What is Role-Playing?


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Jiggy wrote:
Tormsskull wrote:
thejeff wrote:
And I still say that's not the root of the problem. I've never seen, for example, someone shocked at the idea of "roleplay heavy" session.
This is my experience as well. I've never actually had someone confused when I advertised for a role-playing required campaign.

*raises hand*

Used to be when I heard people talk about "requiring roleplay" or some such, I thought they just meant not doing metagamey things (like automatically recognizing people because they're PCs, or communicating during battle without expecting the enemies to hear you). Eventually, from enough contextual examples, I figured out that a lot of people meant "talking to NPCs", and my internal reaction was "Huh? That's not all roleplay is, and it might even be the OPPOSITE of roleplay, if your speech doesn't match the character."

So now you've both encountered such a person.

Please follow the discussion. Bits got dropped from my quote, but that was specifically a response to Irontruth's argument that "roleplaying" should just mean "playing a role-playing game" and that that is a source of the confusion here.

In that sense with the definition substituted in - the phrase "a 'playing a roleplaying game' required campaign" makes no sense. It's either redundant or nonsensical, but no one is actually confused by that because no one actually sticks to that definition, though they may use it in other contexts.

As I said explicitly in the bit not quoted:

Quote:
We can be confused about exactly what the other person meant by "roleplay", but it's not like saying "That was a very football heavy football game."


I didn't say it doesn't have rules—I said it doesn't have the rules that accompany a "roleplaying game". That's kind of the point of "free-form". Rules for free-form are more "don't be a dick" rules, like "fit the setting" and "no godmodding".


There's going to be disagreement about it, some of which boils down to a gamer (or even regular person) not liking to be told that their version is incorrect.

It seems, if I am reading some of the arguments correctly, revolve mostly around the idea that one is role playing if they engage in minimally interpreting the dice (I hit, 20 damage. I intimidate the guard) or if one is role playing if they are fully engaged (player gives 3 paragraph oratory quotation from Goodfellows to intimidate the guard).

Yes. And any middle ground too. Role playing is what you make of it and telling folks that they are doing is "wrong" just leads to bad feelings.


Jiggy wrote:
Irontruth wrote:
So, when a term consistently has large amounts of disagreement about what falls within it's definition and what doesn't, would you consider that term well defined? Or poorly defined?

I submit that a term's definition can be entirely clear while the term still generates large amounts of disagreement about what it means.

To phrase it more sourly, lots of people being wrong doesn't mean a term is unclear.

For example, consider the use of "literally" and other qualifiers as intensifiers. The fact that lots of people think "literally" means something similar to "very" does not mean that it's poorly defined.

Doesn't help the current situation much, but still.

If there is a clear, official definition, can you point to it? Preferably one for it's use as jargon within the hobby, rather than a general English dictionary sense.

I was actually hoping to find that when I brought up the early D&D intros before, but they really don't clearly address it.


thejeff wrote:
Irontruth wrote:
So, when a term consistently has large amounts of disagreement about what falls within it's definition and what doesn't, would you consider that term well defined? Or poorly defined?

I would say it's not well defined.

But your approach doesn't really fix it. Sure, you define roleplaying as "playing a roleplaying game" and it's nice and clearly defined. No disagreement about what that means.

People are still going to want to talk about that other thing that we currently describe as "roleplay". So we'll need another term. The exact same argument now shifts to "What does that term mean?" Is it just talking in character? Is it the broader thing I'm talking about? Is it whatever Jiggy's using the term to mean?

The distinction you're drawing is not where the confusion lies, as near as I can tell. There may be confusion over exactly what a "roleplaying heavy campaign" means, but no one really thinks it's redundant.

People say things like:

PIN number
ATM machine
Halls of Valhalla

quite regularly without realizing that they're being redundant. Just because people think they aren't being redundant, doesn't mean they aren't being redundant.

I agree that people will want to talk about many aspects of the game, including how they portray their character. That isn't evidence that "roleplaying" is the best possible term that they could use.

