UC Barbarian rage power suggestions?


Advice


I am trying to make an unchained barbarian as my next character to a neutral/evil campaign since I have the gut feeling my swashbuckler will die in the duel he got himself into. I am somewhat puzzled on what rage powers to pick for my character since I have only played one barbarian which was an invulnerable rager following the guidelines for one superstition human etc. Now the stances

I believe Accurate stance is a no-brainer and maybe follow the accurate stance "tree" but beyond that and Increased Damage Reduction + taunting stance what should I pick? Maybe superstition? Or terrifying howl it seems cool.

We're given the following stats: 18,16,14,12,10,10 as the GM doesn't follow around normal CR. As an example our four level 3 characters went up against maybe 15 CR 1/2 or 1 opponents though. The group isn't one for optimizing. We have a magus, witch "vengeance", cleric "undead lord" and a rogue who is optimized for social interactions plus now my coming barbarian.

I am aiming at taking care of the main tank/big hitter while the magus can be more of the high burst and the rogue has a flanking buddy for sneak attacks.

I'm thinking of distributing them as follows playing
Str: 18+2
Dex: 14
Con: 16
Int: 10
Wis: 12
Cha: 10

Race: Half-orc

So far the following feat/rage power combination is in my mind.

1: Power attack
2: Accurate Stance
3: ?? Raging vitality ??
4: Deadly accuracy or Increased Damage reduction
5: Combat Reflexes??
6: ??

Any advise or experience in playing unchained barbarians would help.
Or any advise at all! Thanks :)

Grand Lodge

Be a Jerk and Dip Vivisectionist Alchemist for 4 levels and Grab 75% Fortification through Discoveries and extra Discovery. This also gives you access to Mirror Image Extracts for some front line fun. This also can give you access to UMD as a skill which can give you so many combat options it is scary.

Then go Drunken brute Invunerable rager and stack the hell out of your DR/-.

Enjoy staying drunk off your ass and Smashing things to tiny bits with +10 str from Rage + Mutagen + Enlarge person. If you invest in a Belt of Str +2 your rocking a 30 str at level 6. Just for shits and giggles.

Extra points to take potion glutton since you can make your own cheap as hell potions. This really embraces the Evil gluttony of being a drunkard murderhobo.


Fruian Thistlefoot wrote:

Be a Jerk and Dip Vivisectionist Alchemist for 4 levels and Grab 75% Fortification through Discoveries and extra Discovery. This also gives you access to Mirror Image Extracts for some front line fun. This also can give you access to UMD as a skill which can give you so many combat options it is scary.

Then go Drunken brute Invunerable rager and stack the hell out of your DR/-.

Enjoy staying drunk off your ass and Smashing things to tiny bits with +10 str from Rage + Mutagen + Enlarge person. If you invest in a Belt of Str +2 your rocking a 30 str at level 6. Just for s#++s and giggles.

Extra points to take potion glutton since you can make your own cheap as hell potions. This really embraces the Evil gluttony of being a drunkard murderhobo.

Nasty idea but I am going to go full barbarian so won't dip or multiclass.

Oh and we have the automatic bonus progression alt rule but it doesn't apply on weapons or armor.

So I think I could take invulnerable rager and go DR but got suggeations for the rage powers?

Thanks though.

Grand Lodge

Sir Dante wrote:
Fruian Thistlefoot wrote:

Be a Jerk and Dip Vivisectionist Alchemist for 4 levels and Grab 75% Fortification through Discoveries and extra Discovery. This also gives you access to Mirror Image Extracts for some front line fun. This also can give you access to UMD as a skill which can give you so many combat options it is scary.

Then go Drunken brute Invunerable rager and stack the hell out of your DR/-.

Enjoy staying drunk off your ass and Smashing things to tiny bits with +10 str from Rage + Mutagen + Enlarge person. If you invest in a Belt of Str +2 your rocking a 30 str at level 6. Just for s#++s and giggles.

Extra points to take potion glutton since you can make your own cheap as hell potions. This really embraces the Evil gluttony of being a drunkard murderhobo.

Nasty idea but I am going to go full barbarian so won't dip or multiclass.

Oh and we have the automatic bonus progression alt rule but it doesn't apply on weapons or armor.

So I think I could take invulnerable rager and go DR but got suggeations for the rage powers?

Thanks though.

