DM Beckett
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| 3 people marked this as FAQ candidate. |
I've looked for an official ruling on this, and while I saw a few topics on it, none seemed to contain the official answer on just how this item (or the Ioun Stone that works similarly) truly function. Specifically, does the Ring of Regeneration actually grant the ability to regenerate or just Cure spells? Regeneration often means that normal HP Damage will not kill the individual, (with some exceptions such as Acid shutting down Regeneration for a round). However, the item does call out that it works like the spell. The spell is an instantaneous affect, which is likely the area where the issue comes in, as the Ring is a constant effect. It's unclear if the regeneration it grants is the Regeneration special quality.
As written, the Ring seems to grant actual regeneration, (as opposed to Fast Healing of Cure spells), "In either case, only damage taken while wearing the ring is regenerated.", but the fact that it also specifies the Spell, "After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature."
Being that "regeneration" as a game term only either means the Universal Ability or the Spell, it's difficult to say just which the Ring is referring to at which point (except when it specifies as the Spell). Traditionally speaking, (1E and 2E), it was a troupe of sorts that in order to kill a person with a Ring of Regeneration was to remove the Ring first, generally requiring cutting off their hand.
So, is the healing quality from the Ring of Regeneration:
1.) Regeneration Ability (meaning hard to kill through HP damage)
2.) Cure-like healing (meaning it can be amplified with Feats and Traits)
3.) Fast Healing (meaning it would not stack with other Fast Healing)
Tertiarily, if a living creature with the Ring of Regeneration on and otherwise active (no Antimagic field, for example) takes enough damage that normally would kill them, what happens? The Ring only works on Living creatures, "When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage."
Finally, if the Ring does work only like the spell, that is it also correct that it makes the wearer immune to Fatigue, Exhaustion, Bleed, and Non-lethal Damage? ". . . rids the subject of exhaustion and fatigue, and eliminates all nonlethal damage the subject has taken."
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Ring of Regeneration
Aura strong conjuration; CL 15th
Slot ring; Price 90,000 gp; Weight —
Description
This white gold ring is generally set with a large green sapphire. When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, he is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell. In either case, only damage taken while wearing the ring is regenerated.
Construction
Requirements Forge Ring, regenerate; Cost 45,000 gp
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School conjuration (healing); Level cleric 7, druid 9
Casting Time 3 full rounds
Components V, S, DF
Range touch
Target living creature touched
Duration instantaneous
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.
Regenerate also cures 4d8 points of damage + 1 point per caster level (maximum +35), rids the subject of exhaustion and fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).
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Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. Regenerating creatures can regrow lost portions of their bodies and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.
A creature must have a Constitution score to have the regeneration ability.
Format: regeneration 5 (fire, acid); Location: hp.
Essentially, would it be possible to get an official clarification on exactly what this item does, especially in the PFS sense?
| Astral Wanderer |
So, is the healing quality from the Ring of Regeneration:
1.) Regeneration Ability (meaning hard to kill through HP damage)
2.) Cure-like healing (meaning it can be amplified with Feats and Traits)
3.) Fast Healing (meaning it would not stack with other Fast Healing)
RAW, none of the three. There's no mention to Regeneration (even less Fast Healing) as the actual universal ability, nor to the healing being such as the Cure spells. It just heals 1 damage/round and triggers Regenerate if you lose a limb. No further benefits, no further rules. While the wearer is alive, no form of attack suppresses this healing, and if she gets enough damage, she dies normally.
| jbadams |
Agreed with the above, attempting to equate the ring's description with abilities/spells that aren't actually mentioned over-complicates things, and the actual description of the item is very straightforward:
- Whilst wearing the ring, you heal 1 damage per round, + 1 nonlethal damage per round. It doesn't state that this is fast healing or a cure spell, so it is neither.
- Whilst wearing the ring, you are also immune to bleed damage.
- Whilst wearing the ring if you lose a limb, organ, or other body part that body part will grow back as per the Regenerate spell. This has no relation to the similarly named Regeneration Extraordinary Ability.
- You can not put on the ring to heal damage or regenerate body parts lost whilst not wearing the ring (this is to stop a party from "sharing" a ring around).
