Releasing Animal Companions in PFS


Pathfinder Society


Can you voluntarily release an animal companion in Pathfinder Society?

The standard rules are pretty clear about this and reference in the rules for Animal Bond:

Quote:
If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. This ceremony can also replace an animal companion that has perished.

Is there anything specific to PFS barring you from releasing an animal companion before or during a scenario?

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Nope. You can release your companion as often as you want.

Just bear in mind that your new companion starts play with only your bonus tricks, not the tricks it can normally learn do to it's intelligence.

Check the PFS FAQ for details on this.

Scarab Sages 5/5 5/55/55/5

Nope. You better have a good reason for saying goodbye to your friend though...

checks with the animal companion to hear their side of the seperation

Catch and release is a viable tactic. Just remember that your new friend arrives with only their bonus tricks known, and you can retrain them at 1 trick per rank in handle animal in between each session (whether you can release acquire train game or you have to release acquire Game train is up to the DM) If you have to get through a session come or heel and defend will have the critter functionalish for the session


Thanks. Was pretty sure it was legal but I didn't see anything specific one way or the other in FAQ so just wanted to double check.

I'm actually planning dipping a level into hunter and never having an animal companion so that I can have 2 aspects at once.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

jmclaus wrote:

Thanks. Was pretty sure it was legal but I didn't see anything specific one way or the other in FAQ so just wanted to double check.

I'm actually planning dipping a level into hunter and never having an animal companion so that I can have 2 aspects at once.

Your animal companion needs to be dead (and one of those aspects will only be available for a limited time), I would prefer the same option as the pregen hunter has available (just not to bring my fishy to the mountains) but the wording of the second edition of the ACG didn't work out that way.

EDIT: I am not happy with this, not happy at all, but I have a character with a similar concept who is rolling with that particular gut punch.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Sebastian Hirsch wrote:
jmclaus wrote:

Thanks. Was pretty sure it was legal but I didn't see anything specific one way or the other in FAQ so just wanted to double check.

I'm actually planning dipping a level into hunter and never having an animal companion so that I can have 2 aspects at once.

Your animal companion needs to be dead (and one of those aspects will only be available for a limited time), I would prefer the same option as the pregen hunter has available (just not to bring my fishy to the mountains) but the wording of the second edition of the ACG didn't work out that way.

EDIT: I am not happy with this, not happy at all, but I have a character with a similar concept who is rolling with that particular gut punch.

The entire point of the "Shift the aspect to you" thing is so that when your companion dies, you are not shafted. If hunters can just not take a companion and get those benefits anyway, then what is the point of the Feral Hunter Archtype. (Trade your AC away for the ability to apply their aspect to you... Oh... Wait.)

Yes, you get the bonus when your AC dies, and you get a new AC inbetween sessions. Want always on aspect on self? Take feral hunter.

5/5

3 people marked this as a favorite.

I recommend an athame for style points.

*runs wildly away from Flutter*

5/5 5/55/55/5

Jared Thaler wrote:

Yes, you get the bonus when your AC dies, and you get a new AC inbetween sessions. Want always on aspect on self? Take feral hunter.

That archtype does more than give you an automatically dead critter, its for summonses.

Forcing the level 10 fighter level 1 hunter to send their critter to its death every game serves no purpose but to annoy the player. yes, the hunter dip is exceedingly good, so are a LOT of the new class dips

Quote:
Yes, you get the bonus when your AC dies, and you get a new AC inbetween sessions. Want always on aspect on self? Take feral hunter.

If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. This ceremony can also replace an animal companion that has perished.

That makes it pretty clear that your character has to DO something to get the new animal, not something that just shows up or you can force the player to do in between sessions (when its not even your table)

Scarab Sages 5/5 5/55/55/5

1 person marked this as a favorite.
Majuba wrote:

I recommend an athame for style points.

*runs wildly away from Flutter*

CRACKOOOOM!

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

BigNorseWolf wrote:


Quote:
If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. This ceremony can also replace an animal companion that has perished.

That makes it pretty clear that your character has to DO something to get the new animal, not something that just shows up or you can force the player to do in between sessions (when its not even your table)

PFS FAQ:

How is the replacement of a dead familiar, animal companion or paladin’s or cavalier's mount handled?

If you lose a companion during the course of a scenario, work with your GM for that scenario to properly note the loss on your Chronicle sheet. You should also note that you’ve gained your new companion. The new companion is ready for play in the next scenario after your previous companion died. Newly summoned animal companions begin play knowing a number of tricks equal to the bonus tricks granted based on your druid level. All other tricks require the use of Handle Animal to train the new animal companion as normal.

Gaining a new companion is not optional.

Flavor Wise The hunter's bond to their animal companion is part of their bond to nature. A hunter who has decided not to have an AC is a hunter who has forsaken a significant part of their bond to nature.

Mechanic Wise You are getting always on aspect + minute long summons. This is far more power than you get by switching to feral hunter, making the archetype more or less pointless.

