Aravashnial

Jakman217's page

3 posts. No reviews. No lists. No wishlists.


RSS


1 person marked this as a favorite.

While I don't know if it'll ever happen, or if it would work, I'd like to see the flat bonuses removed from magic. Make Flat bonuses part of the quality of the weapon and let magic bonuses be interesting. It would hopefully let people make the choice of flat bonuses or higher specialized bonuses.


I'd like to see the untrained penalty half the bonus from level either with or instead of the -2. It's small, simple and hammers down that untrained characters aren't as good as even lightly trained ones. Plus, having more clear rules on what level TEML level allows and doesn't allow would be nice.

The slightly more extreme option for me would be having Untrained be +1/2 level, trained to be +3/4 level, and expert be +level (with higher levels getting more flat bonuses) but I'm not sold that this option would be better or easier.


So, I'm working on a project that's both personal and for a grade where my group and I are making a desktop app that will be able to handle character creation, monster creation, and combat managment.

To get this done what would you consider to be the most complex things that should be handled in this app. This is characters, feats, spells, classes, what-have-you. The only things not immediately handled right now is damage calculation and application (it's easy enough).

All help will be appriciated and example characters you have would certainly be the most helpful.