Throwing / dropping Alchemist Bombs while flying? Range, rules, etc.?


Rules Questions


Hello All,

My google-fu is failing me on this one. I just leveled up to 4 with my PFS Alchemist, am taking Alchemical Allocation, and purchasing a Fly potion so I can Bwahaha!-it on the enemies with my bombs from above.

My question is about how exactly the mechanics work on throwing things and calculating distance (range/range increments) while flying.

Can I fly directly over the BBEG and simply, "drop" the bomb on him from above? If I'm 15 feet overhead, is it still a 15 foot throw (under the 20 foot range increment)?

How about any combination of distance and height? Say, five feet away (directly next to the enemy), ten feet up? How about ten feet away, ten feet up?

Are there any bonuses or penalties applied?

Thanks in advance, and..... Bwahaha! ;D


Pathfinder Maps Subscriber

If you're throwing with aim, there are no modifications to the existing throwing rules. The range is the range. If you're 15 feet directly above your target, that's the same 15 foot throw as if you were on the same level and 15 feet away from a rules stance. If you're 15 feet away horizontally AND 15 feet away vertically, then by the diagonal counting rules you're 20 feet (four squares) away.

Your projectiles are doing damage not from mass but from the alchemical contents. If you were dropping heavy objects, see the rules in the environmental section for "Falling Objects".

"Dropping an object on a creature requires a ranged touch attack. Such attacks generally have a range increment of 20 feet. If an object falls on a creature (instead of being thrown), that creature can make a DC 15 Reflex save to halve the damage if he is aware of the object. "


To keep things simple I would rule that:
1. You can throw horizontally the same distance you could on the ground and then the bomb falls straight down (far easier than trying to work out parabolic trajectories).
2. The bomb can fall any distance, to a limit of 500 feet per round (from memory the accepting distance a character falls in a round, if it's wrong change to whatever is right).
3. Range increment penalties are determined by the greater of the horizontal and vertical distance travelled.
4. If the vertical distance is over 500 feet (or whatever the maximum distance per round is) then you can only target squares not individuals

EDIT: I like SlimGauge's ruling too


Thanks guys!

Slim, that Falling Objects ruling is very much appreciated. Looks like it's better to throw anyway. Awesome!

I'm pretty sure I'll be the only one at my level flying next week. I can't wait to be a super hero!

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