Conditions Must be cleared Having a dead companion is a condition with a mechanical effect. (always on aspect and 1 minute / level summons) and therefore must be cleared by end of game.

You want always on aspect, take feral hunter.

5/5 5/55/55/5

Nothing there remotely hints that you HAVE to replace it. At all. How is the replacement handled assumes that there IS a replacement. Not telling you that there must be one.

Mechanics wise all you skip is a round of "ATTACK THE DEATH DEMON MY CHINCHILLA MINION!" splat

Quote:
You are getting always on aspect + minute long summons. This is far more power than you get by switching to feral hunter, making the archetype more or less pointless.

The archtype does other things at higher levels. It just makes it bad for dipping. Lots of archetypes have that problem. (and martials in general now have almost no reason not to be minmaxed fruit smoothies)

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

BigNorseWolf wrote:

Nothing there remotely hints that you HAVE to replace it. At all. How is the replacement handled assumes that there IS a replacement. Not telling you that there must be one.

Mechanics wise all you skip is a round of "ATTACK THE DEATH DEMON MY CHINCHILLA MINION!" splat

Quote:
You are getting always on aspect + minute long summons. This is far more power than you get by switching to feral hunter, making the archetype more or less pointless.

The archtype does other things at higher levels. It just makes it bad for dipping. Lots of archetypes have that problem. (and martials in general now have almost no reason not to be minmaxed fruit smoothies)

I think this is the second or third time you and I have debated this topic. We failed to reach agreement last time also. We have both made our cases at this point. Lets leave it at that. While I defer on you to most things regarding ACs, this one is going to require a FAQ or PFS clarification to bring us to agreement. In all the times I have had this arguement with you and others on this board, no one has had a response to "Conditions must be cleared" other than "A dead AC that gives me 10X duration on summons and always on animal aspect isn't a mechanical condition." Which I will be generous and characterize as less than convincing.

5/5 5/55/55/5

Jared Thaler wrote:


I think this is the second or third time you and I have debated this topic. We failed to reach agreement last time also. We have both made our cases at this point. Lets leave it at that. While I defer on you to most things regarding ACs, this one is going to require a FAQ or PFS clarification to bring us to agreement. In all the times I have had this arguement with you and others on this board, no one has had a response to "Conditions must be cleared" other than "A dead AC that gives me 10X duration on summons and always on animal aspect isn't a mechanical condition." Which I will be generous and characterize as less than convincing.

I think you really need the burden of proof on this one. You're trying to declare a character dead at the end of someone elses last session (where you probably weren't dming) in order to keep someone from getting a mechanical advantage for the .005 seconds its going to take them to get a dead animal companion the old fashioned way. To what end? The combo will still go into effect.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

BigNorseWolf wrote:
Jared Thaler wrote:


I think this is the second or third time you and I have debated this topic. We failed to reach agreement last time also. We have both made our cases at this point. Lets leave it at that. While I defer on you to most things regarding ACs, this one is going to require a FAQ or PFS clarification to bring us to agreement. In all the times I have had this arguement with you and others on this board, no one has had a response to "Conditions must be cleared" other than "A dead AC that gives me 10X duration on summons and always on animal aspect isn't a mechanical condition." Which I will be generous and characterize as less than convincing.
I think you really need the burden of proof on this one. You're trying to declare a character dead at the end of someone elses last session (where you probably weren't dming) in order to keep someone from getting a mechanical advantage for the .005 seconds its going to take them to get a dead animal companion the old fashioned way.

Well, I am not a jerk. I would inform them that their GM was mistaken, and they need to take an AC, not just auto dead them.

I agree, auto deading someone would be excessive.

Also, see the ambiguous character thread. I would be open to a player saying "If I had known that is how it works, I would take Feral Hunter." and run with it that way as a compromise. (If they want to go back to trad hunter at other people's tables, I'm fine with that too, I just don't care enough about it to go crusading.)

5/5 5/55/55/5

Jared Thaler wrote:

Well, I am not a jerk. I would inform them that their GM was mistaken, and they need to take an AC, not just auto dead them.

I agree, auto deading someone would be excessive.

But thats not quite the case. You BELIEVE that they need to take another AC. Your position seems to be in the minority. You're trying to make a ruling for things that are largely not at your table: the table from before you and the table after and you really don't have the grounds to do that. Nothing they're doing is blatantly illegal. Auto deading people isn't just "Excessive" you simply can't do it. Trying to impose a contentious ruling on other tables is also outside of your purview.

You are trying to take that step for no purpose as far as i can determine. the hunter can just send Mayfly XXIV into combat and get the reward they're after.

Grand Lodge 4/5

Jared Thaler wrote:
BigNorseWolf wrote:

Nothing there remotely hints that you HAVE to replace it. At all. How is the replacement handled assumes that there IS a replacement. Not telling you that there must be one.

Mechanics wise all you skip is a round of "ATTACK THE DEATH DEMON MY CHINCHILLA MINION!" splat

Quote:
You are getting always on aspect + minute long summons. This is far more power than you get by switching to feral hunter, making the archetype more or less pointless.

