon into a different weapon keeping all the weapon enhancements.
oh cool. if i had a longsword with that power and turned it into a scimitar i wouldnt be able to apply weapon focus longsword to the transformed weapon, though, right?
You're right weapon focus wouldn't apply as it's the other weapon. But it's a similar ability for a pricing reference.

So using that as a basis for comparison, would it seem reasonable to cut the price in half (2.5k for creation) when taking the reduction in weapons it can be used with (pretty much just swords), what they can be turned into (clubs or quarterstaves), and only carrying over the enhancement bonus but not the other qualities from special materials or other magic properties? Or maybe bump it up to 3k for creation to add in the benefit of using feats associated with the sheathed weapon?

Grand Lodge

Have you considered the Sword Cane?

Down side of it is that the cane itself is not a weapon, but pulling whatever enhancement sword out of it is possible. It is also not as good a sword as a longsword, as it is more-or-less a rapier in a disguised sheath.

Using both the Transformative and Glamered properties on a regular sword give a lot of range in possibilities, instead.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Pricing on a Wondrous Item All Messageboards

Want to post a reply? Sign in.