Example: Syrio Forel (A Game of Thrones)

He's a duelist type of character, wielding a rapier, using fluid movement in his fighting style. These aspects are integral to the character as presented, in both the TV show and the book. In a game like Pathfinder, his fighting style would be defined by class features and feats. These special abilities would reinforce who he is and what kind of person he is.

To me, that sounds like good roleplaying. In fact, I bet we could find a few threads where people complain about the bad roleplaying of people who just make death machines, instead of building characters that make sense.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

thejeff wrote:

If there is a clear, official definition, can you point to it? Preferably one for it's use as jargon within the hobby, rather than a general English dictionary sense.

I was actually hoping to find that when I brought up the early D&D intros before, but they really don't clearly address it.

That's why I was interested in early citations as well; if the game itself specifies a meaning for "roleplay", then we use that meaning instead of the normal English meaning (just like with "attack" or "check" or "bonus"). But if the game does not provide its own special definition of "roleplay", then we use the normal English meaning.

In other words, for any given term used in the hobby, the default is to use the normal English meaning, and to do otherwise requires that the game give us an alternative.

Therefore, if "roleplay" is to mean something other than playing your role in the normal English sense, the burden of proof is on the proponent of that idea to find us the alternative definition from an authoritative source.


Irontruth wrote:
thejeff wrote:
Irontruth wrote:
So, when a term consistently has large amounts of disagreement about what falls within it's definition and what doesn't, would you consider that term well defined? Or poorly defined?

I would say it's not well defined.

But your approach doesn't really fix it. Sure, you define roleplaying as "playing a roleplaying game" and it's nice and clearly defined. No disagreement about what that means.

People are still going to want to talk about that other thing that we currently describe as "roleplay". So we'll need another term. The exact same argument now shifts to "What does that term mean?" Is it just talking in character? Is it the broader thing I'm talking about? Is it whatever Jiggy's using the term to mean?

The distinction you're drawing is not where the confusion lies, as near as I can tell. There may be confusion over exactly what a "roleplaying heavy campaign" means, but no one really thinks it's redundant.

People say things like:

PIN number
ATM machine
Halls of Valhalla

quite regularly without realizing that they're being redundant. Just because people think they aren't being redundant, doesn't mean they aren't being redundant.

I agree that people will want to talk about many aspects of the game, including how they portray their character. That isn't evidence that "roleplaying" is the best possible term that they could use.

Example: Syrio Forel (A Game of Thrones)

He's a duelist type of character, wielding a rapier, using fluid movement in his fighting style. These aspects are integral to the character as presented, in both the TV show and the book. In a game like Pathfinder, his fighting style would be defined by class features and feats. These special abilities would reinforce who he is and what kind of person he is.

To me, that sounds like good roleplaying. In fact, I bet we could find a few threads where people complain about the bad roleplaying of people who just make death machines, instead of building...

Those redundancies are different. They're taking either words from another language or acronyms that are used like words and using part of the original along with it. Which is silly, but different.

In this case when someone says "a roleplaying heavy roleplaying game", he means something and we all have at least a vague idea what that is. We're not sure, because "roleplaying" is loosely defined, but we don't think it means "playing a roleplaying game" in that context. Any more than than we think it means the bedroom games or the therapy techniques.


Jiggy wrote:
thejeff wrote:

If there is a clear, official definition, can you point to it? Preferably one for it's use as jargon within the hobby, rather than a general English dictionary sense.

I was actually hoping to find that when I brought up the early D&D intros before, but they really don't clearly address it.

That's why I was interested in early citations as well; if the game itself specifies a meaning for "roleplay", then we use that meaning instead of the normal English meaning (just like with "attack" or "check" or "bonus"). But if the game does not provide its own special definition of "roleplay", then we use the normal English meaning.

In other words, for any given term used in the hobby, the default is to use the normal English meaning, and to do otherwise requires that the game give us an alternative.