The archtype does other things at higher levels. It just makes it bad for dipping. Lots of archetypes have that problem. (and martials in general now have almost no reason not to be minmaxed fruit smoothies)

I think this is the second or third time you and I have debated this topic. We failed to reach agreement last time also. We have both made our cases at this point. Lets leave it at that. While I defer on you to most things regarding ACs, this one is going to require a FAQ or PFS clarification to bring us to agreement. In all the times I have had this arguement with you and others on this board, no one has had a response to "Conditions must be cleared" other than "A dead AC that gives me 10X duration on summons and always on animal aspect isn't a mechanical condition." Which I will be generous and characterize as less than convincing.

How is a dead Animal Companion a "condition"? Much less a condition that must be cleared?

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

BigNorseWolf wrote:
Jared Thaler wrote:

Well, I am not a jerk. I would inform them that their GM was mistaken, and they need to take an AC, not just auto dead them.

I agree, auto deading someone would be excessive.

But thats not quite the case. You BELIEVE that they need to take another AC. Your position seems to be in the minority. You're trying to make a ruling for things that are largely not at your table: the table from before you and the table after and you really don't have the grounds to do that. Nothing they're doing is blatantly illegal. Auto deading people isn't just "Excessive" you simply can't do it.

You are trying to take that step for no purpose as far as i can determine. the hunter can just send Mayfly XXIV into combat and get the reward they're after.

No, I believe they have to clear conditions. This is a condition. If you come to my table with an uncleared condition from a previous table, I will make you clear it.

For example, there is a scenario that gives you -4 Int and Charisma, +2 Con, +1 natural armor, a bite and 2 claws. If this reduces your Int or Cha to 2 or below, that stat is now 2 and the template is permanent.

If you come to the table with that template, I will inform you that your GM was incorrect, and you need to pay to have the template removed.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

kinevon wrote:
Jared Thaler wrote:
BigNorseWolf wrote:

Nothing there remotely hints that you HAVE to replace it. At all. How is the replacement handled assumes that there IS a replacement. Not telling you that there must be one.

Mechanics wise all you skip is a round of "ATTACK THE DEATH DEMON MY CHINCHILLA MINION!" splat

Quote:
You are getting always on aspect + minute long summons. This is far more power than you get by switching to feral hunter, making the archetype more or less pointless.

The archtype does other things at higher levels. It just makes it bad for dipping. Lots of archetypes have that problem. (and martials in general now have almost no reason not to be minmaxed fruit smoothies)

I think this is the second or third time you and I have debated this topic. We failed to reach agreement last time also. We have both made our cases at this point. Lets leave it at that. While I defer on you to most things regarding ACs, this one is going to require a FAQ or PFS clarification to bring us to agreement. In all the times I have had this arguement with you and others on this board, no one has had a response to "Conditions must be cleared" other than "A dead AC that gives me 10X duration on summons and always on animal aspect isn't a mechanical condition." Which I will be generous and characterize as less than convincing.
How is a dead Animal Companion a "condition"? Much less a condition that must be cleared?

It mechanically modifies your character. Thus it is a mechanical condition. Are you saying that something is only a condition if it is called a condition in the description? In other words if I come to the table with the template in the post before this one (note that is a template, not a condition) that is legal?

5/5 5/55/55/5

Jared thaler wrote:
No, I believe they have to clear conditions. This is a condition. If you come to my table with an uncleared condition from a previous table, I will make you clear it.

They retroactively get an animal companion in between sessions.

Mayfly XXIV is sent to attack something in the back way out of his league.

Mayfly XXIV dies.

The powers kick on.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

BigNorseWolf wrote:
Jared thaler wrote:
No, I believe they have to clear conditions. This is a condition. If you come to my table with an uncleared condition from a previous table, I will make you clear it.

They retroactively get an animal companion in between sessions.

Mayfly XXIV is sent to attack something in the back way out of his league.

Mayfly XXIV dies.

The powers kick on.

Like I said. I am fine with that solution too. Whether they are willing to sacrifice their bond with nature to gain temporal power is down to their roleplaying that choice then. But that is basically what they are doing.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Jared Thaler wrote:
BigNorseWolf wrote:


Quote:
If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. This ceremony can also replace an animal companion that has perished.

That makes it pretty clear that your character has to DO something to get the new animal, not something that just shows up or you can force the player to do in between sessions (when its not even your table)

PFS FAQ:

How is the replacement of a dead familiar, animal companion or paladin’s or cavalier's mount handled?

If you lose a companion during the course of a scenario, work with your GM for that scenario to properly note the loss on your Chronicle sheet. You should also note that you’ve gained your new companion. The new companion is ready for play in the next scenario after your previous companion died. Newly summoned animal companions begin play knowing a number of tricks equal to the bonus tricks granted based on your druid level. All other tricks require the use of Handle Animal to train the new animal companion as normal.

Gaining a new companion is not optional.