Top tier:

Beast Totem Line
Spell Sunder (either grab Sunder feat or Dirty Fighting) ((Dirty Fighting with the rogue will allow you to do Bull rushes, trips, grapples, sunders, disarms, or anything you need when you need it...the rogue will be your flanking buddy and allow you to provide some Crowd control on the fly))
Superstitious + Witch hunter
Eater of Magic
(if DM allows) Come and Get me
Improved Damage Reduction

Your AC is going to be kind of terrible so boost DR/- and Grab toughness and Iron Will just for more survivablity.


Well beast totem comes online and useful at lvl 10 with pounce and the claws are somewhat okay if against disarm but with a a falchion I believe I don't need them in early levels.

Maybe accuracy stance line and at 8,9,10 the beast line?
Superstitious + WH seems good.

Would love to hear experience playing the unchained barbarian.


Just keeps nagging at me should I simply play a half-orc bloodrager or stick with the feeling that Barbarian still might be the one.

The D12 is just a magical thing for me, large ammount of health and the ability to dish out large damage is great. Plus now the temporary hitpoints actually work as healing in a sense.

Though I do wonder why on the later levels the UC barbarian can't use several stances at the same time? Like 2 stances at level 8 and 3 at level 16?

Sovereign Court

I really like what they've done with energy resistance and energy absorption. This also alleviates the need for healing from other party members... barbarians always lose HPs too fast...

Grand Lodge

Sir Dante wrote:

Just keeps nagging at me should I simply play a half-orc bloodrager or stick with the feeling that Barbarian still might be the one.

The D12 is just a magical thing for me, large ammount of health and the ability to dish out large damage is great. Plus now the temporary hitpoints actually work as healing in a sense.

Though I do wonder why on the later levels the UC barbarian can't use several stances at the same time? Like 2 stances at level 8 and 3 at level 16?

I prefer the Bloodrager as I tend to prefer classes that can cast. I have a Build for a Half-orc Primalist Spelleater Arcane Bloodrager that stomps encounters. Last time I pulled him out was for Level 9 and after 1 session was asked to roll up something that would not solo the AP. I doubt he could but after 5 fights including a boss fight I took 7 damage total (from fall damage I willingly took) and killed the boss in a single round...I got lucky and critted twice and hit the third attack from haste doing roughly 170 damage. The Build centers around slaughtering casters and Living through the Brutality of the Front lines. While raging he has Moderate AC, 50% miss chance or Haste, and Scaling Fast Healing. With swift action to consume your own spells for a quick touch up of healing. I also take Dangerously Curious for UMD and Further my Buffs and wand of healing.

But the Choice between Bloodrager verses Barbarian is up to you. Barbarian has been a core class and I've played them before so I got bored with it and picked up the bloodrager when it came out to try out something new. I love bloodragers now and they have made it into my top 3 classes and bumped magus down to 4th place.


Fruian Thistlefoot wrote:
Sir Dante wrote:

I prefer the Bloodrager as I tend to prefer classes that can cast. I have a Build for a Half-orc Primalist Spelleater Arcane Bloodrager that stomps encounters. Last time I pulled him out was for Level 9 and after 1 session was asked to roll up something that would not solo the AP. I doubt he could but after 5 fights including a boss fight I took 7 damage total (from fall damage I willingly took) and killed the boss in a single round...I got lucky and critted twice and hit the third attack from haste doing roughly 170 damage. The Build centers around slaughtering casters and Living through the Brutality of the Front lines. While raging he has Moderate AC, 50% miss chance or Haste, and Scaling Fast Healing. With swift action to consume your own spells for a quick touch up of healing. I also take Dangerously Curious for UMD and Further my Buffs and wand of healing.

But the Choice between Bloodrager verses Barbarian is up to you. Barbarian has been a core class and I've played them before so I got bored with it and picked up the bloodrager when it came out to try out something new. I love bloodragers now and they have made it into my top 3 classes and bumped magus down to 4th place.

I've actually seen that bloodrager build of your and it's brutal. This campaign though is a low level campaign that propably caps at level 8 so I don't see the bloodrager going online early enough for my taste. On the other hand the barbarian I find comes online at an earlier state.

But my current plan for the barbarian is following:

Half-Orc Invulnerable Rager Barbarian
Weapon: Falchion

1: Power attack
2: Accurate Stance
3: Extra Rage: Superstition?
4: Deadly accuracy or Increased DR?
5: Combat Reflexes or Toughness?
6: ??
7: Cornugon Smash

Any thoughts or advise?

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