
Jakman217 |

So, I'm working on a project that's both personal and for a grade where my group and I are making a desktop app that will be able to handle character creation, monster creation, and combat managment.
To get this done what would you consider to be the most complex things that should be handled in this app. This is characters, feats, spells, classes, what-have-you. The only things not immediately handled right now is damage calculation and application (it's easy enough).
All help will be appriciated and example characters you have would certainly be the most helpful.

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Crafting mundane items.
The Craft skill allows you to spend time creating mundane items such as armor, weapons, and alchemist's fire. The standard rules presented in the Core Rulebook assume you spend a week on crafting, but give you the option to make progress by the day. If you use the downtime system, make your Craft checks by the day instead of by the week. The steps for crafting by day are as follows.
Find the item's price in silver pieces (1 gp = 10 sp).
Find the item's DC from the Craft Skills table.
Pay 1/3 of the item's price in gp for the raw material cost. You may also spend Goods toward this cost.
Attempt an appropriate Craft check representing 1 day's worth of work. You may spend Labor to modify your check result, with 1 point of Labor adding 2 to your total.
If your check succeeds, multiply your check result by the DC and divide by 7. If this value equals or exceeds the price of the item in sp, then you complete the item. If the result × the DC equals double or triple the price of the item in silver pieces, then you've completed the task in 1/2 or 1/3 of the time. Other multiples of the DC reduce the time in the same manner.If the value is less than the price, the check represents the progress you've made this day. Record the result of your check. Each downtime day you spend crafting, you make more progress until your total reaches the price of the item in silver pieces.
If you fail a check by 4 or less, you make no progress that day. If you fail by 5 or more, you ruin some of the raw materials and have to pay 1/10 of the original raw material cost again.
Not only does it involve dividing by 7, but it also means a Cauldron witch at first level with a +15 Craft(Alchemy) can knock out a cure potion in two hours but a vial of acid in two days, on average.