Flavor Wise The hunter's bond to their animal companion is part of their bond to nature. A hunter who has decided not to have an AC is a hunter who has forsaken a significant part of their bond to nature.

Mechanic Wise You are getting always on aspect + minute long summons. This is far more power than you get by switching to feral hunter, making the archetype more or less pointless.

Conditions Must be cleared Having a dead companion is a condition with a mechanical effect. (always on aspect and 1 minute / level summons) and therefore must be cleared by end of game.

You want always on aspect, take feral hunter.

I have to agree with the scary wolf, the feral hunter archetype does other things, it just so happens that for a large number of builds the one level dip into the traditional hunter will be better.

And the FAQ seems to imply that the character actually wants to replace a familiar/animal companion, however in the case of some of the rarer animal companions/familiars might actually not be what the player wants, since they might want to purchase something like a raise companion.

And forcing the character to take a new companion, might cause some RP problems, if the character wants to grieve for a level or two.

Actually the flavor bit, is something I would like to refute, taking the aspect of nature into yourself to fight for whatever cause you have taken (and not bringing poor animal companions into inhospitable environments) isnt, exactly something that scream that you have stopped to venerate nature.

The mechanic bit is, frankly not something I am too worried about, not when 1 consider what a 1 level dip into a mutagenic mauler gives you (mutagen, 1 BAB, 2 good saves, improved unarmed strike damage, brawlers cunning...).

The conditions cleared arguement, well I can see this going several ways, it is a class feature that gives a conditional effect if something else happens, and after the discussion about the word "character", well you can't report the animal companion as dead, but you should note it on the chronicle sheet.

This issue will likely not be resolved without some developer/campaign leadership input, but let's just say that one of the best ways to use animal focus can be used with the feral hunter.. but requires more than a couple of levels in the class.

I currently have:

-my -1 a level 12 ranged hunter (currently at kitty number 4 or 5 these days I can raise them, and I bought a farm for them to have a taste of the good live after they retire)

-my another hunter currently level 4 IIRC, melee focused hunter, using teamwork feats and takes the name lion blade slightly to literal. Sovereign court member, fights with falcata and a buckler (taldo style ^^) and will likely be the most effective of all my hunters (getting the ranged combat teamwork feats to work is quite hard) and animal focus is a big issue here.

-my myrchidarch ranged magus has a 1 level dip in feral hunter, since at that time I wanted to toy with animal aspect a bit more, it is an amazing investment, since it allows me to use certain wands without UMD, and it is always nice to have something like evasion or darkvision when you need it.

- my newest hunter is actually my current favorite a qlippoth-spawn tiefling hunter (with the divine hunter, and primal hunter archetypes) with a pretty gut-wrenching backstory. She ended up joing the dark archive, and is promised to enter the Blackros family... which would have been impossible without the help of Mr Bigglesworth her trusty giant weasel (soon celestial^^) companion.

I plan to play her hard mode and not to get a new companion of the GM ever kills her best friend (I do have a plan to bring him back though, by investing the feat to get a familiar, to "reincarnate" him into a slightly less powerful body).

5/5 5/55/55/5

Also, if you're going to go with any condition to an animal companion being a condition you need to clear, you die when it does, because its almost impossible to get it back with the same number of tricks it had.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Jared Thaler wrote:
BigNorseWolf wrote:
Jared Thaler wrote:

Well, I am not a jerk. I would inform them that their GM was mistaken, and they need to take an AC, not just auto dead them.

I agree, auto deading someone would be excessive.

But thats not quite the case. You BELIEVE that they need to take another AC. Your position seems to be in the minority. You're trying to make a ruling for things that are largely not at your table: the table from before you and the table after and you really don't have the grounds to do that. Nothing they're doing is blatantly illegal. Auto deading people isn't just "Excessive" you simply can't do it.

You are trying to take that step for no purpose as far as i can determine. the hunter can just send Mayfly XXIV into combat and get the reward they're after.

No, I believe they have to clear conditions. This is a condition. If you come to my table with an uncleared condition from a previous table, I will make you clear it.

For example, there is a scenario that gives you -4 Int and Charisma, +2 Con, +1 natural armor, a bite and 2 claws. If this reduces your Int or Cha to 2 or below, that stat is now 2 and the template is permanent.

If you come to the table with that template, I will inform you that your GM was incorrect, and you need to pay to have the template removed.

Okay, following that line of reasoning, if after the scenario my character changes his religion (because oh shock, killing several cultists of my own god has shown me, that he is kind of a bastard) now my warpriest can not longer use at least one of his blessings (and we do have a FAQ for that), is that a condition?

FAQ wrote:

What determines if my character can be a “worshiper” of a deity?
As a character, you may choose to worship a single deity or pantheon (the “deity”). If you worship a pantheon, you do not count as worshiping every god in that pantheon; you must choose one deity from that pantheon for the purpose of gaining mechanical benefits.

Your character’s alignment must be within one step of that of the deity he or she worships. Any character with levels in a class that grants spells or other features from a specific deity must worship that deity.

