5e Advice for Pathfinder Players


4th Edition

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SmiloDan wrote:
That's why gnomes are so often (EDIT: awesome). 3 can travel 24 hours per day. It's why their slow speed isn't that big of a deal.

Gnomes are evil and inhuman. It is known.

And now, we have proof of their bizarre, unceasing march!

;-)


1 person marked this as a favorite.

All bow before the Unceasing Gnome March!!

RPG Superstar 2012 Top 32

I was actually going to homebrew a Small-sized dwarf sub-race that got a bonus to Int and could make inventions, and the plain old vanilla Rock Gnome from the 5e PH is almost exactly what I was going to make, except I was going to go +2 Con and +1 Int instead of +2 Int and +1 Con.

So I can just re-name it and add some flavor fluff. :-D

RPG Superstar 2012 Top 32

Another key aspect of 5th Edition is that you can apply limited use abilities after you've already succeeded on an attack roll or ability check.

For example, a paladin can use Smite Evil after she has already hit her target. In fact, she may want to save a use (spell slot) of Smite Evil for a critical hit, since the extra damage dice from Smite Evil is also doubled on the critical hit.


SmiloDan wrote:

Another key aspect of 5th Edition is that you can apply limited use abilities after you've already succeeded on an attack roll or ability check.

For example, a paladin can use Smite Evil after she has already hit her target. In fact, she may want to save a use (spell slot) of Smite Evil for a critical hit, since the extra damage dice from Smite Evil is also doubled on the critical hit.

Yup! Also, it's called Divine Smite in this edition. :)


I didn't see it earlier so: give played magic items with no bonus other than magical or silvered. They are treasured items still, and are used to vanquish only the greatest of evils. You can also give it an interesting effect with no bonus to attack or damage.

RPG Superstar 2012 Top 32

hiiamtom, are you referring to items like the flame tongue, which do an additional +2d6 points of fire damage, but do not have a +1 bonus to attack and damage rolls?


I've given out items that were no bonus to hit or damage, just magic (hence overcoming resistances) and glowed like a torch on command.


I'm referring to just giving a "magical spear" to puncture DR is a valid thing to do with meaningful benefits, and in Pathfinder you literally cannot pass DR/magic without a +1 weapon. Maybe give give a minor benefit like werecorpse points out.


hiiamtom wrote:
I'm referring to just giving a "magical spear" to puncture DR is a valid thing to do with meaningful benefits, and in Pathfinder you literally cannot pass DR/magic without a +1 weapon. Maybe give give a minor benefit like werecorpse points out.

I did not get that whatsoever from your last post. It sounded like you were advising people not to give out any magic items with bonuses.

RPG Superstar Season 9 Top 16

It came across clearly to me, fwiw.


SmiloDan wrote:

Another key aspect of 5th Edition is that you can apply limited use abilities after you've already succeeded on an attack roll or ability check.

For example, a paladin can use Smite Evil after she has already hit her target. In fact, she may want to save a use (spell slot) of Smite Evil for a critical hit, since the extra damage dice from Smite Evil is also doubled on the critical hit.

A monk can stunning fist a guy after he's actually connected with his punch.

RPG Superstar 2012 Top 32

Ventnor wrote:
SmiloDan wrote:

Another key aspect of 5th Edition is that you can apply limited use abilities after you've already succeeded on an attack roll or ability check.

For example, a paladin can use Smite Evil after she has already hit her target. In fact, she may want to save a use (spell slot) of Smite Evil for a critical hit, since the extra damage dice from Smite Evil is also doubled on the critical hit.

A monk can stunning fist a guy after he's actually connected with his punch.

Oy, don't I know it. I DMed for a monk last night, and his stunning fist pretty much locked down every BBEG! And with Flurry of Blows, he gets 4 chances to hit each round! Or 3 if he wants to save his ki!

Ay ay ay!


SmiloDan wrote:
Ventnor wrote:
SmiloDan wrote:

Another key aspect of 5th Edition is that you can apply limited use abilities after you've already succeeded on an attack roll or ability check.

For example, a paladin can use Smite Evil after she has already hit her target. In fact, she may want to save a use (spell slot) of Smite Evil for a critical hit, since the extra damage dice from Smite Evil is also doubled on the critical hit.

A monk can stunning fist a guy after he's actually connected with his punch.

Oy, don't I know it. I DMed for a monk last night, and his stunning fist pretty much locked down every BBEG! And with Flurry of Blows, he gets 4 chances to hit each round! Or 3 if he wants to save his ki!

Ay ay ay!

I don't mind the stunning fist but I've houseruled against allowing the paladin to double smite dice after electing to smite after rolling a crit.

My rule is that if you nominate before rolling and you hit you have to smite, if you crit it's double dice. If you miss you don't lose the smite.
If you choose to smite after hitting that's fine too but the smite dice don't double if the hit happened to be a crit.

RPG Superstar Season 9 Top 16

I think that's fair if it happens too often in your games, Werecorpse. In my game though the 2-hander Barbarian/Fighter does most of the damage, but when the sword-and-board Paladin rolls a crit on the devil and gets to apply double smite dice, he feels like a total BAMF. I'm not DMing that one, but if I were, I wouldn't take it from him.

RPG Superstar 2012 Top 32

Petty Alchemy wrote:
I think that's fair if it happens too often in your games, Werecorpse. In my game though the 2-hander Barbarian/Fighter does most of the damage, but when the sword-and-board Paladin rolls a crit on the devil and gets to apply double smite dice, he feels like a total BAMF. I'm not DMing that one, but if I were, I wouldn't take it from him.

Wait! Wait wait wait! Are you implying that Nightcrawler is a BAMF, and that's not just a weird noise he makes when he teleports?

My mind? Blown.

Also, I don't mind the paladin smite-critting. He's sword and board, and the rest of the party is a monk and spell chuckers, so it's good when he can nova.

Being stunned means you auto-fail Str & Dex saves, which can be devastating against a sorcerer and cleric with faerie fire, which then grants Advantage to all attacks against you, which sucks against a flurrying monk and hexing warlock, etc.


The math on paladin smite-crits works out so that BM still does the best damage FWIW.

RPG Superstar 2012 Top 32

Is BM Beast Master?


Battlemaster

RPG Superstar 2012 Top 32

OK, that makes more sense. :-D

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