houstonderek wrote:
thejeff wrote:
system mastery "doesn't need to be a design goal"
Unfortunately, according to Monte Cook, it WAS a design goal (complete with "trap" options in feats and the like), as in, it's built into the system. Paizo has done nothing to change that, and, to be honest, 3x would have to be completely redesigned to take that out of the system.
I guess my issue here is that there are SERIOUS flaws in the 3x system, and no amount of houseruling or limiting options is going to change the fact that 3x is a flawed system. Same issue I have in the C/MD threads: just because you can handwave some stuff, play opponents on "easy mode", or ban a bunch of stuff doesn't change the math in the actual game, the actual game is still flawed.
Yes, that keeps getting said. My response is "And?"
I'm never positive if this revelation is supposed to mean that we all nod sagely and never play the game again because we've been told that it is so flawed, or that we all look at each other, then to the person that told us this, and wait patiently for the rest of the information.
Players here, and I'd wager a lot of those not on the forums here or elsewhere, understand that the system is flawed. Most, if not all systems are flawed. You either accept that and fix what you can, ignore or play around other issues, and try to have fun with the system or you move to another.
But repeating the same old same old about the system being broken and not repairable does .. what? Drive players from the game so that the devs will hear the calls that it is broken? They've heard. Some things they are fixing and some things they do not agree on being a problem.
So yes, it's been heard and answered, by players and staff, the game engine is flawed. Is there anything else to add or should we go back to fixing and playing?