A character may only worship one deity at a time; the character may change which deity she worships between sessions at no cost. If this change requires the character to change alignment, the character is required to pay for an atonement. Any element incompatible with the new deity no longer functions. These elements may be retrained at normal cost using the rules from Ultimate Campaign.

For example, a cleric of Desna with the Travel and Luck domains and the Butterfly Sting feat switches her worship to Shelyn. The cleric may still use the Luck domain because Shelyn grants that domain, but not the Travel domain or the Butterfly Sting feat, because worship of Shelyn does not grant access to those features.

The post mentions between sessions, but that just shifts the burden to the next GM, so is not being able to use your feats a condition, and does it have to be resolved or the character has to be reported dead?

The same might be relevant for trait.

I think that particular chapter in the guide might benefit from some attention, irrelevant of the current discussion.

Grand Lodge 4/5

Jared Thaler wrote:
kinevon wrote:
Jared Thaler wrote:
BigNorseWolf wrote:

Nothing there remotely hints that you HAVE to replace it. At all. How is the replacement handled assumes that there IS a replacement. Not telling you that there must be one.

Mechanics wise all you skip is a round of "ATTACK THE DEATH DEMON MY CHINCHILLA MINION!" splat

Quote:
You are getting always on aspect + minute long summons. This is far more power than you get by switching to feral hunter, making the archetype more or less pointless.

The archtype does other things at higher levels. It just makes it bad for dipping. Lots of archetypes have that problem. (and martials in general now have almost no reason not to be minmaxed fruit smoothies)

I think this is the second or third time you and I have debated this topic. We failed to reach agreement last time also. We have both made our cases at this point. Lets leave it at that. While I defer on you to most things regarding ACs, this one is going to require a FAQ or PFS clarification to bring us to agreement. In all the times I have had this arguement with you and others on this board, no one has had a response to "Conditions must be cleared" other than "A dead AC that gives me 10X duration on summons and always on animal aspect isn't a mechanical condition." Which I will be generous and characterize as less than convincing.
How is a dead Animal Companion a "condition"? Much less a condition that must be cleared?
It mechanically modifies your character. Thus it is a mechanical condition. Are you saying that something is only a condition if it is called a condition in the description? In other words if I come to the table with the template in the post before this one (note that is a template, not a condition) that is legal?

I'm sorry, how is a dead animal companion a condition? Please explain how it is a condition? I do not understand how it is a condition.

Is your PC poisoned? Poison is a condition.
Dying is a condition, but only for the character that is dying.
Bleeding is a condition.
Staggered is a condition.
Diseased is a condition.

Your animal companion or familiar is dead is not a condition, no more than your weapon or arcane bonded item has been sundered is a condition. It might be a good idea to get it repaired or replaced, but it is not a condition.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

kinevon wrote:
Jared Thaler wrote:
kinevon wrote:
Jared Thaler wrote:
BigNorseWolf wrote:

Nothing there remotely hints that you HAVE to replace it. At all. How is the replacement handled assumes that there IS a replacement. Not telling you that there must be one.

Mechanics wise all you skip is a round of "ATTACK THE DEATH DEMON MY CHINCHILLA MINION!" splat

Quote:
You are getting always on aspect + minute long summons. This is far more power than you get by switching to feral hunter, making the archetype more or less pointless.

The archtype does other things at higher levels. It just makes it bad for dipping. Lots of archetypes have that problem. (and martials in general now have almost no reason not to be minmaxed fruit smoothies)

I think this is the second or third time you and I have debated this topic. We failed to reach agreement last time also. We have both made our cases at this point. Lets leave it at that. While I defer on you to most things regarding ACs, this one is going to require a FAQ or PFS clarification to bring us to agreement. In all the times I have had this arguement with you and others on this board, no one has had a response to "Conditions must be cleared" other than "A dead AC that gives me 10X duration on summons and always on animal aspect isn't a mechanical condition." Which I will be generous and characterize as less than convincing.
How is a dead Animal Companion a "condition"? Much less a condition that must be cleared?
It mechanically modifies your character. Thus it is a mechanical condition. Are you saying that something is only a condition if it is called a condition in the description? In other words if I come to the table with the template in the post before this one (note that is a template, not a condition) that is legal?

I'm sorry, how is a dead animal companion a condition? Please explain how it is a condition? I do not understand how it is a condition.

Is your PC poisoned? Poison is a...

Cool. So you are saying I *can* keep the template that gives me +2 Con, 3 natural attacks, +1 natural armor, -4 Int and Cha? Because it is a template, not a condition?

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Sebastian Hirsch wrote:


Okay, following that line of reasoning, if after the scenario my character changes his religion (because oh shock, killing several cultists of my own god has shown me, that he is kind of a bastard) now my warpriest can not longer use at least one of his blessings (and we do have a FAQ for that), is that a condition?