Other than the name of the item happening to contain the word "regeneration" there is nothing in the description that suggests it would confer or even function like the Regeneration (Ex) ability.
| alexd1976 |
DM Beckett wrote:RAW, none of the three. There's no mention to Regeneration (even less Fast Healing) as the actual universal ability, nor to the healing being such as the Cure spells. It just heals 1 damage/round and triggers Regenerate if you lose a limb. No further benefits, no further rules. While the wearer is alive, no form of attack suppresses this healing, and if she gets enough damage, she dies normally.So, is the healing quality from the Ring of Regeneration:
1.) Regeneration Ability (meaning hard to kill through HP damage)
2.) Cure-like healing (meaning it can be amplified with Feats and Traits)
3.) Fast Healing (meaning it would not stack with other Fast Healing)
This.
| jbadams |
Missed this bit with my first reply:
Finally, if the Ring does work only like the spell, that is it also correct that it makes the wearer immune to Fatigue, Exhaustion, Bleed, and Non-lethal Damage?
If the regeneration ability is triggered by the loss of a limb or organ then it could be argued that regeneration as per the spell would cure these effects (personally I might not run it that way, but I can see how it may be a valid interpretation), but you would certainly not be flat-out immune to any of those effects other than Bleed (for which immunity is explicitly listed in the ring's benefits).
DM Beckett
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Agreed with the above, attempting to equate the ring's description with abilities/spells that aren't actually mentioned over-complicates things, and the actual description of the item is very straightforward:
I (and others) disagree, hence the request for an official answer. Because the Ring specifies it works like the Spell Regeneration, that spell is a Conjuration (Healing) spell, and "cures" HP. Unlike "regeneration", "cure" is a bit more of a specific game term.
I've seen a lot of back and forth on this, though most of it is very old (2011 - 2013), and as far as I can tell, no actual answer given.
| alexd1976 |
jbadams wrote:Agreed with the above, attempting to equate the ring's description with abilities/spells that aren't actually mentioned over-complicates things, and the actual description of the item is very straightforward:I (and others) disagree, hence the request for an official answer. Because the Ring specifies it works like the Spell Regeneration, that spell is a Conjuration (Healing) spell, and "cures" HP. Unlike "regeneration", "cure" is a bit more of a specific game term.
I've seen a lot of back and forth on this, though most of it is very old (2011 - 2013), and as far as I can tell, no actual answer given.
It functions as the spell in regards to regrowing limbs.
That is all.
"If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell regenerate."
Only mention of the spell.
DM Beckett
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DM Beckett wrote:RAW, none of the three. There's no mention to Regeneration (even less Fast Healing) as the actual universal ability, nor to the healing being such as the Cure spells. It just heals 1 damage/round and triggers Regenerate if you lose a limb. No further benefits, no further rules. While the wearer is alive, no form of attack suppresses this healing, and if she gets enough damage, she dies normally.So, is the healing quality from the Ring of Regeneration:
1.) Regeneration Ability (meaning hard to kill through HP damage)
2.) Cure-like healing (meaning it can be amplified with Feats and Traits)
3.) Fast Healing (meaning it would not stack with other Fast Healing)
RAW is above, but doesn't actually answer any of these questions. There actually are references to "regeneration", "In either case, only damage taken while wearing the ring is regenerated." (as opposed to healed/cured, but, as we both point out, it is lower case regeneration here), and a similar line is a part of the Regeneration spell, "After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.
Regenerate also cures 4d8 points of damage + 1 point per caster level (maximum +35), rids the subject of exhaustion and fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead)."Missed this bit with my first reply:
DM Beckett wrote:Finally, if the Ring does work only like the spell, that is it also correct that it makes the wearer immune to Fatigue, Exhaustion, Bleed, and Non-lethal Damage?If the regeneration ability is triggered by the loss of a limb or organ then it could be argued that regeneration as per the spell would cure these effects (personally I might not run it that way, but I can see how it may be a valid interpretation), but you would certainly not be flat-out immune to any of those effects.