Therefore, if "roleplay" is to mean something other than playing your role in the normal English sense, the burden of proof is on the proponent of that idea to find us the alternative definition from an authoritative source.

Well then, if you're playing a roleplaying game, you're roleplaying. And that's all there is to it.

And by the way, a roleplaying game is mostly a computer game, if you go by standard dictionaries.

Damn shame, because I think there is something interesting to talk about here, but unless we can get an authoritative source to come up with terms for us to use, it's going to be awfully difficult to talk about.

We'll have to make sure we shut down anyone talking about roleplay heavy games or anything like that, because all RPG games* are equally roleplay heavy by definition.

BTW, with all the argument over the last few pages, is that the definition you were working with the whole time? Roleplaying is playing a roleplaying game?

*:
Not redundant. The game in RPG refers to the hobby as a whole, while the following game refers to the individual campaign or session.**

**:
Why yes, I'm being extra pedantic, why do you ask?

***:
Why are you reading through the footnotes?****

****:
Explosive Runes!

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

thejeff wrote:
In this case when someone says "a roleplaying heavy roleplaying game", he means something and we all have at least a vague idea what that is.

Only because of inferences made after hearing lots of remarks about "roleplaying" in a variety of conversational contexts. I did originally think that "a roleplay-heavy roleplaying game" was redundant (sorry for the earlier miscommunication; the idea that maybe people meant "not metagaming" was merely my first theory, my first attempt at making sense of the apparent ridiculousness of the statements).


I've generally regarded "roleplaying" as essentially the opposite of metagaming. Granted I only ever talk to the same people I've been playing with for thirty years, so it doesn't really matter what the terms mean in our case - I'm pretty sure we regularly mangle the usage of 'accepted' definitions.

It seems to me that when deciding what actions our character is going to take we can ascribe two classes of motivation - when we're doing so based on the traits of our imaginary PC's personality, I think we're roleplaying. When we're making our decisions based on other things then I think we're not roleplaying (For example: following an obvious hint from the DM's body language that we should go explore the dockside tavern or something. Burning trolls with fire the first time our PC encounters one, etcetera...)

So what I mean by a game "without a lot of roleplay" is one with the players talking a lot about clearing out the dungeon to not miss any experience points (rather than focussing on the PCs' goal), discussing which path to follow in the story based on "how these adventures usually go" and so forth.

I find it quite hard to roleplay when it comes to NPCs, ironically - it's where I find our group's DMs tend to give the most away (which ones are insignificant, which ones have something to hide, etcetera). I think detection spells and "making a sense motive check" are two areas where it's really easy to be spurred by out-of-character motivations (and hence cause one to stop roleplaying or to roleplay badly, if you prefer).

I don't see a lot of point in segregating the dice rolling bits from the talking bits (or other putative points of distinction between roleplaying and not-roleplaying). Granted I think the "roleplay=talking in character" definition is common on the boards, I just don't think it's terribly useful.


thejeff wrote:
Irontruth wrote:
thejeff wrote:
Irontruth wrote:
So, when a term consistently has large amounts of disagreement about what falls within it's definition and what doesn't, would you consider that term well defined? Or poorly defined?

I would say it's not well defined.

But your approach doesn't really fix it. Sure, you define roleplaying as "playing a roleplaying game" and it's nice and clearly defined. No disagreement about what that means.

People are still going to want to talk about that other thing that we currently describe as "roleplay". So we'll need another term. The exact same argument now shifts to "What does that term mean?" Is it just talking in character? Is it the broader thing I'm talking about? Is it whatever Jiggy's using the term to mean?

The distinction you're drawing is not where the confusion lies, as near as I can tell. There may be confusion over exactly what a "roleplaying heavy campaign" means, but no one really thinks it's redundant.

People say things like:

PIN number
ATM machine
Halls of Valhalla

quite regularly without realizing that they're being redundant. Just because people think they aren't being redundant, doesn't mean they aren't being redundant.

