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gendoikari87 |
So i'm running a game for my friends new years with a ticking clock that ticks down to cthulhu awakening (it's a level 20 game) and i was reading up on some special weapon qualities and saw that Vorpal is not a death effect, now correct me if i'm wrong would this just simply kill cthulhu? I mean he comes back but another vorpal hit would end him, correct?
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Skreeeeeeeeee |
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glass |
Vorpal wrote:Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads.If a vampire can survive a vorpal blade, I'm reasonably sure that Cthulhu would be just fine.
It says "undead creatures other than vampires". Ie, the vampire are a/the example of undead creatures that do die when they lose their heads.
Also, why is this in Third-Party Products?
_
glass.
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Skreeeeeeeeee |
![Bat](http://cdn.paizo.com/image/avatar/PZO1124-Bat_90.jpeg)
Skreeeeeeeeee wrote:Vorpal wrote:Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads.If a vampire can survive a vorpal blade, I'm reasonably sure that Cthulhu would be just fine.It says "undead creatures other than vampires". Ie, the vampire are a/the example of undead creatures that do die when they lose their heads.
Also, why is this in Third-Party Products?
_
glass.
Oh! My mistake, that's what I get for visiting these forums just as I wake up. Sorry about that.
But the point still stands, it's not impossible to survive a vorpal strike, so a being such as Cthulhu should be fine even if he loses his head.
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Lemartes |
![Twilight Pitri (Barhisad)](http://cdn.paizo.com/image/avatar/PZO1133-TwilightPitri_500.jpeg)
As a DM you could rule that the pc has to be close to his head to use the sword I mean if he can only reach his feet...okay not a huge problem for 20th level characters.
Further since he's so big maybe the sword can't cut all the way through his neck? You need a bigger sword!
It does seem a bit silly for him to die so easily. Granted I'm betting he would recognize the power of the sword and make destroying it a priority or ending that character and then stealing the sword. :)
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Naoki00 |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A17_Trina_hires.jpg)
Chthullu's head starts flying around eating 1d6 Investigators each round.
Pretty much this (also good reference), Cthulu is an eldritch horror not bound by the laws of physical reality, the form we perceive him in is only the barest possible association with 'real' that your mind can come up with without going TOTALLY insane. Even if you cut his head off he'd probably just wonder if you thought that would accomplish anything since he likely neither needs a 'head' or even cares.
You could probably let the party have their brief moment of victory, cthulu's head falling to the ground with a pause before it merely floats back up onto the body and he chuckles in amusement at the pitiful mortal's toys.
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![Gladiator](http://cdn.paizo.com/image/avatar/283.jpg)
Certain things should have never been given stats. Cthulhu is one of those things. He is madness, aberrations and abominations. Even the books that actually have him in them don't usually mess with him except to have the very edge of his consciousness touch this world and create chaos. Hitting him for hp damage is a joke as is cutting off his head imo and a campaign where he is released upon the world should have been about stopping that release because if The Big C is released he will devour the world for starters...there is no stopping him, or the other Elder Gods.
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![Tyrannosaurus Rex](http://cdn.paizo.com/image/avatar/PZO1126-TRex_90.jpeg)
Id say it kills him, nothing says he doesn't need his head. Though I wouldn't complain if a GM said otherwise.
I also don't mind him being statted, presumably the game assumes you're 20th level with 10 mythic tiers. Most stories of Cthulhu are about regular people, not characters that have become Demi-gods.
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Guru-Meditation |
3 people marked this as a favorite. |
![Captain Castothrane](http://cdn.paizo.com/image/avatar/A12_Captain_Castothrane_HI.jpg)
Cthuluh's Head?
He is a n-Dimensional entity. Chopping off his "head" would be the same as when a human extended his hand into a different room, and then get the tip of his finger chopped off.
Even if you'd destroy his physical form down to the atomar level, he'd just be annoyed and extend one of his other "hands" into our world.
Once you start thinking with Portals, and more then 3 physical dimensions, at least 5 to get a slight grasp, and ignore the always floating eyes, and stop seeing time as a always-constantly progressing line, but more of a squiggly ruler, and imaginastanding our physical reality more to that of a rat in a labirinth, wheras Cthuluh is the hovering, watching, dreaming and turning in his sleep Scientist who can simply pick you up and place you into another part of the labirinth by pulling you out of it, and then you get scratchy-bity and he drops you on your head, and then he comes again, and you only see blackest void for a brief moment when you too hover Aͮ͗BÔ̆ͩV̎ͤ́ͨE!ͤ̍̄̂!͋̿!̏̓͊͒̔̾͑, and you hear the rythmic pounding in your blood, then you understand a glimpse of n-Dimensional and it is in your brain, f̓ͧ̋̎̚͘͠h̨̏ͪ͗̏̿͘͜t̍ͮ͒ͬͣͭ̀a͐̆҉͟ģ̾͐̏ͮ̿n̎͌͒̏̇́̐͐̚͘͟͜, and then you fall abck into The Labyrinth that you previously in aeons and just 3 seconds yourself knew to be Real, and then the understanding hits you like an iceberg breaking loose from the everburied Shelf, and it is only
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Loup Blanc |
![Mogmurch](http://cdn.paizo.com/image/avatar/PZO9500-5-Mogmurch.jpg)
Lemmy wrote:Wasn't Cthullu defeated by a boat in the original story?His Earthly body was temporarily dispersed, long enough for the narrator to get away, as should probably happen here.
