Goblin Adventures.


Advice


So here's the story; I'm GMing for four kids that are around 9 years old. Because they're beginners I went through Black Fang's Dungeon from the Beginner Box. We were short on time and they were losing the fight against Blackfang so I had the Goblin Bard they befriended use an item to turn them into goblins so they could escape through the small tunnels.

We then played We Be Goblins only instead of searching for fireworks they were searching for a magic item that could turn them back into humans and they had joined the Fatmouth Tribe instead of the Licktoads. Once they had the thing, however, they decided that they didn't want to change back and wanted to stay Goblins.

All the material I have from there is We Be Goblins Too.

Are there any other goblin-friendly adventures out there or am I better off homebrewing something?

Any advice on what kind of adventures goblins should be facing? I think the biggest appeal of them being goblins is the 'gak factor' (The early 90's approach of appealing to kids through 'Gross=Fun'. y'know the way that burps and pickled rats are entertaining because adults can't see the taste of Cinnamon Toast Crunch.) so Its unlikely that I'd have the same success if the goblins just behaved like normal adventurers.

Dark Archive

There's also We Be Goblins Free! (part 3 of the free modules)

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