2 Questions that has been bothering me for over a year.


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Hey guys,

OK,

There was an event that took place in which my character was killed. The question is if a characters death was caused by disruptive other parties could the death be repealed?

Scenario...

I just moved to an area and contacted the local group in the area. I started playing with my character.

1st issue...There is a player which was warned about cheating (lying about dice rolls) and also being disruptive.

2nd issue...Im the tank about to open the door for a boss battle. The whole group is stacked on me going into the door. The team goes into the door and starts battle with boss. Now for no reason said disruptive player goes away from the battle and starts opening up doors and aggroing mobs and setting off traps which downs half the party. The party leaves me while fighting the boss to rescue said disruptive player. Then leaves me to die while they escape and game over. Several characters die from the event because of the disruptive player.
1st Question
Can I honestly petition the results of this game as a disruptive player ruining the game?
2nd Question.
If the answer is no..Then can I have him resurrected by new character (brother). Just the game never sat well with me and have not played PFS since 5/11/2014. I am coming back but still old wounds linger.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

1. Sorry, but nothing in that description seems to indicate that this was an illegal death. You could argue that the disruptive player was instrumental in your death, but frankly that is between your group members and him. My suggestion would be to avoid playing with his, or if it is not an option, play something that can run a way quicker than his character.

2. Your new character could presumeably spend the cost for a raised dead or similar magic, to bring his brother back to live (of course this is pretty much a fluff thing, however getting your brother as a follower vanity might be a nice touch), the spiritualist class might be another option to get your brother back (as a phantom though, but they are pretty death proof).

And thank you for giving PFS another try, despite your bad experience.


Sven Von Jeggare wrote:
Can I honestly petition the results of this game as a disruptive player ruining the game?

I hope not. That would be chaos, as everyone who dies blames everyone else and demands free resurrection.

Sven Von Jeggare wrote:
Then can I have him resurrected by new character (brother).

By the rules, you have to resolve your death before the game is over. If you sit on the death for a year, it's just done. The character is flagged as dead online and it's over.

Having said that, there is a way to get what you want in PFS. Kinda. That is, by the rules you are allowed to spend money on items that have no mechanical effect. In other words, if you saw a gold ring in a module and thought, "I want that," then you can list, "gold ring, 20 gp" on your purchases. It has no mechanical effect -- it's just a bauble you have. But you can do that.

Similarly, you are allowed to list out any non-game-effecting purchase. So, list "Spellcasting services: Raise Dead, 5450 GP" on your chronicle sheet (when you have that kind of money to throw around). Then, tell people your backstory is that your #2 character joined Pathfinder Society to raise your brother (character #1) from the dead once you had the cash.

Next, if you really want to play that character again, create a 3rd new character, give him the same name as your 1st character, and tell everyone he's your first character, but raised from the dead by your brother.

Behind the scenes, the bookkeeping is that it's your #3 character, but that doesn't stop you from having whatever flavor text you want. Your backstory is yours. If PFS doesn't have a game rule/mechanic to do what you want, but it has other ways to accomplish the same thing, then use those other ways.

Good luck. Have fun.

Silver Crusade 3/5

1. Probably not, especially after such a length of time. But talk to your Venture Officers, just to be sure. You can look them up here if you don't know who they are. Just go into it knowing that it is very unlikely to change anything.

2. If that character is dead, he's dead. He can't be brought back at a later date. The only time you can cast raise dead or resurrection is at the table at the end of the session you played.

HOWEVER...

You can create a character that is a virtual clone of your previous character. There's nothing stopping you from rebuilding him from the ground up.

If you can't stomach starting him over at 1st level, then you could GM a bunch of scenarios to get him up to the level your previous character was when he died.

It is unfortunate that you had this negative experience with PFS that kept you away for more than a year and a half. Welcome back! Be sure to talk to your local VOs or at least the organizers so they know why you left.

Let us know more about your previous PFS character—level, race, class, etc.—and we might be able to give you even more focused advice. :)

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

SVJ: I, too, had a 'somewhat' similar experience in a scenario, with a 'choke' point situation and a 'push-button' door that was separating the party from a total TPK and mere partial mission failure.

And then our mad bomber what bombs at midnight attempted to open the door while we were in the middle of negotiating with a group of unaffiliated (but not hostile, as we'd talked them down from fighting) individuals in the room just prior to it.

Being the closest thing to a 'tank' the party had, my character threw himself into the breach, closed the door, and thankfully didn't drop the first round, long enough for the party to get into position to handle the isolated *one* of the opponents, long enough to shut the door again.

And then in the next round our mad bomber attempted to open the door again. Attempted, because two of the party members had readied actions to put themselves between him and the switch.

Thank goodness.

So yes, your situation is not unique, but it *should* be rare. GMs typically are adverse to disruptive players -- it not only messes up their 'flow of action' but it drags out scenarios -- so in the future if you cannot communicate with the GM directly (player shouting at GM over you, or wandering off to do something that patently dangerous, etc) drop the GM a note and explain your concerns.

Most GMs I've run into are more than willing to give at least a benefit of the doubt if it's a 'rotten apple' that's messing up the fun for not only the party, but for the GM as well.

While the character was reported dead and is such, there are other rp options as well, such as 'The fellow that is now along to make sure that idiots in the party don't kill their fellow Pathfinders because of the noble sacrifice of (insert previous character's name) at (insert a vague location here) while saving the party from the (idiot character's name antics here).

That keeps the RP and IC considerations as well as the mechanical aspects of having an effective 'new' character, but one with a clear obvious reason to *not tolerate the dumb(read: disruptive)*.

Welcome back, hopefully, and hope there's something we can do to help!

Sczarni 5/5 5/55/5 ***

All sympathies aside, you really should have spoken to someone then and there about what was happening, or at least very soonish afterwards. A week, a month, or over a year and nothing can be done.

Even then, these forums are not a good place to bring your grievance. Odds are that nobody here was there. These sorts of conflicts are best handled locally, and with the people in question who were involved.

Feel free to RP your previous character's "resurrection", "reincarnation", or long lost identical sibling. Or make someone brand new. The teachable lesson now is to learn from that experience and move on.


Out of curiosity, in the above scenario, would the GM have the power to flat-out tell the player, "No, you're clearly doing this to try to get other PCs killed, you can't do this."?

5/5 5/55/5 ** Venture-Captain, Germany—Hamburg

If a GM feels friendly, they might ask the player who's trying to open doors with more enemies behind something like "do you really want to open that door and leave your teammates behind? There's a battle going on and you don't know if there are more enemies behind that door."

An intelligent player (and one who actually doesn't want to harm the other PCs) should (hopefully) understand that warning. If the player still insists on that behavior, the GM could say something like "You really shouldn't open that door, that would most likely result in a TPK. Please stick to the current battle."

Of course, a GM is not at all obligated to give out such a warning. But if there is one stupid/jerk player and 5 players who would lose beloved characters, it's of course a nice move to stop the disruptive player before anything bad happens.
Also, a GM might want to remind the disruptive player that their character should follow the Society's rules od explore, report, cooperate.

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