Exactly. Keep in mind Cthulhu's Immortality clause; you can't actually kill him in Pathfinder. The best you can do is make him go away for a little while... Assuming you're lucky enough to defeat him twice within 2d6 rounds. "Killing" Cthulhu with a vorpal weapon alone means getting 2 natural twenties within 2d6 rounds. Which isn't impossible, not even unlikely if you build for it... but even so, Cthulhu is gone for only as long as the GM wants. He can just come back.
Also, my comment earlier wasn't to the effect of "Cthulhu has a head, so vorpal should kill him!" It might, it might not, a GM could rule it either way. I was just wondering about Duiker's post.
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MeanMutton |
![Magenta Ioun Stone](http://cdn.paizo.com/image/avatar/PZO9435-Magenta_90.jpeg)
So i'm running a game for my friends new years with a ticking clock that ticks down to cthulhu awakening (it's a level 20 game) and i was reading up on some special weapon qualities and saw that Vorpal is not a death effect, now correct me if i'm wrong would this just simply kill cthulhu? I mean he comes back but another vorpal hit would end him, correct?
With a vorpral weapon, you still have to roll to confirm the crit after rolling your natural 20. Also, there's the 50% miss chance. Best case, you have to do this twice in 2d6 rounds. That said, he's super intelligent and has a super high Spellcraft and CMB plus Greater Sunder. Every attack he makes should be a sunder attack. The sword shouldn't past a round.
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boring7 |
Cthulhu's stats, as well as Vorpal weapons, for reference.
Answer: Yeah, sure. I mean why not? We're already talking a critter that requires crazy-big power builds or cheating to hit. And you have to do it twice, AND you have to do it in specific speed, AND he hits like a freight train and has a miss chance.
The only argument that would halfway work against it within the rules is that because the blade uses Circle of Death, it counts as a death effect.
Other options for a level 20 party include burying it with arrows, explosive rune shenanigans, or my go-to cheeseball trump spell; Trap the Soul.
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RedDingo |
Issues like this are why the writers probably need to errata a size category limit to Vorpal. Maybe within 1-3 categories larger than the weapon. As cool as it would be to see a medium sized creature decapitate a colossal monster, that's really something that should require a more specialized build.
Cthulhu may be above the laws of nature as we know them, but he still interacts with the world with a corporeal body. I'd say it counts as an instant death to Cthulhu's body but he treats it as a something of mosquito bite. The second he reforms, he's gonna squash that mosquito.
ON THE OTHER HAND: Vorpal's quality is partially derived from Necromancy, so it could be argued that makes it a death effect.
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![Argith](http://cdn.paizo.com/image/avatar/Portraits-AlmirArgithViare2.jpg)
Starglim wrote:Lemmy wrote:Wasn't Cthullu defeated by a boat in the original story?His Earthly body was temporarily dispersed, long enough for the narrator to get away, as should probably happen here.Exactly. Keep in mind Cthulhu's Immortality clause; you can't actually kill him in Pathfinder. The best you can do is make him go away for a little while... Assuming you're lucky enough to defeat him twice within 2d6 rounds. "Killing" Cthulhu with a vorpal weapon alone means getting 2 natural twenties within 2d6 rounds. Which isn't impossible, not even unlikely if you build for it... but even so, Cthulhu is gone for only as long as the GM wants. He can just come back.
Also, my comment earlier wasn't to the effect of "Cthulhu has a head, so vorpal should kill him!" It might, it might not, a GM could rule it either way. I was just wondering about Duiker's post.
There's a build that affects the random possibility of a natural 20 coming up on the die?
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DominusMegadeus |
![Siabrae](http://cdn.paizo.com/image/avatar/PZO9259-Siabrae_500.jpeg)
Loup Blanc wrote:There's a build that affects the random possibility of a natural 20 coming up on the die?Starglim wrote:Lemmy wrote:Wasn't Cthullu defeated by a boat in the original story?His Earthly body was temporarily dispersed, long enough for the narrator to get away, as should probably happen here.Exactly. Keep in mind Cthulhu's Immortality clause; you can't actually kill him in Pathfinder. The best you can do is make him go away for a little while... Assuming you're lucky enough to defeat him twice within 2d6 rounds. "Killing" Cthulhu with a vorpal weapon alone means getting 2 natural twenties within 2d6 rounds. Which isn't impossible, not even unlikely if you build for it... but even so, Cthulhu is gone for only as long as the GM wants. He can just come back.