I would say it is more similar to retraining. But yes, if someone wanted to say it is a condition, I could see that, and I would say the FAQ you quoted explains how to clear it. (Switch your god, pay for atonement if needed, and some items of your character stop working. Condition is now resolved.)

Now if you switched your god, but didn't pay for an atonement, that is a whole seperate grey area. (see the various "If a paladin falls and does not atone, is he retired" debates.)

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Jared Thaler wrote:
kinevon wrote:
Jared Thaler wrote:
kinevon wrote:
Jared Thaler wrote:
BigNorseWolf wrote:

Nothing there remotely hints that you HAVE to replace it. At all. How is the replacement handled assumes that there IS a replacement. Not telling you that there must be one.

Mechanics wise all you skip is a round of "ATTACK THE DEATH DEMON MY CHINCHILLA MINION!" splat

Quote:
You are getting always on aspect + minute long summons. This is far more power than you get by switching to feral hunter, making the archetype more or less pointless.

The archtype does other things at higher levels. It just makes it bad for dipping. Lots of archetypes have that problem. (and martials in general now have almost no reason not to be minmaxed fruit smoothies)

I think this is the second or third time you and I have debated this topic. We failed to reach agreement last time also. We have both made our cases at this point. Lets leave it at that. While I defer on you to most things regarding ACs, this one is going to require a FAQ or PFS clarification to bring us to agreement. In all the times I have had this arguement with you and others on this board, no one has had a response to "Conditions must be cleared" other than "A dead AC that gives me 10X duration on summons and always on animal aspect isn't a mechanical condition." Which I will be generous and characterize as less than convincing.
How is a dead Animal Companion a "condition"? Much less a condition that must be cleared?
It mechanically modifies your character. Thus it is a mechanical condition. Are you saying that something is only a condition if it is called a condition in the description? In other words if I come to the table with the template in the post before this one (note that is a template, not a condition) that is legal?

I'm sorry, how is a dead animal companion a condition? Please explain how it is a condition? I do not understand how it is a condition.

Is your PC

...

If I think of the same template as you do, I think that one should be resolved one way or another unless you rematurely ended the scenario, which enters a different grey area (What do you do if the only survivor of a TP, who hidden himself in a dungeon room, whats to end the scenario...or even worse, what do you do if the player has to leave in the middle ob bloody combat? ) .

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Sebastian Hirsch wrote:
If I think of the same template as you do, I think that one should be resolved one way or another unless you rematurely ended the scenario, which enters a different grey area (What do you do if the only survivor of a TP, who hidden himself in a dungeon room, whats to end the scenario...or even worse, what do you do if the player has to leave in the middle ob bloody combat? ) .

Well, it says that the template is permanent if it reduces your Int or Cha to 2. There are mixed opinions as to if that refers to the conclusion or not. But as you said, if the PCs fail to resolve that adventure...

Aparently there is also one that results in your character being reincarmanted into an azlanti. Which isn't even a template, but still has to be cleared... (And that is the utter limit of what I know about that one. I haven't played the scenario, let alone GMed it, and don't know which one it is._

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Jared Thaler wrote:
Sebastian Hirsch wrote:


Okay, following that line of reasoning, if after the scenario my character changes his religion (because oh shock, killing several cultists of my own god has shown me, that he is kind of a bastard) now my warpriest can not longer use at least one of his blessings (and we do have a FAQ for that), is that a condition?

I would say it is more similar to retraining. But yes, if someone wanted to say it is a condition, I could see that, and I would say the FAQ you quoted explains how to clear it. (Switch your god, pay for atonement if needed, and some items of your character stop working. Condition is now resolved.)

Now if you switched your god, but didn't pay for an atonement, that is a whole seperate grey area. (see the various "If a paladin falls and does not atone, is he retired" debates.)

The hunter thing might be annoying, but I really suggest that this isn't worth the trouble to argue with the conditions gained area of the guide (I suspect that the next version of the guide will be improved or at least generate a couple of new supplementary FAQs), this since that might result in some unintentional conclusions.

And since they nerved the worm aspect of the verminous hunter, even less players will take this route.

Grand Lodge 4/5

Jared Thaler wrote:
kinevon wrote:
Jared Thaler wrote:
kinevon wrote:
Jared Thaler wrote:
BigNorseWolf wrote:

Nothing there remotely hints that you HAVE to replace it. At all. How is the replacement handled assumes that there IS a replacement. Not telling you that there must be one.

Mechanics wise all you skip is a round of "ATTACK THE DEATH DEMON MY CHINCHILLA MINION!" splat

Quote:
You are getting always on aspect + minute long summons. This is far more power than you get by switching to feral hunter, making the archetype more or less pointless.

