Question regarding spell like abilities in a homebrew setting


Rules Questions


Hi! So to cut to the chase, do spell like abilities use your own "source of magic"? A bit unclear but the reason is because we are going to play a heavily homebrew kind of campaign for fun. So I was wondering if a SLA would normally use your own source of magic. I'd say no because non magic classes can have such an ability but I could be wrong though.

Thanks :)


I have some serious trouble understanding what you're trying to say here. Maybe, by luck and intuition, this little tidbit I found on the d20pfsrd site will help.

Somewhere on this page wrote:

How do I know whether a spell-like ability is arcane or divine?

The universal monster rules for spell-like abilities states: "Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order."

The same rule should apply for all creatures with spell-like abilities, including PC races: the creature's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order. Use the spell type (arcane or divine) of that class to determine whether the spell-like ability is arcane or divine.

If that didn't help at all, I'm sorry, but I guess you have no choice but to elaborate so you make some sense ^^ After that, I might just become genuinely helpful!


Arcane Addict wrote:

I have some serious trouble understanding what you're trying to say here. Maybe, by luck and intuition, this little tidbit I found on the d20pfsrd site will help.

Somewhere on this page wrote:

How do I know whether a spell-like ability is arcane or divine?

The universal monster rules for spell-like abilities states: "Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order."

The same rule should apply for all creatures with spell-like abilities, including PC races: the creature's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order. Use the spell type (arcane or divine) of that class to determine whether the spell-like ability is arcane or divine.

If that didn't help at all, I'm sorry, but I guess you have no choice but to elaborate so you make some sense ^^ After that, I might just become genuinely helpful!

Haha yeah sorry, I had little time to write this and I was also in transit so the message got a bit blurry ^^'.

Basically I meant that spells are arcane or divine or whatever, like you said. Typically a Fighter has no spells whatsoever. You can say that he has no source of magic, neither arcane, divine or whatever. What he can have is a Spell Like Ability through some means. I wanted to know if they automatically would give him a source of magic or not. But going by the example you gave me, it would be more wise to assume that everyone has the capacity (or source) for magic but not everyone uses it.


It would really depend on the source of the spell like ability. If I have a trait that says I spent time in the temple and learned to cast a 0 level cleric spell as a spell like ability that would be divine. If I had a trait that said I was a failed apprentice to a wizard and learned to cast a 0 level wizard spell that would obviously be arcane. If this is a racial ability more than likely it is arcane.


FAQ wrote:


Spell-Like Abilities: How do I know whether a spell-like ability is arcane or divine?
The universal monster rules for spell-like abilities states: "Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order."

For spell-like abilities gained from a creature's race or type (including PC races), the same rule should apply: the creature's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.

For spell-like abiities gained from a class, use the spell type (arcane or divine) of that class to determine whether the spell-like ability is arcane or divine. If the class doesn't cast spells, use the above rule for spell-like abilities from race or type.

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