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I've got a friend that wants to join a PFS game this weekend but he's never even played a table top rpg before. I could give him a high level overview and he obviously knows it involves role playing and dice, but not much more. If there are resources available that would be a good thing for him to start with, those would be good.
I would start with the Getting Started and the Combat section of the prd, but those might be too high level to just start with. (like why does he need to know about cover when he doesn't know about other simpler aspects yet?)

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I've found the the downloadable worksheets on this page tend to be pretty handy for new players. They're down toward the bottom as link labelled "The worksheets from the back of the book are available as a free download (3.8 MB zip/PDF).". There's a few other files in the pdf, but you want page 4, the Basic Rules Cheat Sheet. I've found it handy to keep around, as it summarizes basic terms (like what a d20 is) and provides some basic overview of things to do in combat.
Of course, I would recommend your friend try to touch base with the organizer of the location and to let the GM know that he's just learning. Often, people are happy to help new players learn the rules.

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Awhile back, someone made/posted this on the Pathfinder Subreddit. It's sort of a solo adventure that explains things pretty step by step. I haven't gone through all of it myself, but what I did see did seem very friendly to beginners.
http://rpgbot.net/pathfinder/howtoplay/adventure/
I'd warn the GM beforehand that a newbie is at the table - most GMs I know welcome them with open arms and will try to keep in mind to explain what's happening a bit more ("You rolled a 18 with your perception, that hit the necessary DC and so you find something...") or give some tips ("You know, instead of delaying your whole turn you could ready your action and hit the enemy as soon as he gets into range, if that's what you're planning to do.")
Quite honestly, in my experience nobody (except for whackos like me) likes to read all the rules before playing. One of my players did, the rest picked it up during the first few games and read the rules once they had some context to put them in ("Now that I know how skills work in general I want to find out what EXACTLY I can do with bluff and how it works!").
Few things are more intimidating than saying "You want to play? Great? Read this, this, this, oh, and this...you can skip this, except if you want to play a caster, but then you might want to read this..." followed by "What do you mean, you didn't know you had to roll concentration if you get hit during casting? I told you to read the rules for magic!"
(Exaggerated, of course. But you know what I mean.)