How fast can you move while using Stealth?


Rules Questions

Grand Lodge

I saw a few old threads about this, but there didn't seem to be any final consensus on the issue.

From the PRD:

Stealth says wrote:
You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a -5 penalty. It's impossible to use Stealth while attacking, running, or charging.

So say I'm an unencumbered human trying to use Stealth, and I want to move as fast as I can. Does this mean:

1) I cap out at 25 ft.? The first part I put in bold above only gives rules for moving less than my full speed, so by rule of omission it stands to reason this means I can't move my full 30 ft. while using Stealth.

2) The last sentence specifically calls out "running" and I'm not sure if this was referring to the actual run action (4x speed), or if this was a poor-word-choice to describe using my full speed (which would really be described as hustling).

Next, what about making two move actions in a round? Does this mean:

3) I max out at 50 ft. of movement using the example above?
4) Do I have to make 2 Stealth check? One for the first movement and another for the second?
5) Or is it just impossible?


1) Yes. Although it is not explicitly stated, you cannot move at full speed using stealth. Although rogue tricks and other abilities get around this restriction. You are correct in your understanding by rule of omission.

2) They are talking about the run action I believe.

3) Yes. You can double move 50 feet while taking a -5 penalty.

4) Subject to GM discretion. You basically use stealth whenever there's a chance you would be observed, and that's a pretty vague term. I would only have you roll once, but expect table variance.

5) Is...what impossible? Moving full speed while using stealth? Without any special abilities, yes.


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The complete rules are scattered throughout the book, but if you know where to look for them, you will find that you can move at your full speed with a -10 penalty.

To find this, you need to look at Invisibility. Not the spell, not the condition, but the Special Ability section:

SRD, Special Abilities, Invisibility wrote:

Invisible creature is... Perception

DC Modifier
In combat or speaking –20
Moving at half speed –5
Moving at full speed –10

I think the developers (perhaps the previous edition too, I didn't check) were so interested in saving page count that they didn't print this in the Stealth section where it really belongs.

Now, one might argue that this ONLY applies when invisible, but I'd argue back that you don't make an "Invisibility" check - you make a Stealth Check and invisibility is just one bonus to that check. There is no logical reason that a person cannot sneak at 30' per move action without this special ability, but suddenly he can if someone casts Invisibility on him.

Much more likely is that this table is only printed once instead of twice, but it's not in the best place for it.

So, taking all the rules regarding stealth and movement, the answers to the OP's questions:

1) I cap out at 25 ft.? Nope, 30', just like always, if you're willing to take the -10 penalty.
2) The last sentence specifically calls out "running"? 4x running.
3) I max out at 50 ft. of movement using the example above? No, 60 feet with -10.
4) Do I have to make 2 Stealth check? One for the first movement and another for the second? Yes. Those are TWO separate actions. Furthermore, you must end your first move action with cover or concealment or you will automatically be seen (see the Stealth rules, specifically "Breaking Stealth").
5) Or is it just impossible? Definitely not.


Huh, nice find DM Blake. I can see the argument either way, but I agree with his interpretation. I'm not 100% with him on #4, but I would need to know more details about the situation because I may or may not ask for two stealth rolls depending on the exact situation.


I agree with DM_Blake's post.

Ironically moving quickly is often the best way to catch someone by surprise (if you're going to attack them and not stay hidden). But game rules are the law. Incidentally you can see the attraction of 5E here.


When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment. Your Stealth immediately ends after you make an attack roll, whether or not the attack is successful (except when sniping as noted below).

Check this. I don't think you need 2 rolls. As long as you end your turn in cover/concealment and you weren't detected you are considered to be hidden.
I don't see why you'd have to make 2 rolls to remain hidden during your turn.

Liberty's Edge

You make one roll opposed to people's perception if you succeed you can move. It'd you end up in cover or concealment you remain hidden if you fail you are seen as you move.

Liberty's Edge

CampinCarl9127 wrote:
Huh, nice find DM Blake. I can see the argument either way, but I agree with his interpretation. I'm not 100% with him on #4, but I would need to know more details about the situation because I may or may not ask for two stealth rolls depending on the exact situation.
PRD wrote:
Action: Most Perception checks are reactive, made in response to observable stimulus.

Each move is a stimulus. I would have you roll stealth once (or take 10) and have the observer roll perception twice.

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