Also, my comment earlier wasn't to the effect of "Cthulhu has a head, so vorpal should kill him!" It might, it might not, a GM could rule it either way. I was just wondering about Duiker's post.
Well yeah. Multiple spells exist that affect the outcome of a d20.
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Snowblind |
![Ancient Lunar Dragon](http://cdn.paizo.com/image/avatar/PZO1127-Lunar_500.jpeg)
houstonderek wrote:Well yeah. Multiple spells exist that affect the outcome of a d20.Loup Blanc wrote:There's a build that affects the random possibility of a natural 20 coming up on the die?Starglim wrote:Lemmy wrote:Wasn't Cthullu defeated by a boat in the original story?His Earthly body was temporarily dispersed, long enough for the narrator to get away, as should probably happen here.Exactly. Keep in mind Cthulhu's Immortality clause; you can't actually kill him in Pathfinder. The best you can do is make him go away for a little while... Assuming you're lucky enough to defeat him twice within 2d6 rounds. "Killing" Cthulhu with a vorpal weapon alone means getting 2 natural twenties within 2d6 rounds. Which isn't impossible, not even unlikely if you build for it... but even so, Cthulhu is gone for only as long as the GM wants. He can just come back.
Also, my comment earlier wasn't to the effect of "Cthulhu has a head, so vorpal should kill him!" It might, it might not, a GM could rule it either way. I was just wondering about Duiker's post.
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DominusMegadeus |
![Siabrae](http://cdn.paizo.com/image/avatar/PZO9259-Siabrae_500.jpeg)
DominusMegadeus wrote:lolhoustonderek wrote:Well yeah. Multiple spells exist that affect the outcome of a d20.Loup Blanc wrote:There's a build that affects the random possibility of a natural 20 coming up on the die?Starglim wrote:Lemmy wrote:Wasn't Cthullu defeated by a boat in the original story?His Earthly body was temporarily dispersed, long enough for the narrator to get away, as should probably happen here.Exactly. Keep in mind Cthulhu's Immortality clause; you can't actually kill him in Pathfinder. The best you can do is make him go away for a little while... Assuming you're lucky enough to defeat him twice within 2d6 rounds. "Killing" Cthulhu with a vorpal weapon alone means getting 2 natural twenties within 2d6 rounds. Which isn't impossible, not even unlikely if you build for it... but even so, Cthulhu is gone for only as long as the GM wants. He can just come back.
Also, my comment earlier wasn't to the effect of "Cthulhu has a head, so vorpal should kill him!" It might, it might not, a GM could rule it either way. I was just wondering about Duiker's post.
Yeah, I was talking about the roll twice take better spells and abilities, without even touching on broken magic items. If you want to do that with some regularity, you really can.
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GM Rednal |
Sometimes, I ponder creating some kind of "Difficult to Destroy" power. (I would've called it Hard to Kill, but Mythic already has a power with that name at Tier 2)
It would be something like never auto-failing saves, maybe taking damage is capped to a certain percent of their health each round... basically, something that just makes it so cheap one-shot powers don't work on certain legendary figures. Lesser foes, sure. But not things that are basically living deities.
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Loup Blanc |
![Mogmurch](http://cdn.paizo.com/image/avatar/PZO9500-5-Mogmurch.jpg)
Loup Blanc wrote:There's a build that affects the random possibility of a natural 20 coming up on the die?Starglim wrote:Lemmy wrote:Wasn't Cthullu defeated by a boat in the original story?His Earthly body was temporarily dispersed, long enough for the narrator to get away, as should probably happen here.Exactly. Keep in mind Cthulhu's Immortality clause; you can't actually kill him in Pathfinder. The best you can do is make him go away for a little while... Assuming you're lucky enough to defeat him twice within 2d6 rounds. "Killing" Cthulhu with a vorpal weapon alone means getting 2 natural twenties within 2d6 rounds. Which isn't impossible, not even unlikely if you build for it... but even so, Cthulhu is gone for only as long as the GM wants. He can just come back.
Also, my comment earlier wasn't to the effect of "Cthulhu has a head, so vorpal should kill him!" It might, it might not, a GM could rule it either way. I was just wondering about Duiker's post.
Although others have posted their options, I meant it in a less strict sense of affecting random rolls, and more about just rolling a lot. A dedicated Two-Weapon Fighting character at high levels, with appropriate buffs and the like, is cranking out 7+ attacks a round. Assuming an average of 7 rounds to attack with, that's over forty attacks. I'd be surprised if you didn't see a twenty or two in there.
Although cyclops helm+vorpal swording to one-shot a boss would be pretty obnoxious.