The archtype does other things at higher levels. It just makes it bad for dipping. Lots of archetypes have that problem. (and martials in general now have almost no reason not to be minmaxed fruit smoothies)

I think this is the second or third time you and I have debated this topic. We failed to reach agreement last time also. We have both made our cases at this point. Lets leave it at that. While I defer on you to most things regarding ACs, this one is going to require a FAQ or PFS clarification to bring us to agreement. In all the times I have had this arguement with you and others on this board, no one has had a response to "Conditions must be cleared" other than "A dead AC that gives me 10X duration on summons and always on animal aspect isn't a mechanical condition." Which I will be generous and characterize as less than convincing.
How is a dead Animal Companion a "condition"? Much less a condition that must be cleared?
It mechanically modifies your character. Thus it is a mechanical condition. Are you saying that something is only a condition if it is called a condition in the description? In other words if I come to the table with the template in the post before this one (note that is a template, not a condition) that is legal?

I'm sorry, how is a dead animal companion a condition? Please explain how it is a condition? I do not understand how it is a condition.

Is your PC

...

You never answered how a dead animal companion is a condition. All you do is draw inappropriate parallels between a template applied during a scenario and a dead animal companion. The template is the result of a condition, applied during that scenario. Also note that the sidebar in that scenario explicitly handles what happens to a PC afflicted with the issue who has the template made permanent on them.

Please do not obfuscate the issue with irrelevant things. The template sidebar explicitly closes with the following text:

Spoiler:
At the start of each day, a bestial creature takes an additional 2 points of Int and Cha damage to a minimum of 2; a bestial creature whose Int or Cha reaches 2 cannot remove the template except with a break enchantment spell, and all ability damage becomes permanent. Such a character is removed from play in the Pathfinder Society Organized Play campaign at the conclusion of the scenario.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Jared Thaler wrote:
Sebastian Hirsch wrote:
If I think of the same template as you do, I think that one should be resolved one way or another unless you rematurely ended the scenario, which enters a different grey area (What do you do if the only survivor of a TP, who hidden himself in a dungeon room, whats to end the scenario...or even worse, what do you do if the player has to leave in the middle ob bloody combat? ) .

Well, it says that the template is permanent if it reduces your Int or Cha to 2. There are mixed opinions as to if that refers to the conclusion or not. But as you said, if the PCs fail to resolve that adventure...

Aparently there is also one that results in your character being reincarmanted into an azlanti. Which isn't even a template, but still has to be cleared... (And that is the utter limit of what I know about that one. I haven't played the scenario, let alone GMed it, and don't know which one it is._

template spoiler:

The last sentence in the sidebar should resolve this, if you have the temple, it will get worse (every day) until it becomes permanent.

"
At the start of each day, a bestial creature takes an
additional 2 points of Int and Cha damage to a minimum
of 2; a bestial creature whose Int or Cha reaches 2 cannot
remove the template except with a break enchantment
spell, and all ability damage becomes permanent. Such a
character is removed from play in the Pathfinder Society
Organized Play campaign at the conclusion of the scenario."

Which should resolve in a dead character, even the bit in the conclusion is kinda harsh for a low level scenario:

"
CONCLUSION
If the PCs defeat the Briar Henge druids and remove the
Atavistic Splinter from Briar Henge before sundown on the
second day, the effects of the druids’ ritual are immediately
reversed. Afflicted PCs lose the bestial simple template,
and all ability damage heals normally. If the PCs return to
Wispil by way of the logging camp, the surviving loggers
greet the PCs as heroes, thanking them for removing
the terrible affliction. Venture-Captain Brackett accepts
the Atavistic Splinter from the PCs and promises that the
Pathfinder Society will put the artifact to good use in the
upcoming Ruby Phoenix Tournament in Goka.
If the PCs do not defeat the druids and remove the
Atavistic Splinter from Briar Henge before sundown on the
second day, the effects of the bestial simple template are
permanent and characters afflicted by the condition must
remove the template with a break enchantment spell or be
removed from play."

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

kinevon wrote:
You never answered how a dead animal companion is a condition. All you do is draw inappropriate parallels between a template applied during a scenario and a dead animal companion. The template is the result of a condition, applied during that scenario. Also note that the sidebar in that scenario explicitly handles what happens to a PC afflicted with the issue who has the template made permanent on them.

Where is the template refered to as the result of a condition?

There are other similar templates and alterations in other scenarios.

But as sebastian said, hopefully the next iteration of the guide will clarify this section, as it will many others.

Grand Lodge 4/5

On the Azlanti clone issue, John worked up some alternatives on how to handle it, with a leaning towards one which only leaves the negative levels, which, as the rules for PFS state, can be cleared at leisure.

Just posted in that thread to see if a final ruling has been made.

Liberty's Edge 5/5

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Jared, you've made a lot of good arguments lately. Even changed my mind on a couple. I also was a huge proponent of the FAQ to clear conditions. Even helped write it.

But I absolutely cannot agree that an AC death is a condition that needs clearing.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Andrew Christian wrote:

Jared, you've made a lot of good arguments lately. Even changed my mind on a couple. I also was a huge proponent of the FAQ to clear conditions. Even helped write it.

But I absolutely cannot agree that an AC death is a condition that needs clearing.

Fair enough. I recognize that this is probably the least popular position I have, and it is possible it will get clarified or FAQed, and I will have to go with it. But until then, I believe this to be the intent of the power as described in the class.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Jared to be fair my -1 was a primal companion hunter before it was made illegal / I noticed that it was illegal.

