Wolfgang Baur Contributor; Publisher, Kobold Press; RPG Superstar Judge |
SmiloDan RPG Superstar 2012 Top 32 |
I was actually going to homebrew a Small-sized dwarf sub-race that got a bonus to Int and could make inventions, and the plain old vanilla Rock Gnome from the 5e PH is almost exactly what I was going to make, except I was going to go +2 Con and +1 Int instead of +2 Int and +1 Con.
So I can just re-name it and add some flavor fluff. :-D
SmiloDan RPG Superstar 2012 Top 32 |
Another key aspect of 5th Edition is that you can apply limited use abilities after you've already succeeded on an attack roll or ability check.
For example, a paladin can use Smite Evil after she has already hit her target. In fact, she may want to save a use (spell slot) of Smite Evil for a critical hit, since the extra damage dice from Smite Evil is also doubled on the critical hit.
bookrat |
Another key aspect of 5th Edition is that you can apply limited use abilities after you've already succeeded on an attack roll or ability check.
For example, a paladin can use Smite Evil after she has already hit her target. In fact, she may want to save a use (spell slot) of Smite Evil for a critical hit, since the extra damage dice from Smite Evil is also doubled on the critical hit.
Yup! Also, it's called Divine Smite in this edition. :)
SmiloDan RPG Superstar 2012 Top 32 |
bookrat |
I'm referring to just giving a "magical spear" to puncture DR is a valid thing to do with meaningful benefits, and in Pathfinder you literally cannot pass DR/magic without a +1 weapon. Maybe give give a minor benefit like werecorpse points out.
I did not get that whatsoever from your last post. It sounded like you were advising people not to give out any magic items with bonuses.
Ventnor |
Another key aspect of 5th Edition is that you can apply limited use abilities after you've already succeeded on an attack roll or ability check.
For example, a paladin can use Smite Evil after she has already hit her target. In fact, she may want to save a use (spell slot) of Smite Evil for a critical hit, since the extra damage dice from Smite Evil is also doubled on the critical hit.
A monk can stunning fist a guy after he's actually connected with his punch.
SmiloDan RPG Superstar 2012 Top 32 |
SmiloDan wrote:A monk can stunning fist a guy after he's actually connected with his punch.Another key aspect of 5th Edition is that you can apply limited use abilities after you've already succeeded on an attack roll or ability check.
For example, a paladin can use Smite Evil after she has already hit her target. In fact, she may want to save a use (spell slot) of Smite Evil for a critical hit, since the extra damage dice from Smite Evil is also doubled on the critical hit.
Oy, don't I know it. I DMed for a monk last night, and his stunning fist pretty much locked down every BBEG! And with Flurry of Blows, he gets 4 chances to hit each round! Or 3 if he wants to save his ki!
Ay ay ay!
Werecorpse |
Ventnor wrote:SmiloDan wrote:A monk can stunning fist a guy after he's actually connected with his punch.Another key aspect of 5th Edition is that you can apply limited use abilities after you've already succeeded on an attack roll or ability check.
For example, a paladin can use Smite Evil after she has already hit her target. In fact, she may want to save a use (spell slot) of Smite Evil for a critical hit, since the extra damage dice from Smite Evil is also doubled on the critical hit.
Oy, don't I know it. I DMed for a monk last night, and his stunning fist pretty much locked down every BBEG! And with Flurry of Blows, he gets 4 chances to hit each round! Or 3 if he wants to save his ki!
Ay ay ay!
I don't mind the stunning fist but I've houseruled against allowing the paladin to double smite dice after electing to smite after rolling a crit.
My rule is that if you nominate before rolling and you hit you have to smite, if you crit it's double dice. If you miss you don't lose the smite.If you choose to smite after hitting that's fine too but the smite dice don't double if the hit happened to be a crit.
Petty Alchemy RPG Superstar Season 9 Top 16 |
I think that's fair if it happens too often in your games, Werecorpse. In my game though the 2-hander Barbarian/Fighter does most of the damage, but when the sword-and-board Paladin rolls a crit on the devil and gets to apply double smite dice, he feels like a total BAMF. I'm not DMing that one, but if I were, I wouldn't take it from him.
SmiloDan RPG Superstar 2012 Top 32 |
I think that's fair if it happens too often in your games, Werecorpse. In my game though the 2-hander Barbarian/Fighter does most of the damage, but when the sword-and-board Paladin rolls a crit on the devil and gets to apply double smite dice, he feels like a total BAMF. I'm not DMing that one, but if I were, I wouldn't take it from him.
Wait! Wait wait wait! Are you implying that Nightcrawler is a BAMF, and that's not just a weird noise he makes when he teleports?
My mind? Blown.
Also, I don't mind the paladin smite-critting. He's sword and board, and the rest of the party is a monk and spell chuckers, so it's good when he can nova.
Being stunned means you auto-fail Str & Dex saves, which can be devastating against a sorcerer and cleric with faerie fire, which then grants Advantage to all attacks against you, which sucks against a flurrying monk and hexing warlock, etc.