
Ghray |

Hey everyone,
So my players just wrapped up the second arc of my three part campaign and one of the NPC's (whos name is Eladrin) since the start of the game has betrayed the group for his own purposes, nearly killed a player character, and almost got away with it. A smart play and some good roles from one of my players prevented Eladrin from fully realizing his plans, but they were partially successful
Now, this NPC, is a 8000+ year old Elven cleric. Because of his betrayal, his alignment shift has caused him to lose his spells and what not. Eladrin is dead set on ensuring his plans come into full fruition so I was thinking that since he has lost his powers, he goes to another god to get his spells back, perhaps becoming a dark cleric?
I am more or less asking for some ideas as to what this character may do to get his magic back, more or less anything to get the creative juices flowing :) It was a crazy session!

Paladin of Baha-who? |

If he changed alignment to one that is incompatible with his deity, changing to another deity would make sense. This is normally done with the Atonement spell, so if the new deity has a presence in the area, he would need to seek them out and present himself to be accepted into their faith. If it does not, the deity could take a direct interest, perhaps sending a herald or powerful servant to the cleric and having that herald cast Atonement.

Renegadeshepherd |
Is there any way that the elf could be another class who just imitated those abilities of the cleric? OR maybe he was really an oracle and because he is an elf you could make him into ancient lorekeeper who isn't bound by alignment. Just swapping deities just doesn't have the umph of in the climax finding out you've been tricked a second time.