I agree that people will want to talk about many aspects of the game, including how they portray their character. That isn't evidence that "roleplaying" is the best possible term that they could use.

Example: Syrio Forel (A Game of Thrones)

He's a duelist type of character, wielding a rapier, using fluid movement in his fighting style. These aspects are integral to the character as presented, in both the TV show and the book. In a game like Pathfinder, his fighting style would be defined by class features and feats. These special abilities would reinforce who he is and what kind of person he is.

To me, that sounds like good roleplaying. In fact, I bet we could find a few threads where people complain about the bad roleplaying of people who just make death

...

Care to address the other half of my post?


Steve Geddes wrote:
Granted I think the "roleplay=talking in character" definition is common on the boards, I just don't think it's terribly useful.

It's incredibly useful in setting expectations. If I'm recruiting for players and I intend on a heavy in-character dialogue component to the campaign, stating RP required helps prospective players know what the campaign entails.

Much the same if I'm going to play a MMORPG, and I see listings for PVE, PVP, or RP servers. If I decide to join a RP server, I should expect to actually have to role-play.


Jiggy wrote:
thejeff wrote:
In this case when someone says "a roleplaying heavy roleplaying game", he means something and we all have at least a vague idea what that is.
Only because of inferences made after hearing lots of remarks about "roleplaying" in a variety of conversational contexts. I did originally think that "a roleplay-heavy roleplaying game" was redundant (sorry for the earlier miscommunication; the idea that maybe people meant "not metagaming" was merely my first theory, my first attempt at making sense of the apparent ridiculousness of the statements).

Well, that's pretty much how language acquisition works -- inferences made after hearing lots of usage in a variety of conversational contexts.

Sure, you can learn words by looking up definitions, but that's far rarer. Even as adults. Often trips up foreign language learners.


Irontruth wrote:
thejeff wrote:
Irontruth wrote:
thejeff wrote:
Irontruth wrote:
So, when a term consistently has large amounts of disagreement about what falls within it's definition and what doesn't, would you consider that term well defined? Or poorly defined?

I would say it's not well defined.

But your approach doesn't really fix it. Sure, you define roleplaying as "playing a roleplaying game" and it's nice and clearly defined. No disagreement about what that means.

People are still going to want to talk about that other thing that we currently describe as "roleplay". So we'll need another term. The exact same argument now shifts to "What does that term mean?" Is it just talking in character? Is it the broader thing I'm talking about? Is it whatever Jiggy's using the term to mean?

The distinction you're drawing is not where the confusion lies, as near as I can tell. There may be confusion over exactly what a "roleplaying heavy campaign" means, but no one really thinks it's redundant.

People say things like:

PIN number
ATM machine
Halls of Valhalla

quite regularly without realizing that they're being redundant. Just because people think they aren't being redundant, doesn't mean they aren't being redundant.

I agree that people will want to talk about many aspects of the game, including how they portray their character. That isn't evidence that "roleplaying" is the best possible term that they could use.

Example: Syrio Forel (A Game of Thrones)

He's a duelist type of character, wielding a rapier, using fluid movement in his fighting style. These aspects are integral to the character as presented, in both the TV show and the book. In a game like Pathfinder, his fighting style would be defined by class features and feats. These special abilities would reinforce who he is and what kind of person he is.

To me, that sounds like good roleplaying. In fact, I bet we could find a few threads where people complain about the bad roleplaying of people

...

Not really. Perhaps I misunderstand your point, but I don't really see how that example relates.

Either someone is playing Syrio Forel in a roleplaying game, in which case they are roleplaying. Or they're not, in which case, they're obviously not, right?
So where does "good" or "bad" come in?


Tormsskull wrote:
Steve Geddes wrote:
Granted I think the "roleplay=talking in character" definition is common on the boards, I just don't think it's terribly useful.
It's incredibly useful in setting expectations. If I'm recruiting for players and I intend on a heavy in-character dialogue component to the campaign, stating RP required helps prospective players know what the campaign entails.

