The Jet Fighter Archetype - Aircraft to be added later(Homebrew Fighter Archetype)


Homebrew and House Rules


Have you ever wanted to play a character who just runs around with reckless abandon? Maybe you just got into the Flash and want to abuse speed as well, don't do drugs kids,and you look online for any movement based fighter archetypes. Sure theres some out there that might give you want you want but this will give you what you need!

Introducing the Jet Fighter Archetype™!Featuring state of the art mortal turbines(AKA legs)and a healthy lubricant of recklessness the Jet Fighter Archetype™ is what every young adventurer needs to scratch that itch of speed!

This archetype features the following alterations to the standard slowpoke Fighter!

Jet Fighter

The Jet Fighter values speed and maneuverability above all else, able to dash across a battlefield to any place he is needed. They lack the heavier armors traditional fighters can adorn but make up for it in their almost inhuman speed and stamina.

Class Skills: The Jet Fighter Gains Knowledge(Planes) in place of Knowledge(Engineering).

Weapon and Armor Proficiency The Jet Fighter cannot use heavy and medium armor or tower shields.

Bonus Feats and Traits The Jet Fighter gains Mobility as a bonus feat at first level. The Jet Fighter gains 15 additional land movement speed

Sprinter At second level the Jet Fighter may dash and still use an action once per round. This increases by one use every four levels after. The Jet fighter may use this once over his limit per day at the cost of becoming fatigued afterwards. This ability replaces Bravery.

Drive By Attack At third level the Jet Fighter may attack while moving, causing no attack of opportunity from the target. Other enemies within range can attack however. The Jet Fighter must use up all his movement to be as far away as possible from his target when using this ability.
This ability replaces Armor Training 1

Backpedal Dodge At seventh level the Jet Fighter can backpedal in a straight line up to half his movement speed when an enemy gets within ten feet of him. This ability can only be used once per enemy.
This ability replaces Armor Training 2

Straight Shot At eleventh level the Jet Fighter can charge in a straight line while brandishing his weapon for additional damage. He gains a +5 on the attack role and if the Jet Fighter hits adds an additional 1d4 per 10 feet of distance traveled. If the Jet Fighter misses he must continue his charge for an additional ten feet before stopping.
This ability replaces Armor Training 3
(Protip:Don’t use this near cliffs)

With Reckless Abandon At fifteenth level the Jet Fighter may give up two rounds of movement to triple their movement speed and may dash between and do a single attack on as many enemies as his movement allows. He loses -3 to hit with an additional -2 for each enemy attacked however he gains +3 to damage with a +2 to each additional enemy attacked if he does hit. The Jet fighter may not do any movement after this ability and is considered fatigued.
This ability replaces Armor Training 4

But wait! Thats not all! Use the Jet Fighter Archetype™ now and gain the respect and love of a poor little man who just wanted to make an archetype based on a pun!

RPG Superstar 2012 Top 32

Aw....I was hoping this was for the Rocketeer!

With Jennifer Connelly included!!!


Me too! I wanted to compare it with my Cavalier alternate rocketeer that swapped its mount for a jet pack!


Recommendations:

Give Fast Movement as a Monk instead of just 15ft.

Mobility doesn't get much without Dodge, so maybe replace the feat at first level with Dodge and Mobility.

Is Sprinter once per day? Because that's not worth once per day. Maybe a number of times as their DEX modifier to move as an swift action? That gives more uses and is more coherent with the combat rules. It can upgrade to make the movement use an immediate action instead, allowing for moving the Jet Fighter out of turn to flank, prevent an enemy from running, etc.

Drive By Attack is Spring Attack, which isn't a terrible trade off for Armor Training 1 but isn't super useful.

Backpedal Dodge's only issue with the "one per enemy" clause which is awkward because it doesn't use any of the language used in Pathfinder classes.

Straight Shot should just say "when a Jet Fighter charges, they..." because that is what you are describing. Adding dice to the damage is terrible, mechanically, because it doesn't affect critical hits.

With Reckless Abandon is mechanically useless. Sprinter is already better than it, and gaining the fatigued condition and losing two rounds of movement makes the fighter even worse than an archer already.

RPG Superstar 2012 Top 32

I would suggest replacing Ride with Acrobatics.

Can you define dash? I know it's a 5Ed term, but I don't think it's a PF term.

Maybe grant another 5Ed ability: The ability to move and make a full attack.

I agree that Dodge would be a good bonus feat at 1st level too.

Maybe replace Bravery with a +1 bonus to AC when you move 10 or more feet in a round. Increases by +1 at levels 6, 10, 14, and 18. Maybe a +5 ft. of movement bonus too.

I really like the idea of using a swift action to move a distance equal to your speed. I don't think it really needs to be limited per day, either, but I've been playing lots of 5Ed lately, and it's not an uncommon ability in that rules system. It can be mitigated by giving other swift action options, like the ability to make a single attack or use the full defense action.

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