I would not rule it that way either, personally, but, if the Ring and Ioun Stone are intended, in PF, to act as a continuous effect of the Spell, than every round it would "rids the subject of exhaustion and fatigue, and eliminates all nonlethal damage the subject has taken."
| alexd1976 |
Don't assume that every use of the word 'regeneration' is referencing the spell.
It was a word in the english language long before it became the title of a spell in a game.
They refer to the spell once in the entry. They specify that it functions as the spell. Once. Only in regards to severed limbs.
Trying to add more functionality to an already designed item will usually result in a very sad player.
The ring does only what it says, healing 1 point/round and regrowing limbs. If you die, it stops.
That's it.
| jbadams |
...but, if the Ring and Ioun Stone are intended, in PF, to act as a continuous effect of the Spell...
The ring very clearly isn't intended to act as a continuous effect of the spell though; that effect only triggers if a body part is lost.
(Assuming the ring is worn and functioning) Healing is continuous. You are always immune to bleed. If you lose a limb it is regenerated as per the spell.
Nothing there suggests constant regeneration, and there is no reference anywhere in the entire description to the extraordinary ability.
Sometimes "regeneration" is just a word from the English language in which the rules are written.
| alexd1976 |
The Ring of Regeneration is an UTTERLY overpriced legacy item.
There is no hidden benefit that you just dont see (yet) to justify the pricetag.
It would not be a good item even if its price was only a 10th of what it is now. There are many better things to put into a Ring slot.
I don't agree with you, as a frequent melee character player, this item is AMAZING! It's free healing between fights, that can free up TONS of spell slots for the cleric!
It is a bit expensive, but I jump on them when I see them and don't let go...
| alexd1976 |
Casual Viking wrote:It's an improperly translated legacy item.This is fundamentally the issue. RAW it doesn't actually work with any other rules, while also being an incomplete mesh of a few different ones.
How does it not work?
You heal per round, and if you lose a limb it grows back per 'Regeneration' spell.
Additionally, immune to bleed effects.
Assuming that every use of the word 'regeneration' is a reference to the spell 'Regeneration' or the ability 'Regeneration' is a bad idea... I don't suggest doing that.
| Christopher Dudley RPG Superstar 2013 Top 32 |
If the confusion is because it uses the word regenerate as a verb (as opposed to the spell) and has the regeneration spell as a requirement for construction, there are plenty of other items that have spell requirements that don't actually cast those spells. Portable hole has plane shift as a requirement, and while it does something somewhat like plane shift, that's not what it's doing. Granted, portable hole doesn't use the words "plane shift" in the description.
I would ignore the spell context of the word "regenerate" when used as a verb without italics. It only functions as the regenerate spell in terms of replacing lost limbs, and then only works if the person was wearing the ring when the limb was severed. Since nothing in core RAW severs limbs, that part of the ring only protects you from house rules.
It's not that it doesn't work with other rules, it's that it's got its own set of powers that it's using, which are explicitly spelled out, and which aren't exactly the spell it takes its name from.
| Guru-Meditation |
1.) You heal per round,
2.) and if you lose a limb it grows back per 'Regeneration' spell.
3.) Additionally, immune to bleed effects.
@1.) 1HP per Round is totally negligible in those levels where you can expect to own 90.000 Gold items.
The Boots that do something very similar like this have already been mentioned. And are priced realistically.
@2.) How often does a character loose a limb? - In the last 3 full Pathfinder Adventure Pathes my group played through, with 5 characters playing, one eye got "lost" be being replaced with a magic item without any funtionall impact.
--> So from my experience in effectively 15 campaign-lives happened once, and even there it would not have made any difference if a Ring of Regeneration had been worn.
It helps when playing with the Happy Limbchopper heavy-houserule loving sadist DM. But this has other issues. There are simply no "normal" in the widest sense effects or situations in which you loose limbs in D&D/Pathfinder.
@3.) Bleed effects are something that you can realistically encounter. being immune to them is nice. But not super powerful as a Cure Light Spell or Potion can get rid of this too, albeit at the cost of an action. - It is a useful effect, but not one that it would be worth tens of thousands of gold.