I don't see any advantage to using the term "roleplay required" over "talking in character required".

One reason I think the former approach is unhelpful is because it's imprecise and used in different ways by different people. I think if you advertised your game as expecting a lot of in-character dialogue - everyone in the "roleplay=talking in character" camp knows what you mean and those of us who think differently also know what you mean. Isn't a less ambiguous term strictly better to one with multiple interpretations?

There's not a lot of value (to me) in identifying the talky bits from the other bits, but I do sometimes want to distinguish between what I consider roleplaying from "the rest" (essentially metagaming).


Steve Geddes wrote:
Tormsskull wrote:
Steve Geddes wrote:
Granted I think the "roleplay=talking in character" definition is common on the boards, I just don't think it's terribly useful.
It's incredibly useful in setting expectations. If I'm recruiting for players and I intend on a heavy in-character dialogue component to the campaign, stating RP required helps prospective players know what the campaign entails.

I don't see any advantage to using the term "roleplay required" over "talking in character required".

One reason I think it's unhelpful is because it's imprecise and used in different ways by different people. I think if you advertised your game as expecting a lot of in-character dialogue - everyone in the "roleplay=talking in character" camp knows what you mean and those of us who think differently also know what you mean. Isn't a less ambiguous term strictly better to one with multiple interpretations?

If your definition is as short as "must talk in character", then it may be.

I suspect even those using the "talk in character" have more nuanced expectations than that.
If the player speaks the words that he wants his character to say, but doesn't have any coherent personality, motivation or anything else behind it and in fact rarely says anything beyond things directly necessary to the adventure and the occasional in character joke would that be in the spirit of a heavy roleplay game in that sense? I doubt it.
Or on the flip side, would a mute character not qualify, if the player was good enough to convey personality and intent through description? Technically no and it would be a serious challenge, but I suspect most of the "talk in character" crowd would agree, if they saw it done well.
Or from the other perspective, if someone advertised a roleplay heavy game, I'd expect a focus on NPC interactions, not a fight heavy game where you were expected to talk tactics in character and occasionally shout battle slogans and the only interaction with NPCs was the occasionally Diplomacy/Intimidate/Bluff to get by guards or negotiating for pay (all played out using actual in-character dialogue of course). Even though that would fit the definition.

This is tricky to talk about, since it's possible, though sometimes difficult, to imagine a coherent character that matches any short description. But someone who's sometimes blunt and gruff and sometimes flowery and longwinded and sometimes just vulgar, but with no in character consistency for when he's one or the other, just the player's whim of the moment. Think of the difference between a well-written character in a story, where you get a good sense of personality versus someone who's just doing things to move the plot forward.

That's what I'm looking for when I talk about roleplay. I was trying to avoid talking about that directly, since it spun off into unproductive tangents last time I did here, but I've failed my will save again. Yes, the character sheet and the build should not contradict the character you're trying to portray, though not everything and often not many of the important things will be on the sheet. All your actions, in combat or out, should flow from the character you're trying to portray. In character dialogue is the most direct way and one of the most important ways to portray the character since that's how we actually get much of our insight into other people, both in fiction and in real life, but it's not strictly necessary or sufficient. Long speeches, for example, are often better summarized, because most of aren't actually great impromptu orators and they'll probably give the wrong impression.


Steve Geddes wrote:
One reason I think the former approach is unhelpful is because it's imprecise and used in different ways by different people. I think if you advertised your game as expecting a lot of in-character dialogue - everyone in the "roleplay=talking in character" camp knows what you mean and those of us who think differently also know what you mean. Isn't a less ambiguous term strictly better to one with multiple interpretations?

I would still argue that stating role-playing required is well-understood within the hobby.

But let's say people started saying talking in-character required, do you think it's possible that there could be ambiguity there?

Does this mean we have to talk in a fantasy accent? If my character is a snakefolk, do I have to add a bunch of s's when I speak?

Does this mean that talking out of character is prohibited?