I am somewhat invested ^^

2/5

What about going a session without your AC? Can you temporarily release an AC for a session or two? I had my AC "die" last session, but quick work with my first aid gloves and a breath of life brought him back.
Thematicly, I thought it would be interesting to "free" my AC for a while to allow it to decide if it wants to continue this dangerous life or go back to spending his golden years in the jungle.
But there is no mechanic for bringing back a released companion.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Kifaru wrote:

What about going a session without your AC? Can you temporarily release an AC for a session or two? I had my AC "die" last session, but quick work with my first aid gloves and a breath of life brought him back.

Thematicly, I thought it would be interesting to "free" my AC for a while to allow it to decide if it wants to continue this dangerous life or go back to spending his golden years in the jungle.
But there is no mechanic for bringing back a released companion.

You can always elect not to bring your AC to a mission, the Grande Lodge in Absalom has plenty of space for animal companions, and staff to make sure that they don't eat each other.... and some of the wilder Society members apparently also elect to lodge there, most of them not behind bars.

But you can't get temporary animal companion for that time.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Sebastian Hirsch wrote:

Jared to be fair my -1 was a primal companion hunter before it was made illegal / I noticed that it was illegal.

I am somewhat invested ^^

Primal companion hunter isn't illegal. (Hmm... May have been. I think it was one of the ones that was rereleased as legal after they fixed some rules. That would suck.)

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Sebastian Hirsch wrote:
Kifaru wrote:

What about going a session without your AC? Can you temporarily release an AC for a session or two? I had my AC "die" last session, but quick work with my first aid gloves and a breath of life brought him back.

Thematicly, I thought it would be interesting to "free" my AC for a while to allow it to decide if it wants to continue this dangerous life or go back to spending his golden years in the jungle.
But there is no mechanic for bringing back a released companion.

You can always elect not to bring your AC to a mission, the Grande Lodge in Absalom has plenty of space for animal companions, and staff to make sure that they don't eat each other.... and some of the wilder Society members apparently also elect to lodge there, most of them not behind bars.

But you can't get temporary animal companion for that time.

Well.... It depends how fast and lose you are willing to play with fluff vs reality, and how high your handle animal ranks are.

End of Game X "Gee fluffy, you have had a really hard time." Release Fluffy, build Scaly. train Scaly

End of Game X + 2 "I'm sorry Scaly, Fluffy came back and I missed him." Release Scaly. Build Fluffy2 who has the same stats as Fluffy, Train Fluffy2

Start of Game X + 3 "Fluffy, you came back!"

Technically, you have had 3 seperate ACs. Storywise, you have only ever had two. And provided you are not using this to get some mechanical benefit, I would be fine with it.

Liberty's Edge 5/5

Or.

Release fluffy (or rather just say he doesn't attend the adventure.)

Adventure w/out animal for a time.

During downtime you declare fluffy came back.

Adventure with fluffy once again.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Jared Thaler wrote:
Sebastian Hirsch wrote:

Jared to be fair my -1 was a primal companion hunter before it was made illegal / I noticed that it was illegal.

I am somewhat invested ^^

Primal companion hunter isn't illegal. (Hmm... May have been. I think it was one of the ones that was rereleased as legal after they fixed some rules. That would suck.)

Jup went to my first PFS event (2 days of PFS goodness, starting with Bonekeep 3 ) and learned afterwards that it was not illegal (I might have missed it in the doccument, or I was hit by a timed additional resources update).

After the archetype received a relatively huge change in the second printing it was added as legal again...so now I just have to somehow the the eldritch archer legal. ^^

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Sebastian Hirsch wrote:


After the archetype received a relatively huge change in the second printing it was added as legal again...so now I just have to somehow the the eldritch archer legal. ^^

Good luck on that one. It will make a lot of people happy if you can do it. :)

Silver Crusade 3/5

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Mason is inspired by this new information. Mason shall briefly train with these Hunters, and at the start of every mission Mason shall sacrifice a goat on the altar of his gods for a blessing to his strength.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

1 person marked this as a favorite.
Mason the Wall of Kortos wrote:
Mason is inspired by this new information. Mason shall briefly train with these Hunters, and at the start of every mission Mason shall sacrifice a goat on the altar of his gods for a blessing to his strength.

Also a way to handle it. Not a very *nice* way to handle it...

Any divine obedience require animal sacrifice? You know. Two birds with one goat?

Silver Crusade 3/5

Hmm, the Silver Crusade leadership is informing me that animal sacrifice is not an accepted standard practice and I can expect table variation on how well it goes over...

Scarab Sages 5/5 5/55/55/5

1 person marked this as a favorite.
Mason the Wall of Kortos wrote:
Hmm, the Silver Crusade leadership is informing me that animal sacrifice is not an accepted standard practice and I can expect table variation on how well it goes over...

Have you ever considered becoming a duck?

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