I would posit that no term is going to perfectly capture the expectations. So instead of changing to a new term every so often to try to placate newer players, why not stick with the generally understood term?

Liberty's Edge

Because its not actually general understood?


Krensky wrote:
Because its not actually general understood?

Because any replacement term is also not going to be generally understood.

It also really raises the question of "What does roleplaying mean?" even further if you just define it as "playing a roleplaying game".
Self referential definition: See Self referential definition.

Is there anything that defines a roleplaying game? Other than "Anything that calls itself one".

Liberty's Edge

Because its clear that when some people say RP required they mean play acting while other read RP required as no meta gaming and others see it as not a war/board game and still others view it as a game where you will have to do stuff other then one combat after another.


Krensky wrote:
Because its clear that when some people say RP required they mean play acting while other read RP required as no meta gaming and others see it as not a war/board game and still others view it as a game where you will have to do stuff other then one combat after another.

And probably the vast majority think of it as playing a computer game with some kind of character design mechanism.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Tormsskull wrote:
Steve Geddes wrote:
Granted I think the "roleplay=talking in character" definition is common on the boards, I just don't think it's terribly useful.
It's incredibly useful in setting expectations. If I'm recruiting for players and I intend on a heavy in-character dialogue component to the campaign, stating RP required helps prospective players know what the campaign entails.

You're still making assumptions that the people hearing your "RP required" parameter have the same idea of what "roleplay" means as you do. As soon as a listener (or reader, if it's a PbP recruitment) knows what roleplay actually means and doesn't know what you mean by it, then no, it's not "incredibly useful in setting expectations," and in fact works against that goal.


Krensky wrote:
Because its not actually general understood?

And is it not generally understood by people inside the hobby, or new players? It seems like most of the people saying that the term is not clear are actually agreeing that they understand the term now. As in, once they became immersed in the hobby, they became aware of what the term means.

So is the goal here to make it so that people that have never played a TTRPG know what role-playing means?

If so, I think we could probably put together a fairly large list of terms that aren't well known by people outside of the hobby.

Liberty's Edge

No, I'mm saying its obvious people in the hobby have vastly different understandings of the term. Just read this thread. Heck, read this page of the thread.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Tormsskull wrote:
As in, once they became immersed in the hobby, they became aware of what the term means what a lot of folks actually mean when they use the term, despite it not being what the term actually means.

Fixed that for you. There's a difference between "learning what a term means" and "becoming familiar enough with others' misuse of a term to be able to communicate with them in spite of their error".


thejeff wrote:
Irontruth wrote:
thejeff wrote:
Irontruth wrote:
thejeff wrote:
Irontruth wrote:
So, when a term consistently has large amounts of disagreement about what falls within it's definition and what doesn't, would you consider that term well defined? Or poorly defined?

I would say it's not well defined.

But your approach doesn't really fix it. Sure, you define roleplaying as "playing a roleplaying game" and it's nice and clearly defined. No disagreement about what that means.

People are still going to want to talk about that other thing that we currently describe as "roleplay". So we'll need another term. The exact same argument now shifts to "What does that term mean?" Is it just talking in character? Is it the broader thing I'm talking about? Is it whatever Jiggy's using the term to mean?

The distinction you're drawing is not where the confusion lies, as near as I can tell. There may be confusion over exactly what a "roleplaying heavy campaign" means, but no one really thinks it's redundant.

People say things like:

PIN number
ATM machine
Halls of Valhalla

quite regularly without realizing that they're being redundant. Just because people think they aren't being redundant, doesn't mean they aren't being redundant.

I agree that people will want to talk about many aspects of the game, including how they portray their character. That isn't evidence that "roleplaying" is the best possible term that they could use.

Example: Syrio Forel (A Game of Thrones)

He's a duelist type of character, wielding a rapier, using fluid movement in his fighting style. These aspects are integral to the character as presented, in both the TV show and the book. In a game like Pathfinder, his fighting style would be defined by class features and feats. These special abilities would reinforce who he is and what kind of person he is.

To me, that sounds like good roleplaying. In fact, I bet we could find a few threads where people complain about the

...

My point is that selecting appropriate feats is part of roleplaying that character. Do you agree or disagree?


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thejeff wrote:
Krensky wrote:
Because its not actually general understood?

Because any replacement term is also not going to be generally understood.

It also really raises the question of "What does roleplaying mean?" even further if you just define it as "playing a roleplaying game".
Self referential definition: See Self referential definition.

Is there anything that defines a roleplaying game? Other than "Anything that calls itself one".

It's not self-referential. Roleplaying is defined by how the game defines it. Roleplaying in Pathfinder is different than in Fiasco. There are similarities, but there are differences as well.

Using the football analogy:

Football = everything in the game
Offense = when your team has the ball
Defense = when your team doesn't have the ball
Passing = when the ball is being thrown
Rushing = when the ball is being carried

The primary term refers to everything, then there are smaller terms which only refer to a portion of everything. If we just replaced all these terms with "football", it would be much harder to have a conversation about the game.

Roleplaying = playing a roleplaying game
Dialogue = talking as your character
Character building = creating your character within the rules
Mechanical decision = a decision point created by the rules of the game
Persona = the behavior and attitude of your character

With terms like this, if I were to say something like: This game will require you to develop a complete persona and will be dialogue heavy. You get a pretty clear picture of what I'm talking about.

I've heard people throw around the term "roleplay heavy" quite often, and usually it's pretty much exactly the same as every other game I've ever played. So no, I don't think it's a useful term or that people use it well. I don't think people understand the term in a useful manner or use it in a way that actually conveys information well.

I agree, that there is a problem with "what is a roleplaying game?", it's a debate about many, many games of whether they qualify or not. Just because a new question arises out of a solution doesn't mean the solution is bad. There will always be new issues to deal with, so that isn't an excuse to not address the ones we're currently facing.


See, this is what I was trying to see. There are a few different opinions of what "role-playing" means

but

Role-playing is something that is well defined and was well defined even long before role-playing games came around, and this meaning was well understood ("Games People Play" - by Eric Berne, a book on interpersonal relationships, transactional analysis discusses "roles" in the playing of the "games" that are the focus of this book, and "role-playing" as a form of therapy is very old)

I tend to agree with those voices here that say that "role-playing" related to Role-Playing Games, includes all of those things that are related to the creation of and presentation of, the character, whether that is "talking in character" or just describing a characters actions as you imagine they would be.

I do not consider playing a computer or console game where you are in control of the character in the game and drive that character around the environment selecting from predefined lists of dialog, role playing, though I think it is related. I think that because there isn't another person reacting to your role-playing that it just, to me, doesn't feel like role playing.


I'm thinking that a survey might help determine if the term role-playing is as ambiguous as some are suggesting. I'll try to throw one together in the next day or two. If anyone has suggestions on the wording of the questions, let me know.


As highlighted by the recent change to the word "literally" in the broader culture, just because the masses define a word a certain way does not mean that this is good for our ability to discuss things.


Does any of this really matter?

You know, I think the informal sense of "literally" gets a bad rap. I use it myself sometimes. It's a good way to convey that you're being genuine, even if what you're saying isn't strictly literal.


That literally makes no sense whatsoever


The real use lies in conveying that you aren't exaggerating, even if you're using a metaphor.

"They literally kicked me out of the club." <-- This statement doesn't literally mean you were kicked, but it does mean you aren't exaggerating when you say you were forced to leave. It adds some good emphasis onto the point of the statement. It also makes it clear you aren't joking.

That's the ideal and clearest use of the informal "literally".

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Kobold Cleaver wrote:

The real use lies in conveying that you aren't exaggerating, even if you're using a metaphor.

"They literally kicked me out of the club." <-- This statement doesn't literally mean you were kicked, but it does mean you aren't exaggerating when you say you were forced to leave. It adds some good emphasis onto the point of the statement. It also makes it clear you aren't joking.

That's the ideal and clearest use of the informal "literally".

Derail:
Except that then if you DO get expelled from a location by means of physical force delivered through someone's foot, and you want to say so without listeners thinking you're using "kicked me out" as a figure of speech, you now no longer have a word available to denote that the forthcoming phrase is not meant figuratively.

It's one thing if a word picks up a new meaning that's distinct enough from the original that context will almost always make it clear which meaning you're using. It's quite another thing if a word starts getting used in exactly the same contexts as its original meaning but just means something completely different. The former broadens our options for communication, while the latter instead works against good communication.


Derail:
People will always misunderstand. That's language for you.

That's not to say "Bad things happen, accept it." It's more to say that lack of clarity is just a normal aspect, and that the changing meanings of "literally" come with good and bad. Tone, not wording, is the true determiner.


Tormsskull wrote:
Steve Geddes wrote:
One reason I think the former approach is unhelpful is because it's imprecise and used in different ways by different people. I think if you advertised your game as expecting a lot of in-character dialogue - everyone in the "roleplay=talking in character" camp knows what you mean and those of us who think differently also know what you mean. Isn't a less ambiguous term strictly better to one with multiple interpretations?

I would still argue that stating role-playing required is well-understood within the hobby.

But let's say people started saying talking in-character required, do you think it's possible that there could be ambiguity there?

Does this mean we have to talk in a fantasy accent? If my character is a snakefolk, do I have to add a bunch of s's when I speak?

Does this mean that talking out of character is prohibited?

I would posit that no term is going to perfectly capture the expectations. So instead of changing to a new term every so often to try to placate newer players, why not stick with the generally understood term?

Ambiguity and confusion is always possible when discussing nebulous terms. Nonetheless, less ambiguity is desirable (even if it's not zero).

There's no reason to abandon your usage of "roleplaying=talking in character" if you think it's generally understood as that. We just disagree about that general understoodness.

I think someone who always speaks in character but sets fire to the first troll he ever meets isnt roleplaying (unless trolls are well known in the world). Similarly the 'in character talking' paladin who suddenly detects evil on some NPC the party meets (based on some clue from the DM as he read the module) despite never doing it previously.


Kobold Cleaver wrote:

The real use lies in conveying that you aren't exaggerating, even if you're using a metaphor.

"They literally kicked me out of the club." <-- This statement doesn't literally mean you were kicked, but it does mean you aren't exaggerating when you say you were forced to leave. It adds some good emphasis onto the point of the statement. It also makes it clear you aren't joking.

That's the ideal and clearest use of the informal "literally".

Derail

Spoiler:
I'm not opposed to language evolving. In fact that is what I'm arguing in favor of.

My point with bringing up "literally" is that this particular evolution did make it harder to use this word as it now requires a greater degree of context to understand what the speaker/writer is saying. The word "literally" now has two distinct and mutually exclusive meanings. This change came about by popular consensus, but has created additional difficulty when using the word. Therefore, a poll about the definition of the word is not exactly the best way to create clarity surrounding that word.

"Roleplaying" in the context of this thread doesn't have mutually exclusive meanings, but rather one meaning is contained within the other, but excludes aspects of the broader term. There are things which are roleplaying, but at the same time aren't roleplaying. That means the word is poorly defined and is too vague in it's meaning.


Terquem wrote:

Is it killing monsters with die rolls?

Is it building a pyramid of character abilities that produces something unique?

Is it interacting with other people, socially, though dialog?
All the above. In the first two we worry more about stats and skills and abilities. In the last we actually role play. Most cases we don't roll for Bluff or Diplomacy. In fact in some social situations we roll a D6 for simplified dealings. Example player propsitions a Noble woman is she offended or interested. If offended does she call for the guards or simply slap the character.
With all three we become our characters sometimes they are a darker or more heroic reflection. Other times they are something we are not at all in reality. Most times a little of both.

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